m und i druecken wenn man tot ist geht nicht mehr
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@@ -116,6 +116,7 @@ namespace ReallifeGamemode.Server.Events
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using var dbContext = new DatabaseContext();
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using var dbContext = new DatabaseContext();
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User u = player.GetUser(dbContext);
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u == null) return;
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if (player.GetData<bool>("isDead")) return;
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var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new
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var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new
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{
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{
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@@ -607,6 +608,8 @@ namespace ReallifeGamemode.Server.Events
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public void KeyPressI(Player player)
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public void KeyPressI(Player player)
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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if (player.GetData<bool>("isDead")) return;
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player.TriggerEvent("inventoryShow");
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player.TriggerEvent("inventoryShow");
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InventoryManager.SetBackpackItems(player);
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InventoryManager.SetBackpackItems(player);
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}
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}
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@@ -681,6 +684,7 @@ namespace ReallifeGamemode.Server.Events
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public void KeyPressO(Player player)
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public void KeyPressO(Player player)
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).OrderBy(o => o.Handle.Value).ToList();
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List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).OrderBy(o => o.Handle.Value).ToList();
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var listPlayers = players.Select(p => new
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var listPlayers = players.Select(p => new
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