Change Gangwar scoring v2
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@@ -169,7 +169,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 5;
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@@ -178,7 +178,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5);
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}
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this.takeOver(this.Attacker);
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this.Def_Score = 5;
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@@ -188,7 +188,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 5, 5);
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}
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this.takeOver(this.Attacker);
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this.Def_Score = 5;
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@@ -341,11 +341,11 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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if (getOwner() == FactionName)
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{
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Def_Score += 1;
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Att_Score += 1;
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}
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else if (getAttacker() == FactionName)
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{
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Att_Score += 1;
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Def_Score += 1;
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}
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}
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}
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