save locations
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@@ -1737,7 +1737,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~] (Weitere Angaben) = (X)")]
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~, ~g~Location~s~] (Weitere Angaben) = (X)")]
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public void CmdAdminSave(Client player, string typ, string option1 = null, string option2 = null)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1745,6 +1745,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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switch (typ.ToLower())
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{
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case "blip":
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@@ -1849,6 +1850,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "svehicle":
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if (player.IsInVehicle)
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{
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@@ -1888,6 +1890,28 @@ namespace ReallifeGamemode.Server.Commands
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "location":
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if(option1 == null || option1.Length < 0)
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{
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ChatService.SendMessage(player, "~m~Benutzung: ~s~/save location [Beschreibung]");
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return;
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}
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using(var dbContext = new DatabaseContext())
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{
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dbContext.Locations.Add(new Location
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{
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Description = option1,
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X = player.Position.X,
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Y = player.Position.Y,
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Z = player.Position.Z,
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});
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dbContext.SaveChanges();
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player.SendNotification("Die Position wurde gespeichert");
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}
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break;
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}
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}
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