maybe fix Gangwar
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@@ -173,6 +173,7 @@ namespace ReallifeGamemode.Server.Gangwar
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}
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this.takeOver(this.Attacker);
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this.Def_Score = 0;
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return;
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}
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else if (this.Att_Score < this.Def_Score)
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{
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@@ -192,7 +193,6 @@ namespace ReallifeGamemode.Server.Gangwar
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}
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this.takeOver(this.Owner);
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this.Def_Score = 0;
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return;
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}
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}
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@@ -297,7 +297,7 @@ namespace ReallifeGamemode.Server.Gangwar
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List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
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List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
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if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
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if (ownersInGangwar.Count < 0 && attackersInGangwar.Count < 0)
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{
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List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
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foreach (var l in leaders)
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