siga ist dumm
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@@ -12,7 +12,7 @@ using System.Text;
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namespace ReallifeGamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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{
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class HouseManager
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public class HouseManager : Script
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{
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{
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private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
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private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
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private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
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private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
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@@ -101,7 +101,7 @@ namespace ReallifeGamemode.Server.Managers
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playerInColShape[house.Id] = new List<Player>();
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playerInColShape[house.Id] = new List<Player>();
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houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
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houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)).Handle;
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string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
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string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
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if (house.OwnerId != null)
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if (house.OwnerId != null)
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