Improve house system
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@@ -36,7 +36,6 @@ export default function house(globalData: GlobalData) {
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houseMenu = new Menu("Hausverwaltung", subTitle, new Point(50, 50), null, null);
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globalData.InMenu = true;
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mp.gui.chat.push(houseState.toString());
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var rentInItem: UIMenuItem;
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var cancelOwnRentalItem: UIMenuItem;
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@@ -49,17 +48,14 @@ export default function house(globalData: GlobalData) {
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var houseRentals = houseData.Rentals.length;
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if (houseState === -1) { // Keine Beziehung zum Haus
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mp.gui.chat.push("einmieten");
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rentInItem = new UIMenuItem("Einmieten", "Miete dich in das Haus ein");
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rentInItem.SetRightLabel(moneyFormat(houseData.RentalFee.toString(), 0));
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rentInItem.SetRightLabel(moneyFormat(houseData.RentalFee.toString(), 0) + "$");
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houseMenu.AddItem(rentInItem);
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} else if (houseState === 0) { // Haus hat keinen Eigentümer
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mp.gui.chat.push("kaufen");
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buyHouseItem = new UIMenuItem("Haus kaufen", "Kaufe das Haus");
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buyHouseItem.SetRightLabel(moneyFormat(houseData.Price, 0) + "$");
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houseMenu.AddItem(buyHouseItem);
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} else if (houseState === 1) { // Hausbesitzer
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mp.gui.chat.push("besitzer");
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setRentalFeeItem = new UIMenuItem("Miete setzen", "Setze den Mietpreis");
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setRentalFeeItem.SetRightLabel(moneyFormat(houseData.RentalFee, 0) + "$");
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houseMenu.AddItem(setRentalFeeItem);
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@@ -2576,6 +2576,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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HouseManager.ReloadAllHouses();
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player.SendNotification("Alle Häuser wurden neu geladen");
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return;
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}
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player.SendChatMessage("~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]");
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@@ -278,6 +278,8 @@ namespace ReallifeGamemode.Server.Managers
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dbContext.HouseRentals.Remove(rental);
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dbContext.SaveChanges();
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target.Client?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
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player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
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SendClientHouseData(player, house);
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}
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