rentcar automatisch fahrer sein
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@@ -146,36 +146,43 @@ namespace ReallifeGamemode.Server.Util
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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return;
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return;
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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Vehicle v = null;
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Vehicle v = null;
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if (rentcarLocation == "noobspawn")
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switch (rentcarLocation)
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{
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{
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v = NAPI.Vehicle.CreateVehicle(uHash, noobspawnVehicleSpawnPosition, (float)noobspawnVehicleSpawnHeading, 111, 111, engine: true);
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case "noobspawn":
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}
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v = NAPI.Vehicle.CreateVehicle(uHash, noobspawnVehicleSpawnPosition, (float)noobspawnVehicleSpawnHeading, 111, 111);
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else if (rentcarLocation == "stadthalle")
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break;
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{
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v = NAPI.Vehicle.CreateVehicle(uHash, stadthalleVehicleSpawnPosition, (float)stadthalleVehicleSpawnHeading, 111, 111, engine: true);
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case "stadthalle":
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}
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v = NAPI.Vehicle.CreateVehicle(uHash, stadthalleVehicleSpawnPosition, (float)stadthalleVehicleSpawnHeading, 111, 111);
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else if (rentcarLocation == "knast")
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break;
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{
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v = NAPI.Vehicle.CreateVehicle(uHash, knastVehicleSpawnPosition, (float)knastVehicleSpawnHeading, 111, 111, engine: true);
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case "knast":
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}
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v = NAPI.Vehicle.CreateVehicle(uHash, knastVehicleSpawnPosition, (float)knastVehicleSpawnHeading, 111, 111);
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else if (rentcarLocation == "paleto")
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break;
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{
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v = NAPI.Vehicle.CreateVehicle(uHash, paletoVehicleSpawnPosition, (float)paletoVehicleSpawnHeading, 111, 111, engine: true);
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case "paleto":
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}
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v = NAPI.Vehicle.CreateVehicle(uHash, paletoVehicleSpawnPosition, (float)paletoVehicleSpawnHeading, 111, 111);
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else if (rentcarLocation == "lamesa")
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break;
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{
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v = NAPI.Vehicle.CreateVehicle(uHash, lamesaVehicleSpawnPosition, (float)lamesaVehicleSpawnHeading, 111, 111, engine: true);
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case "lamesa":
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v = NAPI.Vehicle.CreateVehicle(uHash, lamesaVehicleSpawnPosition, (float)lamesaVehicleSpawnHeading, 111, 111);
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break;
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}
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}
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if (v == null)
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if (v == null)
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{
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{
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ChatService.ErrorMessage(player, "Das Mietfahrzeug konnte nicht gespawnt werden. Bitte versuche es erneut.");
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return;
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return;
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}
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}
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player.SetIntoVehicle(v.Handle, 0);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetEngineState(v, true);
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VehicleStreaming.SetLockStatus(v, false);
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VehicleStreaming.SetLockStatus(v, false);
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