diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index cffa3e32..b07103d8 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -169,7 +169,7 @@ namespace ReallifeGamemode.Server.Gangwar { foreach (Player gangwarPlayer in this.playerInGangwar) { - gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0); + gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5); } this.takeOver(this.Owner); this.Att_Score = 5; @@ -178,7 +178,7 @@ namespace ReallifeGamemode.Server.Gangwar { foreach (Player gangwarPlayer in this.playerInGangwar) { - gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0); + gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5); } this.takeOver(this.Attacker); this.Def_Score = 5; @@ -188,7 +188,7 @@ namespace ReallifeGamemode.Server.Gangwar { foreach (Player gangwarPlayer in this.playerInGangwar) { - gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0); + gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5); } this.takeOver(this.Attacker); this.Def_Score = 5; @@ -341,11 +341,11 @@ namespace ReallifeGamemode.Server.Gangwar { if (getOwner() == FactionName) { - Def_Score += 1; + Att_Score += 1; } else if (getAttacker() == FactionName) { - Att_Score += 1; + Def_Score += 1; } } }