m und i druecken wenn man tot ist geht nicht mehr

This commit is contained in:
Fabian Wessels
2021-04-06 23:24:59 +02:00
parent 209817e6bd
commit 69cdee7198

View File

@@ -116,6 +116,7 @@ namespace ReallifeGamemode.Server.Events
using var dbContext = new DatabaseContext();
User u = player.GetUser(dbContext);
if (u == null) return;
if (player.GetData<bool>("isDead")) return;
var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new
{
@@ -607,6 +608,8 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressI(Player player)
{
if (!player.IsLoggedIn()) return;
if (player.GetData<bool>("isDead")) return;
player.TriggerEvent("inventoryShow");
InventoryManager.SetBackpackItems(player);
}
@@ -681,6 +684,7 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressO(Player player)
{
if (!player.IsLoggedIn()) return;
List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).OrderBy(o => o.Handle.Value).ToList();
var listPlayers = players.Select(p => new