save locations
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@@ -1737,7 +1737,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~] (Weitere Angaben) = (X)")]
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~, ~g~Location~s~] (Weitere Angaben) = (X)")]
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public void CmdAdminSave(Client player, string typ, string option1 = null, string option2 = null)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1745,6 +1745,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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switch (typ.ToLower())
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{
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case "blip":
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@@ -1849,6 +1850,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "svehicle":
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if (player.IsInVehicle)
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{
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@@ -1888,6 +1890,28 @@ namespace ReallifeGamemode.Server.Commands
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "location":
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if(option1 == null || option1.Length < 0)
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{
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ChatService.SendMessage(player, "~m~Benutzung: ~s~/save location [Beschreibung]");
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return;
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}
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using(var dbContext = new DatabaseContext())
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{
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dbContext.Locations.Add(new Location
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{
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Description = option1,
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X = player.Position.X,
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Y = player.Position.Y,
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Z = player.Position.Z,
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});
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dbContext.SaveChanges();
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player.SendNotification("Die Position wurde gespeichert");
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}
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break;
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}
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}
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Events
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public class EnterVehicleAttempt : Script
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{
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
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public void OnPlayerEnterVehicleAttempt(Client player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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{
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if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
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{
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@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Events
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{
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using (var context = new DatabaseContext())
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{
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foreach (Vehicle veh in NAPI.Pools.GetAllVehicles())
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foreach (GTANetworkAPI.Vehicle veh in NAPI.Pools.GetAllVehicles())
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{
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List<string> iName = new List<string>();
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List<int> iAmount = new List<int>();
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@@ -382,7 +382,7 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsInVehicle) return;
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if (player.VehicleSeat != -1) return;
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Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
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public void ToggleSirenEvent(Client player)
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{
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if (!player.IsInVehicle || player.VehicleSeat != -1) return;
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Vehicle pV = player.Vehicle;
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GTANetworkAPI.Vehicle pV = player.Vehicle;
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bool oldValue = _sirenStates.ContainsKey(pV.Handle) ? _sirenStates[pV.Handle] : false;
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bool newValue = !oldValue;
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@@ -8,14 +8,14 @@ using System;
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namespace ReallifeGamemode.Server.Events
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{
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public class VehicleMenu : Script
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public class Vehicle : Script
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{
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[RemoteEvent("VehicleMenu_ToggleEngine")]
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public void VehicleMenuToggleEngineEvent(Client player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Events
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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@@ -112,7 +112,7 @@ namespace ReallifeGamemode.Server.Events
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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@@ -166,7 +166,7 @@ namespace ReallifeGamemode.Server.Events
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public void VehicleMenuToggleSingleDoorEvent(Client player, int door)
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{
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if (!player.IsInVehicle) return;
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Vehicle veh = player.Vehicle;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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DoorID doorId = (DoorID)door;
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@@ -179,7 +179,7 @@ namespace ReallifeGamemode.Server.Events
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public void VehicleMenuOpenAllDoorsEvent(Client player)
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{
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if (!player.IsInVehicle) return;
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Vehicle veh = player.Vehicle;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
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{
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@@ -191,12 +191,18 @@ namespace ReallifeGamemode.Server.Events
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public void VehicleMenuCloseAllDoorsEvent(Client player)
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{
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if (!player.IsInVehicle) return;
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Vehicle veh = player.Vehicle;
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GTANetworkAPI.Vehicle veh = player.Vehicle;
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foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
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{
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VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
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}
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}
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[ServerEvent(Event.VehicleDeath)]
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public void VehicleDeathEvent(GTANetworkAPI.Vehicle veh)
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{
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}
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}
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}
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@@ -19,7 +19,9 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.1.11" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.11" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Relational" Version="2.1.11" />
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<PackageReference Include="Microsoft.VisualStudio.Web.CodeGeneration.Design" Version="2.1.10" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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