Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -132,6 +132,11 @@ namespace ReallifeGamemode.Server.Bank
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if (player.GetUser().PlayedMinutes < 180)
|
||||
{
|
||||
player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben");
|
||||
return;
|
||||
}
|
||||
if (player.GetUser(dbContext) == target.GetUser(dbContext))
|
||||
{
|
||||
player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
|
||||
|
||||
@@ -314,6 +314,12 @@ namespace ReallifeGamemode.Server.Commands
|
||||
player.TriggerEvent("toggleTSupportMode", false);
|
||||
player.SetData("SAdminduty", false);
|
||||
ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
|
||||
|
||||
if (user.GetData<bool>("adminUnshow") == true)
|
||||
{
|
||||
user.SetData("adminUnshow", false);
|
||||
player.TriggerEvent("toggleAdminUnshowMode", false);
|
||||
}
|
||||
}
|
||||
user.SetBlipAndNametagColor();
|
||||
}
|
||||
|
||||
@@ -371,22 +371,22 @@ namespace ReallifeGamemode.Server.Events
|
||||
//Stadthalle
|
||||
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[1].Position) <= 1.5)
|
||||
{
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.stadthalleVehicleProperties), "stadthalle");
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.stadthalleVehicleProperties), "lamesa");
|
||||
}
|
||||
//Knast
|
||||
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[2].Position) <= 1.5)
|
||||
{
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.knastVehicleProperties), "knast");
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.knastVehicleProperties), "stadthalle");
|
||||
}
|
||||
//Paleto
|
||||
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[3].Position) <= 1.5)
|
||||
{
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "paleto");
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "knast");
|
||||
}
|
||||
//Lamesa
|
||||
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[4].Position) <= 1.5)
|
||||
{
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "lamesa");
|
||||
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "paleto");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -583,6 +583,34 @@ namespace ReallifeGamemode.Server.Events
|
||||
nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
|
||||
}
|
||||
}
|
||||
if (CharacterCreator.surgeryPoint.DistanceTo(player.Position) <= 1.5)
|
||||
{
|
||||
var freeSurgery = player.GetUser().FreeSurgery;
|
||||
if(freeSurgery == false && player.GetUser().BankAccount.Balance < 15000)
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du benötigst $15.000 auf dem Bankkonto um die Operation durchzuführen");
|
||||
return;
|
||||
}
|
||||
ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.");
|
||||
ChatService.SendMessage(player, "Beim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung");
|
||||
if (freeSurgery == true)
|
||||
{
|
||||
ChatService.SendMessage(player, "Du kannst deinen Charakter dieses mal kostenlos erstellen");
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatService.SendMessage(player, "Die Änderung des Charakters kostet ~g~$15.000");
|
||||
}
|
||||
ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter!");
|
||||
ChatService.SendMessage(player, "Bitte starte mit ~g~J");
|
||||
|
||||
player.SetData<bool>("charSurgery", true);
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
if (player.GetData<bool>("charSurgery") == true) player.ResetData("charSurgery");
|
||||
player.SendNotification("~r~Chirurg-Angebot abgebrochen.");
|
||||
}, 30000);
|
||||
}
|
||||
if (user.FactionLeader)
|
||||
{
|
||||
player.TriggerEvent("CLIENT:StartGangwar");
|
||||
@@ -667,6 +695,12 @@ namespace ReallifeGamemode.Server.Events
|
||||
return;
|
||||
}
|
||||
|
||||
if(player.GetData<bool>("charSurgery") == true)
|
||||
{
|
||||
CharacterCreator.StartSurgery(player);
|
||||
player.SetData("charSurgery",false);
|
||||
}
|
||||
|
||||
User u = player.GetUser();
|
||||
|
||||
if (u.JobId == null) return;
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
currentPlayerCreatorDimension++;
|
||||
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
|
||||
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
player.TriggerEvent("toggleCreator");
|
||||
player.TriggerEvent("toggleCreator",false);
|
||||
player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027));
|
||||
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);
|
||||
|
||||
|
||||
39
ReallifeGamemode.Server/Events/Waypoint.cs
Normal file
39
ReallifeGamemode.Server/Events/Waypoint.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Services;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Waypoint : Script
|
||||
{
|
||||
[RemoteEvent("SERVER:waypointToDriver")]
|
||||
public void setWaypointToDriver(Player player, float x, float y)
|
||||
{
|
||||
if (!player.IsInVehicle)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.VehicleSeat == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Entity entity = NAPI.Vehicle.GetVehicleDriver(player.Vehicle);
|
||||
Player driver = PlayerService.GetPlayerByNameOrId(entity.Value.ToString());
|
||||
|
||||
if (driver == null || entity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
driver.TriggerEvent("SERVER:Util_setWaypoint", x, y);
|
||||
driver.SendNotification(player.Name + " hat dir eine Markierung auf der Karte gesetzt");
|
||||
player.SendNotification("Du hast " + driver.Name + " eine Markierung auf der Karte gesetzt");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,27 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Events;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
public class CharacterCreator : Script
|
||||
{
|
||||
public static Vector3 surgeryPoint = new Vector3(258.581, -1345.1406, 24.5378);
|
||||
|
||||
public CharacterCreator()
|
||||
{
|
||||
var point = surgeryPoint;
|
||||
NAPI.Marker.CreateMarker(1, new Vector3(point.X, point.Y, point.Z - 2), new Vector3(point.X, point.Y, point.Z + 1),
|
||||
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
|
||||
NAPI.TextLabel.CreateTextLabel("Chirurg - Dr\u00fccke ~y~E", point, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("creator_GenderChange")]
|
||||
public void changeGender(Player player, int gender)
|
||||
{
|
||||
@@ -50,27 +64,27 @@ namespace ReallifeGamemode.Server.Managers
|
||||
float neckWidth = jFeatureData.Value<float>(19);
|
||||
|
||||
byte blemishes = jAppearanceData[0].Value<byte>("Value");
|
||||
float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity");
|
||||
float blemishesOpacity = jAppearanceData[0].Value<float>("Opacity");
|
||||
byte facialHair = jAppearanceData[1].Value<byte>("Value");
|
||||
float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity");
|
||||
float facialHairOpacity = jAppearanceData[1].Value<float>("Opacity");
|
||||
byte eyebrows = jAppearanceData[2].Value<byte>("Value");
|
||||
float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity");
|
||||
float eyebrowsOpacity = jAppearanceData[2].Value<float>("Opacity");
|
||||
byte ageing = jAppearanceData[3].Value<byte>("Value");
|
||||
float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity");
|
||||
float ageingOpacity = jAppearanceData[3].Value<float>("Opacity");
|
||||
byte makeup = jAppearanceData[4].Value<byte>("Value");
|
||||
float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity");
|
||||
float makeupOpacity = jAppearanceData[4].Value<float>("Opacity");
|
||||
byte blush = jAppearanceData[5].Value<byte>("Value");
|
||||
float blushOpacity = jAppearanceData[5].Value<byte>("Opacity");
|
||||
float blushOpacity = jAppearanceData[5].Value<float>("Opacity");
|
||||
byte complexion = jAppearanceData[6].Value<byte>("Value");
|
||||
float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity");
|
||||
float complexionOpacity = jAppearanceData[6].Value<float>("Opacity");
|
||||
byte sunDamage = jAppearanceData[7].Value<byte>("Value");
|
||||
float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity");
|
||||
float sunDamageOpacity = jAppearanceData[7].Value<float>("Opacity");
|
||||
byte lipstick = jAppearanceData[8].Value<byte>("Value");
|
||||
float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity");
|
||||
float lipstickOpacity = jAppearanceData[8].Value<float>("Opacity");
|
||||
byte freckles = jAppearanceData[9].Value<byte>("Value");
|
||||
float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity");
|
||||
float frecklesOpacity = jAppearanceData[9].Value<float>("Opacity");
|
||||
byte chestHair = jAppearanceData[10].Value<byte>("Value");
|
||||
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity");
|
||||
float chestHairOpacity = jAppearanceData[10].Value<float>("Opacity");
|
||||
|
||||
byte hair = jHairAndColorData.Value<byte>(0);
|
||||
byte hairColor = jHairAndColorData.Value<byte>(1);
|
||||
@@ -82,8 +96,26 @@ namespace ReallifeGamemode.Server.Managers
|
||||
byte lipstickColor = jHairAndColorData.Value<byte>(7);
|
||||
byte chestHairColor = jHairAndColorData.Value<byte>(8);
|
||||
|
||||
var charExists = false;
|
||||
var genderSwap = false;
|
||||
|
||||
using (var saveCharacter = new DatabaseContext())
|
||||
{
|
||||
|
||||
var userId = player.GetUser(saveCharacter).Id;
|
||||
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
|
||||
|
||||
var oldChar = saveCharacter.Characters.FirstOrDefault(c => c.UserId == user.Id);
|
||||
|
||||
if (user.CharacterId != null)
|
||||
{
|
||||
charExists = true;
|
||||
if (oldChar.Gender != gender)
|
||||
{
|
||||
genderSwap = true;
|
||||
}
|
||||
}
|
||||
|
||||
var character = new Database.Entities.Character
|
||||
{
|
||||
UserId = player.GetUser().Id,
|
||||
@@ -148,14 +180,21 @@ namespace ReallifeGamemode.Server.Managers
|
||||
ChestHairColor = chestHairColor
|
||||
};
|
||||
|
||||
|
||||
saveCharacter.Characters.Add(character);
|
||||
saveCharacter.SaveChanges();
|
||||
|
||||
var userId = player.GetUser().Id;
|
||||
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
|
||||
|
||||
|
||||
user.CharacterId = character.Id;
|
||||
|
||||
if (genderSwap)
|
||||
{
|
||||
var charClothes = saveCharacter.CharacterClothes.Where(c => c.UserId == user.Id);
|
||||
saveCharacter.RemoveRange(charClothes);
|
||||
saveCharacter.SaveChanges();
|
||||
}
|
||||
|
||||
for (var x = 1; x <= 11; x++)
|
||||
{
|
||||
var s = 0;
|
||||
@@ -219,16 +258,19 @@ namespace ReallifeGamemode.Server.Managers
|
||||
break;
|
||||
};
|
||||
}
|
||||
var createClothes = new Database.Entities.CharacterCloth()
|
||||
if (!charExists || genderSwap)
|
||||
{
|
||||
UserId = userId,
|
||||
Duty = false,
|
||||
SlotType = 1,
|
||||
SlotId = x,
|
||||
ClothId = y,
|
||||
Texture = 0
|
||||
};
|
||||
saveCharacter.CharacterClothes.Add(createClothes);
|
||||
var createClothes = new Database.Entities.CharacterCloth()
|
||||
{
|
||||
UserId = userId,
|
||||
Duty = false,
|
||||
SlotType = 1,
|
||||
SlotId = x,
|
||||
ClothId = y,
|
||||
Texture = 0
|
||||
};
|
||||
saveCharacter.CharacterClothes.Add(createClothes);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -236,6 +278,18 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
}
|
||||
|
||||
if (charExists)
|
||||
{
|
||||
if (user.FreeSurgery == true)
|
||||
{
|
||||
user.FreeSurgery = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
user.BankAccount.Balance -= 15000;
|
||||
}
|
||||
saveCharacter.Remove(oldChar);
|
||||
}
|
||||
saveCharacter.SaveChanges();
|
||||
}
|
||||
//HeadOverlay makeupHo = new HeadOverlay()
|
||||
@@ -254,9 +308,16 @@ namespace ReallifeGamemode.Server.Managers
|
||||
//};
|
||||
//player.SetHeadOverlay(4, makeupHo);
|
||||
//player.SetHeadOverlay(5, blushHo);
|
||||
player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true);
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
player.Dimension = 0;
|
||||
if (charExists)
|
||||
{
|
||||
LeaveSurgery(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true);
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
player.Dimension = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -409,5 +470,224 @@ namespace ReallifeGamemode.Server.Managers
|
||||
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
|
||||
}
|
||||
}
|
||||
public static void StartSurgery(Player player)
|
||||
{
|
||||
/*
|
||||
Character c = player.GetUser().GetCharacter();
|
||||
|
||||
var PlayerCharacterData = new
|
||||
{
|
||||
Gender = c.Gender,
|
||||
Father = c.Father,
|
||||
Mother = c.Mother,
|
||||
Similarity = c.Similarity,
|
||||
SkinSimilarity = c.SkinSimilarity,
|
||||
|
||||
NoseWidth = c.NoseWidth,
|
||||
NoseBottomHeight = c.NoseBottomHeight,
|
||||
NoseTipLength = c.NoseTipLength,
|
||||
NoseBridgeDepth = c.NoseBridgeDepth,
|
||||
NoseTipHeight = c.NoseTipHeight,
|
||||
NoseBroken = c.NoseBroken,
|
||||
BrowHeight = c.BrowHeight,
|
||||
BrowDepth = c.BrowDepth,
|
||||
CheekboneHeight = c.CheekboneHeight,
|
||||
CheekboneWidth = c.CheekboneWidth,
|
||||
CheekDepth = c.CheekDepth,
|
||||
EyeSize = c.EyeSize,
|
||||
LipThickness = c.LipThickness,
|
||||
JawWidth = c.JawWidth,
|
||||
JawShape = c.JawShape,
|
||||
ChinHeight = c.ChinHeight,
|
||||
ChinDepth = c.ChinDepth,
|
||||
ChinWidth = c.ChinWidth,
|
||||
ChinIndent = c.ChinIndent,
|
||||
NeckWidth = c.NeckWidth,
|
||||
|
||||
Blemishes = c.Blemishes,
|
||||
BlemishesOpacity = c.BlemishesOpacity,
|
||||
FacialHair = c.FacialHair,
|
||||
FacialHairOpacity = c.FacialHairOpacity,
|
||||
Eyebrows = c.Eyebrows,
|
||||
EyebrowsOpacity = c.EyebrowsOpacity,
|
||||
Ageing = c.Ageing,
|
||||
AgeingOpacity = c.AgeingOpacity,
|
||||
Makeup = c.Makeup,
|
||||
MakeupOpacity = c.MakeupOpacity,
|
||||
Blush = c.Blush,
|
||||
BlushOpacity = c.BlushOpacity,
|
||||
Complexion = c.Complexion,
|
||||
ComplexionOpacity = c.ComplexionOpacity,
|
||||
SunDamage = c.SunDamage,
|
||||
SunDamageOpacity = c.SunDamageOpacity,
|
||||
Lipstick = c.Lipstick,
|
||||
LipstickOpacity = c.LipstickOpacity,
|
||||
Freckles = c.Freckles,
|
||||
FrecklesOpacity = c.FrecklesOpacity,
|
||||
ChestHair = c.ChestHair,
|
||||
ChestHairOpacity = c.ChestHairOpacity,
|
||||
|
||||
Hair = c.Hair,
|
||||
HairColor = c.HairColor,
|
||||
HairHighlightColor = c.HairHighlightColor,
|
||||
EyebrowColor = c.EyebrowColor,
|
||||
BeardColor = c.BeardColor,
|
||||
EyeColor = c.EyeColor,
|
||||
BlushColor = c.BlushColor,
|
||||
LipstickColor = c.LipstickColor,
|
||||
ChestHairColor = c.ChestHairColor
|
||||
};*/
|
||||
|
||||
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
currentPlayerCreatorDimension++;
|
||||
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
|
||||
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378));
|
||||
player.Heading = 146.35101f;
|
||||
player.TriggerEvent("toggleCreator", true);
|
||||
}
|
||||
|
||||
[RemoteEvent("surgeryLeave")]
|
||||
public static void LeaveSurgery(Player player)
|
||||
{
|
||||
player.Dimension = 0;
|
||||
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
|
||||
ApplyCharacter(player);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
}
|
||||
[RemoteEvent("SaveSurgery")]
|
||||
public static void SaveSurgery(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
|
||||
{
|
||||
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
|
||||
var jParentData = JObject.Parse(parentData);
|
||||
var jFeatureData = JArray.Parse(featureData);
|
||||
var jAppearanceData = JArray.Parse(appearanceData);
|
||||
var jHairAndColorData = JArray.Parse(hairAndColorData);
|
||||
|
||||
byte father = jParentData.Value<byte>("Father");
|
||||
byte mother = jParentData.Value<byte>("Mother");
|
||||
float similarity = jParentData.Value<float>("Similarity");
|
||||
float skinSimilarity = jParentData.Value<float>("SkinSimilarity");
|
||||
|
||||
float noseWidth = jFeatureData.Value<float>(0);
|
||||
float noseBottomHeight = jFeatureData.Value<float>(1);
|
||||
float noseTipLength = jFeatureData.Value<float>(2);
|
||||
float noseBridgeDepth = jFeatureData.Value<float>(3);
|
||||
float noseTipHeight = jFeatureData.Value<float>(4);
|
||||
float noseBroken = jFeatureData.Value<float>(5);
|
||||
float browHeight = jFeatureData.Value<float>(6);
|
||||
float browDepth = jFeatureData.Value<float>(7);
|
||||
float cheekboneHeight = jFeatureData.Value<float>(8);
|
||||
float cheekboneWidth = jFeatureData.Value<float>(9);
|
||||
float cheekDepth = jFeatureData.Value<float>(10);
|
||||
float eyeSize = jFeatureData.Value<float>(11);
|
||||
float lipThickness = jFeatureData.Value<float>(12);
|
||||
float jawWidth = jFeatureData.Value<float>(13);
|
||||
float jawShape = jFeatureData.Value<float>(14);
|
||||
float chinHeight = jFeatureData.Value<float>(15);
|
||||
float chinDepth = jFeatureData.Value<float>(16);
|
||||
float chinWidth = jFeatureData.Value<float>(17);
|
||||
float chinIndent = jFeatureData.Value<float>(18);
|
||||
float neckWidth = jFeatureData.Value<float>(19);
|
||||
|
||||
byte blemishes = jAppearanceData[0].Value<byte>("Value");
|
||||
float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity");
|
||||
byte facialHair = jAppearanceData[1].Value<byte>("Value");
|
||||
float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity");
|
||||
byte eyebrows = jAppearanceData[2].Value<byte>("Value");
|
||||
float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity");
|
||||
byte ageing = jAppearanceData[3].Value<byte>("Value");
|
||||
float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity");
|
||||
byte makeup = jAppearanceData[4].Value<byte>("Value");
|
||||
float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity");
|
||||
byte blush = jAppearanceData[5].Value<byte>("Value");
|
||||
float blushOpacity = jAppearanceData[5].Value<byte>("Opacity");
|
||||
byte complexion = jAppearanceData[6].Value<byte>("Value");
|
||||
float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity");
|
||||
byte sunDamage = jAppearanceData[7].Value<byte>("Value");
|
||||
float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity");
|
||||
byte lipstick = jAppearanceData[8].Value<byte>("Value");
|
||||
float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity");
|
||||
byte freckles = jAppearanceData[9].Value<byte>("Value");
|
||||
float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity");
|
||||
byte chestHair = jAppearanceData[10].Value<byte>("Value");
|
||||
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity");
|
||||
|
||||
//byte hair = jHairAndColorData.Value<byte>(0);
|
||||
//byte hairColor = jHairAndColorData.Value<byte>(1);
|
||||
//byte hairHighlightColor = jHairAndColorData.Value<byte>(2);
|
||||
byte eyebrowColor = jHairAndColorData.Value<byte>(0);
|
||||
byte beardColor = jHairAndColorData.Value<byte>(1);
|
||||
byte eyeColor = jHairAndColorData.Value<byte>(2);
|
||||
byte blushColor = jHairAndColorData.Value<byte>(3);
|
||||
byte lipstickColor = jHairAndColorData.Value<byte>(4);
|
||||
byte chestHairColor = jHairAndColorData.Value<byte>(5);
|
||||
|
||||
using (var saveCharacter = new DatabaseContext())
|
||||
{
|
||||
var character = new Database.Entities.Character
|
||||
{
|
||||
UserId = player.GetUser().Id,
|
||||
Gender = gender,
|
||||
Father = father,
|
||||
Mother = mother,
|
||||
Similarity = similarity,
|
||||
SkinSimilarity = skinSimilarity,
|
||||
|
||||
NoseWidth = noseWidth,
|
||||
NoseBottomHeight = noseBottomHeight,
|
||||
NoseTipLength = noseTipLength,
|
||||
NoseBridgeDepth = noseBridgeDepth,
|
||||
NoseTipHeight = noseTipHeight,
|
||||
NoseBroken = noseBroken,
|
||||
BrowHeight = browHeight,
|
||||
BrowDepth = browDepth,
|
||||
CheekboneHeight = cheekboneHeight,
|
||||
CheekboneWidth = cheekboneWidth,
|
||||
CheekDepth = cheekDepth,
|
||||
EyeSize = eyeSize,
|
||||
LipThickness = lipThickness,
|
||||
JawWidth = jawWidth,
|
||||
JawShape = jawShape,
|
||||
ChinHeight = chinHeight,
|
||||
ChinDepth = chinDepth,
|
||||
ChinWidth = chinWidth,
|
||||
ChinIndent = chinIndent,
|
||||
NeckWidth = neckWidth,
|
||||
|
||||
Blemishes = blemishes,
|
||||
BlemishesOpacity = blemishesOpacity,
|
||||
FacialHair = facialHair,
|
||||
FacialHairOpacity = facialHairOpacity,
|
||||
Eyebrows = eyebrows,
|
||||
EyebrowsOpacity = eyebrowsOpacity,
|
||||
Ageing = ageing,
|
||||
AgeingOpacity = ageingOpacity,
|
||||
Makeup = makeup,
|
||||
MakeupOpacity = makeupOpacity,
|
||||
Blush = blush,
|
||||
BlushOpacity = blushOpacity,
|
||||
Complexion = complexion,
|
||||
ComplexionOpacity = complexionOpacity,
|
||||
SunDamage = sunDamage,
|
||||
SunDamageOpacity = sunDamageOpacity,
|
||||
Lipstick = lipstick,
|
||||
LipstickOpacity = lipstickOpacity,
|
||||
Freckles = freckles,
|
||||
FrecklesOpacity = frecklesOpacity,
|
||||
ChestHair = chestHair,
|
||||
ChestHairOpacity = chestHairOpacity,
|
||||
|
||||
EyebrowColor = eyebrowColor,
|
||||
BeardColor = beardColor,
|
||||
EyeColor = eyeColor,
|
||||
BlushColor = blushColor,
|
||||
LipstickColor = lipstickColor,
|
||||
ChestHairColor = chestHairColor
|
||||
};
|
||||
}
|
||||
|
||||
ApplyCharacter(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -752,6 +752,12 @@ namespace ReallifeGamemode.Server.Managers
|
||||
[RemoteEvent("CLIENT:InteractionMenu_Pay")]
|
||||
public void InteractionMenu_Pay(Player player, string jsonNameOrId, string stringAmount)
|
||||
{
|
||||
if (player.GetUser().PlayedMinutes < 180)
|
||||
{
|
||||
player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben");
|
||||
return;
|
||||
}
|
||||
|
||||
string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
|
||||
int amount;
|
||||
try
|
||||
|
||||
@@ -776,6 +776,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
"vicechee", //mod
|
||||
"sheriffcoqm", //mod
|
||||
"polcoquette", //mod
|
||||
"pdrafter", //mod
|
||||
"pdrafter2", //mod
|
||||
};
|
||||
|
||||
private static readonly Dictionary<int, ushort> _serverVehicles = new Dictionary<int, ushort>();
|
||||
|
||||
Reference in New Issue
Block a user