Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop

This commit is contained in:
Alex_qp
2021-05-04 19:58:30 +02:00
21 changed files with 3393 additions and 64 deletions

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@@ -2,32 +2,32 @@
const mothers = [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 45]; const mothers = [21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 45];
const fatherNames = ["Benjamin", "Daniel", "Joshua", "Noah", "Andrew", "Juan", "Alex", "Isaac", "Evan", "Ethan", "Vincent", "Angel", "Diego", "Adrian", "Gabriel", "Michael", "Santiago", "Kevin", "Louis", "Samuel", "Anthony", "Claude", "Niko", "John"]; const fatherNames = ["Benjamin", "Daniel", "Joshua", "Noah", "Andrew", "Juan", "Alex", "Isaac", "Evan", "Ethan", "Vincent", "Angel", "Diego", "Adrian", "Gabriel", "Michael", "Santiago", "Kevin", "Louis", "Samuel", "Anthony", "Claude", "Niko", "John"];
const motherNames = ["Hannah", "Aubrey", "Jasmine", "Gisele", "Amelia", "Isabella", "Zoe", "Ava", "Camila", "Violet", "Sophia", "Evelyn", "Nicole", "Ashley", "Gracie", "Brianna", "Natalie", "Olivia", "Elizabeth", "Charlotte", "Emma", "Misty"]; const motherNames = ["Hannah", "Aubrey", "Jasmine", "Gisele", "Amelia", "Isabella", "Zoe", "Ava", "Camila", "Violet", "Sophia", "Evelyn", "Nicole", "Ashley", "Gracie", "Brianna", "Natalie", "Olivia", "Elizabeth", "Charlotte", "Emma", "Misty"];
const featureNames = ["Nose Width", "Nose Bottom Height", "Nose Tip Length", "Nose Bridge Depth", "Nose Tip Height", "Nose Broken", "Brow Height", "Brow Depth", "Cheekbone Height", "Cheekbone Width", "Cheek Depth", "Eye Size", "Lip Thickness", "Jaw Width", "Jaw Shape", "Chin Height", "Chin Depth", "Chin Width", "Chin Indent", "Neck Width"]; const featureNames = ["Nasenbreite", "Nasenbodenhöhe", "Nasenspitzenlänge", "Nasenrückentiefe", "Nasenspitzenhöhe", "Nasenbruch", "Augenbrauenhöhe", "Augenbrauentiefe", "Wangenknochenhöhe", "Wangenknochenbreite", "Wangentiefe", "Augengröße", "Lippenvolumen", "Kieferweite", "Kieferform", "Kinnhöhe", "Kinntiefe", "Kinnweite", "Kinnbeule", "Nackenbreite"];
const appearanceNames = ["Blemishes", "Facial Hair", "Eyebrows", "Ageing", "Makeup", "Blush", "Complexion", "Sun Damage", "Lipstick", "Moles & Freckles", "Chest Hair"]; const appearanceNames = ["Gesichtsmakel", "Gesichtsbehaarung", "Augenbrauen", "Alterung", "Makeup", "Errötungen", "Teint", "Sonnenschaden", "Lippenstift", "Muttermale & Sommersprossen", "Brustbehaarung"];
const appearanceItemNames = [ const appearanceItemNames = [
// blemishes // blemishes
["None", "Measles", "Pimples", "Spots", "Break Out", "Blackheads", "Build Up", "Pustules", "Zits", "Full Acne", "Acne", "Cheek Rash", "Face Rash", "Picker", "Puberty", "Eyesore", "Chin Rash", "Two Face", "T Zone", "Greasy", "Marked", "Acne Scarring", "Full Acne Scarring", "Cold Sores", "Impetigo"], ["Keine", "Masern", "Pickel", "Flecken", "Ausbruch", "Mitesser", "Aufbau", "Pusteln", "Pickel", "Vollakne", "Akne", "Wangenausschlag", "Gesichtsausschlag", "Picker", "Pubertät", "Schandfleck", "Kinnausschlag", "Zwei Gesichter", "T Zone", "Fettig", "Gekennzeichnet", "Aknenarben", "Vollakne Narben", "Fieberbläschen", "Eiterflechte"],
// facial hair // facial hair
["None", "Light Stubble", "Balbo", "Circle Beard", "Goatee", "Chin", "Chin Fuzz", "Pencil Chin Strap", "Scruffy", "Musketeer", "Mustache", "Trimmed Beard", "Stubble", "Thin Circle Beard", "Horseshoe", "Pencil and 'Chops", "Chin Strap Beard", "Balbo and Sideburns", "Mutton Chops", "Scruffy Beard", "Curly", "Curly & Deep Stranger", "Handlebar", "Faustic", "Otto & Patch", "Otto & Full Stranger", "Light Franz", "The Hampstead", "The Ambrose", "Lincoln Curtain"], ["Keine", "Leichte Stoppeln", "Balbo", "Kreis Bart", "Spitzbart", "Kinn", "Kinn Flaum", "Pencil Chin Strap", "Scruffy", "Musketier", "Schnurrbart", "Getrimmt", "Stoppelbart", "Dünner Kreis Bart", "Hufeisen", "Koteletten", "Kinnriemen Bart", "Balbo und Koteletten", "Koteletten 2", "Schäbiger Bart", "Lockig", "Lockig", "Lenker Bart", "Faustisch", "Otto & Patch", "Otto & Full Stranger", "Light Franz", "The Hampstead", "Der Ambrosius", "Lincoln Curtain"],
// eyebrows // eyebrows
["None", "Balanced", "Fashion", "Cleopatra", "Quizzical", "Femme", "Seductive", "Pinched", "Chola", "Triomphe", "Carefree", "Curvaceous", "Rodent", "Double Tram", "Thin", "Penciled", "Mother Plucker", "Straight and Narrow", "Natural", "Fuzzy", "Unkempt", "Caterpillar", "Regular", "Mediterranean", "Groomed", "Bushels", "Feathered", "Prickly", "Monobrow", "Winged", "Triple Tram", "Arched Tram", "Cutouts", "Fade Away", "Solo Tram"], ["Keine", "Ausbalanciert", "Fashion", "Kleopatra", "Fragend", "Weiblich", "Verführerisch", "Geklemmt", "Chola", "Triomphe", "Sorglos", "Kurvenreich", "Nagetier", "Double Tram", "Dünn", "Gezeichnet", "Mother Plucker", "Gerade und schmal", "Natürlich", "Flaumig", "Ungepflegt", "Raupe", "Regulär", "Mediterran", "Gepflegt", "Scheffel", "Gefiedert", "Stachelig", "Monobraue", "Geflügelt", "Triple Tram", "Arched Tram", "Ausschnitte", "Verblassen", "Solo Tram"],
// ageing // ageing
["None", "Crow's Feet", "First Signs", "Middle Aged", "Worry Lines", "Depression", "Distinguished", "Aged", "Weathered", "Wrinkled", "Sagging", "Tough Life", "Vintage", "Retired", "Junkie", "Geriatric"], ["Keine", "Krähenfüße ", "Erste Anzeichen", "Im mittleren Alter", "Sorgenfalten", "Depression", "Ausgezeichnet", "Alt", "Verwittert", "Faltig", "Durchhängen", "Hartes Leben", "Vintage", "Im Ruhestand", "Junkie", "Geriatrisch"],
// makeup // makeup
["None", "Smoky Black", "Bronze", "Soft Gray", "Retro Glam", "Natural Look", "Cat Eyes", "Chola", "Vamp", "Vinewood Glamour", "Bubblegum", "Aqua Dream", "Pin Up", "Purple Passion", "Smoky Cat Eye", "Smoldering Ruby", "Pop Princess"], ["Keine", "Smoky Black", "Bronze", "Soft Gray", "Retro Glam", "Natural Look", "Cat Eyes", "Chola", "Vamp", "Vinewood Glamour", "Bubblegum", "Aqua Dream", "Pin Up", "Purple Passion", "Smoky Cat Eye", "Smoldering Ruby", "Pop Princess"],
// blush // blush
["None", "Full", "Angled", "Round", "Horizontal", "High", "Sweetheart", "Eighties"], ["Keine", "Voll", "Abgewinkelt", "Rund", "Horizontal", "Hoch", "Sweetheart", "Achtziger Jahre"],
// complexion // complexion
["None", "Rosy Cheeks", "Stubble Rash", "Hot Flush", "Sunburn", "Bruised", "Alchoholic", "Patchy", "Totem", "Blood Vessels", "Damaged", "Pale", "Ghostly"], ["Keine", "Rosige Wangen", "Stoppelausschlag", "Hitzewallungen", "Sonnenbrand", "Gequetscht", "AlkoholikerIn", "Lückenhaft", "Totem", "Blutgefäße", "Beschädigt", "Blass", "Gespenstisch"],
// sun damage // sun damage
["None", "Uneven", "Sandpaper", "Patchy", "Rough", "Leathery", "Textured", "Coarse", "Rugged", "Creased", "Cracked", "Gritty"], ["Keine", "Ungleichmäßig", "Sandpapier", "Lückenhaft", "Rau", "Lederig", "Strukturiert", "Grob", "Robust", "Zerknittert", "Gebrochen", "Grobkörnig"],
// lipstick // lipstick
["None", "Color Matte", "Color Gloss", "Lined Matte", "Lined Gloss", "Heavy Lined Matte", "Heavy Lined Gloss", "Lined Nude Matte", "Liner Nude Gloss", "Smudged", "Geisha"], ["Keine", "Color Matte", "Color Gloss", "Lined Matte", "Lined Gloss", "Heavy Lined Matte", "Heavy Lined Gloss", "Lined Nude Matte", "Liner Nude Gloss", "Smudged", "Geisha"],
// freckles // freckles
["None", "Cherub", "All Over", "Irregular", "Dot Dash", "Over the Bridge", "Baby Doll", "Pixie", "Sun Kissed", "Beauty Marks", "Line Up", "Modelesque", "Occasional", "Speckled", "Rain Drops", "Double Dip", "One Sided", "Pairs", "Growth"], ["Keine", "Cherub", "All Over", "Irregular", "Dot Dash", "Over the Bridge", "Baby Doll", "Pixie", "Sun Kissed", "Beauty Marks", "Line Up", "Modelesque", "Occasional", "Speckled", "Rain Drops", "Double Dip", "One Sided", "Pairs", "Growth"],
// chest hair // chest hair
["None", "Natural", "The Strip", "The Tree", "Hairy", "Grisly", "Ape", "Groomed Ape", "Bikini", "Lightning Bolt", "Reverse Lightning", "Love Heart", "Chestache", "Happy Face", "Skull", "Snail Trail", "Slug and Nips", "Hairy Arms"] ["Keine", "Natural", "The Strip", "The Tree", "Hairy", "Grisly", "Ape", "Groomed Ape", "Bikini", "Lightning Bolt", "Reverse Lightning", "Love Heart", "Chestache", "Happy Face", "Skull", "Snail Trail", "Slug and Nips", "Hairy Arms"]
]; ];
const hairList = [ const hairList = [

View File

@@ -23,6 +23,11 @@ const creatorCoords = {
cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5) cameraLookAt: new mp.Vector3(402.8664, -996.4108, -98.5)
}; };
const surgeryCoords = {
camera: new mp.Vector3(265.6026, -1340.2378, 25.000),
cameraLookAt: new mp.Vector3(266.472, -1339.1357, 25.000)
};
const localPlayer = mp.players.local; const localPlayer = mp.players.local;
export default function charCreator(globalData: IGlobalData) { export default function charCreator(globalData: IGlobalData) {
@@ -218,7 +223,7 @@ export default function charCreator(globalData: IGlobalData) {
let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"])); let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"]));
creatorMainMenu.AddItem(genderItem); creatorMainMenu.AddItem(genderItem);
creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters.")); creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Gesichtsz\u00fcge", "Gesichtsz\u00fcge des Charakters.")); creatorMainMenu.AddItem(new UIMenuItem("Gesichtsmerkmale", "Gesichtsmerkmale des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters.")); creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters."));
creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters.")); creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters."));
@@ -308,30 +313,29 @@ export default function charCreator(globalData: IGlobalData) {
chestHairColorItem.Index chestHairColorItem.Index
]; ];
for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false; for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false;
mp.gui.chat.show(true);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
localPlayer.freezePosition(false);
localPlayer.setDefaultComponentVariation(); localPlayer.setDefaultComponentVariation();
localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2); localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
mp.game.cam.renderScriptCams(false, false, 0, true, false); mp.game.cam.renderScriptCams(false, false, 0, true, false);
mp.events.callRemote("creatorSave", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData), JSON.stringify(hairAndColors)); mp.events.callRemote("creatorSave", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData), JSON.stringify(hairAndColors));
globalData.InMenu = false; leaveCreator();
globalData.InMenu = false;
break; break;
case 7: case 7:
mp.events.callRemote("creator_Leave"); if (isSurgery) mp.events.callRemote("surgeryLeave");
globalData.InMenu = false; leaveCreator();
globalData.InMenu = false;
break; break;
} }
}); });
creatorMainMenu.MenuClose.on(() => { creatorMainMenu.MenuClose.on(() => {
mp.events.callRemote("creator_Leave"); if (isSurgery) {
globalData.InMenu = false; mp.events.callRemote("surgeryLeave");
globalData.InMenu = false; leaveCreator();
} else {
creatorMainMenu.Open();
}
}); });
creatorMainMenu.Visible = false; creatorMainMenu.Visible = false;
@@ -384,7 +388,7 @@ export default function charCreator(globalData: IGlobalData) {
let features = []; let features = [];
for (let i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2)); for (let i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2));
let creatorFeaturesMenu = new Menu("Gesichtsz\u00fcge", "", new Point(0, screenRes.y / 3), null, null); let creatorFeaturesMenu = new Menu("Gesichtsmerkmale", "", new Point(0, screenRes.y / 3), null, null);
for (let i = 0; i < Data.featureNames.length; i++) { for (let i = 0; i < Data.featureNames.length; i++) {
let tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features)); let tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features));
@@ -394,7 +398,7 @@ export default function charCreator(globalData: IGlobalData) {
} }
creatorFeaturesMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Gesichtsz\u00fcge.")); creatorFeaturesMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Gesichtsz\u00fcge."));
creatorFeaturesMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt Gesichtsz\u00fcge zur\u00fcck.")); creatorFeaturesMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt Gesichtsmerkmale zurück."));
creatorFeaturesMenu.ItemSelect.on((item, index) => { creatorFeaturesMenu.ItemSelect.on((item, index) => {
switch (item.Text) { switch (item.Text) {
@@ -552,12 +556,26 @@ export default function charCreator(globalData: IGlobalData) {
creatorMenus.push(creatorHairMenu); creatorMenus.push(creatorHairMenu);
// CREATOR HAIR & COLORS END // CREATOR HAIR & COLORS END
var isSurgery = false;
// EVENTS // EVENTS
mp.events.add("toggleCreator", () => { mp.events.add("toggleCreator", (charExists) => {
if (creatorCamera === undefined) { if (!mp.cameras.exists(creatorCamera)) {
if (charExists) {
creatorCamera = mp.cameras.new("creatorCamera", surgeryCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(surgeryCoords.cameraLookAt.x, surgeryCoords.cameraLookAt.y, surgeryCoords.cameraLookAt.z);
creatorCamera.setActive(true);
isSurgery = true;
} else {
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45); creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z); creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
creatorCamera.setActive(true); creatorCamera.setActive(true);
}
resetAppearanceMenu();
resetFeaturesMenu();
resetHairAndColorsMenu();
resetParentsMenu();
globalData.InMenu = true; globalData.InMenu = true;
globalData.InMenu = true; globalData.InMenu = true;
@@ -569,14 +587,29 @@ export default function charCreator(globalData: IGlobalData) {
localPlayer.clearTasksImmediately(); localPlayer.clearTasksImmediately();
localPlayer.freezePosition(true); localPlayer.freezePosition(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false); mp.game.cam.renderScriptCams(true, false, 0, true, false);
applyCreatorOutfit();
} }
}); });
mp.events.add("sendToServer", (characterData) => { mp.events.add("sendToServer", (characterData) => {
mp.events.callRemote("creatorSave", characterData); mp.events.callRemote("creatorSave", characterData);
}); });
creatorMenus.forEach(menu => { creatorMenus.forEach(menu => {
menu.Visible = false; menu.Visible = false;
}) })
function leaveCreator() {
mp.gui.chat.show(true);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
localPlayer.freezePosition(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
creatorCamera.destroy();
globalData.InMenu = false;
globalData.InMenu = false;
if (isSurgery) isSurgery = false;
}
} }

View File

@@ -0,0 +1,534 @@
import * as NativeUI from '../libs/NativeUI';
import * as Data from './data';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const Font = NativeUI.Font;
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
const creatorCoords = {
camera: new mp.Vector3(265.6026, -1340.2378, 25.000),
cameraLookAt: new mp.Vector3(266.472, -1339.1357, 25.000)
};
const localPlayer = mp.players.local;
export default function charSurgery(globalData: IGlobalData) {
var creatorCamera: CameraMp;
var activeSurgery: boolean = false;
var saveCharacter: PlayerCharacterData;
var characterData: PlayerCharacterData;
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var creatorMainMenu: NativeUI.Menu;
var debugString = [0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0];
mp.events.add("render", () => {
mp.game.graphics.drawText(debugString.toString(), [0.5, 0.1],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
})
});
mp.events.add("toggleSurgery", (jsonCharacterData: string) => {
if (!mp.cameras.exists(creatorCamera)) {
activeSurgery = true;
debugString[0] = 1;
characterData = JSON.parse(jsonCharacterData);
saveCharacter = characterData;
debugString[1] = 2;
loadCharacterData();
debugString[2] = 3;
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
creatorCamera.setActive(true);
globalData.InMenu = true;
globalData.InMenu = true;
mp.gui.chat.show(false);
mp.game.ui.displayRadar(false);
mp.game.ui.displayHud(false);
localPlayer.clearTasksImmediately();
localPlayer.freezePosition(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
debugString[3] = 4;
applyCreatorOutfit();
getCharacterMainMenu();
}
});
var loadedFeatures;
var loadedAppearance;
var loadedAppearanceOpacity;
function loadCharacterData() {
loadedFeatures = [
characterData.NoseWidth,
characterData.NoseBottomHeight,
characterData.NoseTipLength,
characterData.NoseBridgeDepth,
characterData.NoseTipHeight,
characterData.NoseBroken,
characterData.BrowHeight,
characterData.BrowDepth,
characterData.CheekboneHeight,
characterData.CheekboneWidth,
characterData.CheekDepth,
characterData.EyeSize,
characterData.LipThickness,
characterData.JawWidth,
characterData.JawShape,
characterData.ChinHeight,
characterData.ChinDepth,
characterData.ChinWidth,
characterData.ChinIndent,
characterData.NeckWidth
];
loadedAppearance = [
characterData.Blemishes,
characterData.FacialHair,
characterData.Eyebrows,
characterData.Ageing,
characterData.Makeup,
characterData.Blush,
characterData.Complexion,
characterData.SunDamage,
characterData.Lipstick,
characterData.Freckles,
characterData.ChestHair
];
loadedAppearanceOpacity = [
characterData.BlemishesOpacity,
characterData.FacialHairOpacity,
characterData.EyebrowsOpacity,
characterData.AgeingOpacity,
characterData.MakeupOpacity,
characterData.BlushOpacity,
characterData.ComplexionOpacity,
characterData.SunDamageOpacity,
characterData.LipstickOpacity,
characterData.FrecklesOpacity,
characterData.ChestHairOpacity
];
}
//HAUPTMENÜ
function getCharacterMainMenu(): NativeUI.Menu {
creatorMainMenu = new Menu("Chirurg", "", new Point(0, screenRes.y / 3), null, null);
creatorMainMenu.Visible = false;
debugString[4] = 5;
var genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zurück.", new ItemsCollection(["Männlich", "Weiblich"]));
creatorMainMenu.AddItem(genderItem);
genderItem.Index = characterData.Gender == false ? 0 : 1;
debugString[5] = 6;
var parentsItem = new UIMenuItem("Eltern", "Eltern des Charakters.");
creatorMainMenu.AddItem(parentsItem);
creatorMainMenu.BindMenuToItem(getParentsMenu(creatorMainMenu), parentsItem);
debugString[6] = 7;
var featureItem = new UIMenuItem("Gesichtsmerkmale", "Gesichtsmerkmale des Charakters.")
creatorMainMenu.AddItem(featureItem);
creatorMainMenu.BindMenuToItem(getFeaturesMenu(creatorMainMenu), featureItem);
debugString[7] = 8;
var appearanceItem = new UIMenuItem("Aussehen", "Aussehen des Charakters.")
creatorMainMenu.AddItem(appearanceItem);
creatorMainMenu.BindMenuToItem(getAppearanceMenu(creatorMainMenu), appearanceItem);
debugString[8] = 9;
var hairAndColorItem = new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters.")
creatorMainMenu.AddItem(hairAndColorItem);
creatorMainMenu.BindMenuToItem(getHairAndColorMenu(creatorMainMenu), hairAndColorItem);
debugString[9] = 10;
//Charakterdrehung
var angles = [];
for (var i = -180.0; i <= 180.0; i += 5.0) angles.push(i.toFixed(1));
var angleItem = new UIMenuListItem("Drehung", "", new ItemsCollection(angles));
creatorMainMenu.AddItem(angleItem);
var saveItem = new UIMenuItem("Operieren", "Der Chirurg macht die Arbeit, lehn dich zurück");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
creatorMainMenu.AddItem(saveItem);
creatorMainMenu.ListChange.on((item, listIndex) => {
if (item === genderItem) {
saveCharacter.Gender = <boolean>listIndex;
mp.events.callRemote("creator_GenderChange", listIndex);
setTimeout(() => {
localPlayer.clearTasksImmediately();
applyCreatorOutfit();
angleItem.Index = 0;
resetParents();
resetFeatures();
resetAppearance();
}, 200);
} else if (item === angleItem) {
localPlayer.setHeading(parseFloat(angleItem.SelectedValue));
localPlayer.clearTasksImmediately();
}
});
creatorMainMenu.MenuClose.on(() => {
leaveCreator();
});
creatorMainMenu.Visible = true;
return creatorMainMenu;
}
var fatherItem: NativeUI.UIMenuListItem;
var motherItem: NativeUI.UIMenuListItem;
var similarityItem: NativeUI.UIMenuListItem;
var skinSimilarityItem: NativeUI.UIMenuListItem;
var creatorParentsMenu: NativeUI.Menu;
//MENÜ FÜR ELTERN
function getParentsMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var similarities = [];
for (var i = 0; i <= 100; i++) similarities.push(i + "%");
creatorParentsMenu = new Menu("Eltern", "", new Point(0, screenRes.y / 3), null, null);
creatorParentsMenu.Visible = false;
fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames));
creatorParentsMenu.AddItem(fatherItem);
//fatherItem.Index = characterData.Father;
motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames));
creatorParentsMenu.AddItem(motherItem);
//motherItem.Index = characterData.Mother;
similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities));
creatorParentsMenu.AddItem(similarityItem);
//similarityItem.Index = characterData.Similarity;
skinSimilarityItem = new UIMenuListItem("Hautfarbe", "Hautfarben \u00c4hnlichkeit zu den Eltern.\n(niedriger = Mutter, h\u00f6her = Vater)", new ItemsCollection(similarities));
creatorParentsMenu.AddItem(skinSimilarityItem);
//skinSimilarityItem.Index = characterData.SkinSimilarity;
var resetItem = new UIMenuItem("Zurücksetzen", "~r~Setzt die Eltern zurück. :'(");
creatorParentsMenu.AddItem(resetItem);
creatorParentsMenu.ItemSelect.on((item, index) => {
if (item == resetItem) {
resetParents();
}
});
creatorParentsMenu.ListChange.on((item, listIndex) => {
updateParents();
});
debugString[10] = 11;
return creatorParentsMenu;
}
function updateParents() {
localPlayer.setHeadBlendData(
// shape
Data.mothers[motherItem.Index],
Data.fathers[fatherItem.Index],
0,
// skin
Data.mothers[motherItem.Index],
Data.fathers[fatherItem.Index],
0,
// mixes
similarityItem.Index * 0.01,
skinSimilarityItem.Index * 0.01,
0.0,
false
);
}
function resetParents(refresh = false) {
fatherItem.Index = 0;//characterData.Father.valueOf();
motherItem.Index = 0;//characterData.Mother.valueOf();
similarityItem.Index = (characterData.Gender == false) ? 100 : 0; //characterData.Similarity.valueOf();//
skinSimilarityItem.Index = (characterData.Gender == false) ? 100 : 0;//characterData.SkinSimilarity.valueOf();
updateParents();
if (refresh) creatorParentsMenu.RefreshIndex();
}
//Menü für Gesichtsmerkmale
var featureItems = [];
function getFeaturesMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var features = [];
for (var i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2));
var creatorFeaturesMenu = new Menu("Gesichtsmerkmale", "", new Point(0, screenRes.y / 3), null, null);
creatorFeaturesMenu.Visible = false;
debugString[6] = 7;
for (var i = 0; i < Data.featureNames.length; i++) {
var tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features));
tempFeatureItem.Index = 100;
featureItems.push(tempFeatureItem);
creatorFeaturesMenu.AddItem(tempFeatureItem);
//tempFeatureItem.Index = loadedFeatures[i];
}
var resetItem = new UIMenuItem("Zurücksetzen", "~r~Setzt Gesichtsmerkmale zurück.");
creatorFeaturesMenu.AddItem(resetItem);
creatorFeaturesMenu.ItemSelect.on((item, index) => {
switch (item) {
case resetItem:
resetFeatures();
break;
}
});
creatorFeaturesMenu.ListChange.on((item, listIndex) => {
updateFaceFeature(featureItems.indexOf(item));
});
debugString[11] = 12;
return creatorFeaturesMenu;
}
function resetFeatures() {
for (let i = 0; i < Data.featureNames.length; i++) {
featureItems[i].Index = 100;
updateFaceFeature(i);
}
}
function updateFaceFeature(index) {
localPlayer.setFaceFeature(index, parseFloat(featureItems[index].SelectedValue));
}
var appearanceItems = [];
var appearanceOpacityItems = [];
//Menü für Aussehen
function getAppearanceMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var opacities = [];
for (var i = 0; i <= 100; i++) opacities.push(i + "%");
var creatorAppearanceMenu = new Menu("Aussehen", "", new Point(0, screenRes.y / 3), null, null);
creatorAppearanceMenu.Visible = false;
debugString[7] = 8;
for (var i = 0; i < Data.appearanceNames.length; i++) {
var items = [];
for (var j = 0, max = mp.game.ped.getNumHeadOverlayValues(i); j <= max; j++) items.push(Data.appearanceItemNames[i][j] === undefined ? j.toString() : Data.appearanceItemNames[i][j]);
var tempAppearanceItem = new UIMenuListItem(Data.appearanceNames[i], "", new ItemsCollection(items));
appearanceItems.push(tempAppearanceItem);
creatorAppearanceMenu.AddItem(tempAppearanceItem);
//tempAppearanceItem.Index = loadedAppearance[i];
var tempAppearanceOpacityItem = new UIMenuListItem(Data.appearanceNames[i] + " Transparenz", "", new ItemsCollection(opacities));
tempAppearanceOpacityItem.Index = 100;
appearanceOpacityItems.push(tempAppearanceOpacityItem);
creatorAppearanceMenu.AddItem(tempAppearanceOpacityItem);
//tempAppearanceOpacityItem.Index = loadedAppearanceOpacity[i];
}
var resetItem = new UIMenuItem("Zurücksetzen", "~r~Setzt das Aussehen zurück.");
creatorAppearanceMenu.AddItem(resetItem);
creatorAppearanceMenu.ItemSelect.on((item, index) => {
switch (item) {
case resetItem:
resetAppearance();
break;
}
});
creatorAppearanceMenu.ListChange.on((item, listIndex) => {
var idx = (creatorAppearanceMenu.CurrentSelection % 2 === 0) ? (creatorAppearanceMenu.CurrentSelection / 2) : Math.floor(creatorAppearanceMenu.CurrentSelection / 2);
updateAppearance(idx);
});
debugString[12] = 13;
return creatorAppearanceMenu;
}
function updateAppearance(index) {
var overlayID = (appearanceItems[index].Index === 0) ? 255 : appearanceItems[index].Index - 1;
localPlayer.setHeadOverlay(index, overlayID, appearanceOpacityItems[index].Index * 0.01, colorForOverlayIdx(index), 0);
}
function resetAppearance(refresh = false) {
for (var i = 0; i < Data.appearanceNames.length; i++) {
appearanceItems[i].Index = loadedAppearance[i];
appearanceOpacityItems[i].Index = loadedAppearanceOpacity[i];
updateAppearance(i);
}
}
// color arrays
var hairColors = [];
for (var i = 0; i < Data.maxHairColor; i++) hairColors.push(i.toString());
var blushColors = [];
for (var i = 0; i < Data.maxBlushColor; i++) blushColors.push(i.toString());
var lipstickColors = [];
for (var i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString());
//Menü für Haar & Farben
function getHairAndColorMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var creatorHairMenu = new Menu("Haar & Farben", "", new Point(0, screenRes.y / 3), null, null);
creatorHairMenu.Visible = false;
debugString[8] = 9;
var eyebrowColorItem = new UIMenuListItem("Augenbrauen Farbe", "Farbe deiner Augenbrauen", new ItemsCollection(hairColors));
creatorHairMenu.AddItem(eyebrowColorItem);
var beardColorItem = new UIMenuListItem("Farbe der Gesichtsbehaarung", "Farbe deiner Gesichtsbehaarung", new ItemsCollection(hairColors));
creatorHairMenu.AddItem(beardColorItem);
var eyeColorItem = new UIMenuListItem("Augenfarbe", "Farbe deiner Augen", new ItemsCollection(Data.eyeColors));
creatorHairMenu.AddItem(eyeColorItem);
var blushColorItem = new UIMenuListItem("Rouge", "Farbe des Rouges.", new ItemsCollection(blushColors));
creatorHairMenu.AddItem(blushColorItem);
var lipstickColorItem = new UIMenuListItem("Lippenstift Farbe", "Farbe deines Lippenstifts.", new ItemsCollection(lipstickColors));
creatorHairMenu.AddItem(lipstickColorItem);
var chestHairColorItem = new UIMenuListItem("Farbe der Brustbehaarung", "Farbe deiner Brustbehaarung", new ItemsCollection(hairColors));
creatorHairMenu.AddItem(chestHairColorItem);
var cancelItem = new UIMenuItem("Zurücksetzen", "~r~Zurücksetzen von Haar & Farben");
creatorHairMenu.AddItem(cancelItem);
creatorHairMenu.ItemSelect.on((item, index) => {
switch (item) {
case cancelItem:
eyebrowColorItem.Index = characterData.EyebrowColor;
beardColorItem.Index = characterData.BeardColor;
eyeColorItem.Index = characterData.EyeColor;
blushColorItem.Index = characterData.BlushColor;
lipstickColorItem.Index = characterData.LipstickColor;
chestHairColorItem.Index = characterData.ChestHairColor;
updateHairAndColors();
break;
}
});
creatorHairMenu.ListChange.on((item, listIndex) => {
switch (creatorHairMenu.CurrentSelection) {
case 0: // eyebrow color
localPlayer.setHeadOverlayColor(2, 1, listIndex, 0);
break;
case 1: // facial hair color
localPlayer.setHeadOverlayColor(1, 1, listIndex, 0);
break;
case 2: // eye color
localPlayer.setEyeColor(listIndex);
break;
case 3: // blush color
localPlayer.setHeadOverlayColor(5, 2, listIndex, 0);
break;
case 4: // lipstick color
localPlayer.setHeadOverlayColor(8, 2, listIndex, 0);
break;
case 5: // chest hair color
localPlayer.setHeadOverlayColor(10, 1, listIndex, 0);
break;
}
});
debugString[13] = 14;
return creatorHairMenu;
}
function updateHairAndColors() {
localPlayer.setEyeColor(saveCharacter.EyeColor);
localPlayer.setHeadOverlayColor(1, 1, saveCharacter.BeardColor, 0);
localPlayer.setHeadOverlayColor(2, 1, saveCharacter.EyebrowColor, 0);
localPlayer.setHeadOverlayColor(5, 2, saveCharacter.BlushColor, 0);
localPlayer.setHeadOverlayColor(8, 2, saveCharacter.LipstickColor, 0);
localPlayer.setHeadOverlayColor(10, 1, saveCharacter.ChestHairColor, 0);
}
function colorForOverlayIdx(index) {
var color;
switch (index) {
case 1:
color = saveCharacter.BeardColor;
break;
case 2:
color = saveCharacter.EyebrowColor;
break;
case 5:
color = saveCharacter.BlushColor;
break;
case 8:
color = saveCharacter.LipstickColor;
break;
case 10:
color = saveCharacter.ChestHairColor;
break;
default:
color = 0;
}
return color;
}
function applyCreatorOutfit() {
if (saveCharacter.Gender === false) {
localPlayer.setDefaultComponentVariation();
localPlayer.setComponentVariation(3, 15, 0, 2);
localPlayer.setComponentVariation(4, 21, 0, 2);
localPlayer.setComponentVariation(6, 34, 0, 2);
localPlayer.setComponentVariation(8, 15, 0, 2);
localPlayer.setComponentVariation(11, 15, 0, 2);
} else {
localPlayer.setDefaultComponentVariation();
localPlayer.setComponentVariation(3, 15, 0, 2);
localPlayer.setComponentVariation(4, 10, 0, 2);
localPlayer.setComponentVariation(6, 35, 0, 2);
localPlayer.setComponentVariation(8, 15, 0, 2);
localPlayer.setComponentVariation(11, 15, 0, 2);
}
}
function leaveCreator() {
activeSurgery = false;
mp.gui.chat.show(true);
mp.game.ui.displayRadar(true);
mp.game.ui.displayHud(true);
localPlayer.freezePosition(false);
mp.game.cam.renderScriptCams(false, false, 0, true, false);
creatorCamera.destroy(true);
mp.events.callRemote("surgeryLeave");
globalData.InMenu = false;
globalData.InMenu = false;
}
}

View File

@@ -132,6 +132,17 @@ export default function (globalData: IGlobalData) {
item.SetRightLabel(moneyFormat(Number((p.financialInterest * 100).toFixed(3))) + "%"); item.SetRightLabel(moneyFormat(Number((p.financialInterest * 100).toFixed(3))) + "%");
paycheckMenu.AddItem(item); paycheckMenu.AddItem(item);
item = new UIMenuItem("Gesamt");
if (p.amount >= 0) {
item.SetRightLabel("~g~+ $" + moneyFormat(Number(p.amount.toFixed(2))));
} else {
item.SetRightLabel("~r~- $" + moneyFormat(Number(p.amount.toFixed(2))));
}
item.BackColor = new Color(0, 0, 0);
item.HighlightedBackColor = new Color(0, 0, 0);
item.HighlightedForeColor = new Color(255, 255, 255);
paycheckMenu.AddItem(item)
menu.AddItem(paycheckItem); menu.AddItem(paycheckItem);
menu.BindMenuToItem(paycheckMenu, paycheckItem); menu.BindMenuToItem(paycheckMenu, paycheckItem);
} }

View File

@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a4100176763845d0d863b7e4782dd8ba3e316a078084704c80eba2e565b1edc6
size 106824192

View File

@@ -95,3 +95,65 @@ declare type RentcarProperty = {
Name: string; Name: string;
Price: number; Price: number;
} }
declare type PlayerCharacterData = {
Gender: boolean;
Father: number;
Mother: number;
Similarity: number;
SkinSimilarity: number;
NoseWidth: number;
NoseBottomHeight: number;
NoseTipLength: number;
NoseBridgeDepth: number;
NoseTipHeight: number;
NoseBroken: number;
BrowHeight: number;
BrowDepth: number;
CheekboneHeight: number;
CheekboneWidth: number;
CheekDepth: number;
EyeSize: number;
LipThickness: number;
JawWidth: number;
JawShape: number;
ChinHeight: number;
ChinDepth: number;
ChinWidth: number;
ChinIndent: number;
NeckWidth: number;
Blemishes: number;
BlemishesOpacity: number;
FacialHair: number;
FacialHairOpacity: number;
Eyebrows: number;
EyebrowsOpacity: number;
Ageing: number;
AgeingOpacity: number;
Makeup: number;
MakeupOpacity: number;
Blush: number;
BlushOpacity: number;
Complexion: number;
ComplexionOpacity: number;
SunDamage: number;
SunDamageOpacity: number;
Lipstick: number;
LipstickOpacity: number;
Freckles: number;
FrecklesOpacity: number;
ChestHair: number;
ChestHairOpacity: number;
Hair: number;
HairColor: number;
HairHighlightColor: number;
EyebrowColor: number;
BeardColor: number;
EyeColor: number;
BlushColor: number;
LipstickColor: number;
ChestHairColor: number;
}

View File

@@ -271,6 +271,9 @@ ammunation(globalData);
import handsup from './Player/handsup'; import handsup from './Player/handsup';
handsup(); handsup();
//import charSurgery from './CharCreator/surgery';
//charSurgery(globalData);
import spawnschutz from './Player/spawnschutz'; import spawnschutz from './Player/spawnschutz';
spawnschutz(); spawnschutz();

View File

@@ -98,5 +98,7 @@ export default function rentCar(globalData: IGlobalData) {
mp.events.add('abortRentcarTimer', () => { mp.events.add('abortRentcarTimer', () => {
clearInterval(payTimer); clearInterval(payTimer);
totalBill = 0;
totalTime = 0;
}); });
} }

View File

@@ -1,5 +1,23 @@
export default function waypointUtil() { export default function waypointUtil() {
mp.events.add("SERVER:Util_setWaypoint", (x, y) => {
let x_saved: number;
let y_saved: number;
let z_saved: number;
let waypointSet: boolean;
mp.events.add("SERVER:Util_setWaypoint", (x, y, z) => {
mp.game.ui.setNewWaypoint(x, y); mp.game.ui.setNewWaypoint(x, y);
}); });
mp.events.add("playerCreateWaypoint", (position) => {
x_saved = position.x;
y_saved = position.y;
z_saved = position.z;
waypointSet = true;
mp.events.callRemote("SERVER:waypointToDriver", position.x, position.y);
});
mp.events.add("playerRemoveWaypoint", () => {
waypointSet = false;
});
} }

View File

@@ -127,6 +127,8 @@ namespace ReallifeGamemode.Database.Entities
public int warn { get; set; } = 0; public int warn { get; set; } = 0;
public bool FreeSurgery { get; set; } = true;
[NotMapped] [NotMapped]
public Player Player public Player Player
{ {

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,110 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Surgery : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_ChatLogs_Users_UserId",
table: "ChatLogs");
migrationBuilder.DropForeignKey(
name: "FK_ChatLogs_Factions_FactionId",
table: "ChatLogs");
migrationBuilder.DropForeignKey(
name: "FK_ChatLogs_Groups_GroupId",
table: "ChatLogs");
migrationBuilder.AddColumn<bool>(
name: "FreeSurgery",
table: "Users",
nullable: false,
defaultValue: false);
migrationBuilder.AlterColumn<int>(
name: "UserId",
table: "ChatLogs",
nullable: false,
oldClrType: typeof(int),
oldType: "int",
oldNullable: true);
migrationBuilder.AddForeignKey(
name: "FK_ChatLogs_Users_UserId",
table: "ChatLogs",
column: "UserId",
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
migrationBuilder.AddForeignKey(
name: "FK_ChatLogs_Factions_FactionId",
table: "ChatLogs",
column: "FactionId",
principalTable: "Factions",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
migrationBuilder.AddForeignKey(
name: "FK_ChatLogs_Groups_GroupId",
table: "ChatLogs",
column: "GroupId",
principalTable: "Groups",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_ChatLogs_Users_UserId",
table: "ChatLogs");
migrationBuilder.DropForeignKey(
name: "FK_ChatLogs_Factions_FactionId",
table: "ChatLogs");
migrationBuilder.DropForeignKey(
name: "FK_ChatLogs_Groups_GroupId",
table: "ChatLogs");
migrationBuilder.DropColumn(
name: "FreeSurgery",
table: "Users");
migrationBuilder.AlterColumn<int>(
name: "UserId",
table: "ChatLogs",
type: "int",
nullable: true,
oldClrType: typeof(int));
migrationBuilder.AddForeignKey(
name: "FK_ChatLogs_Users_UserId",
table: "ChatLogs",
column: "UserId",
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
migrationBuilder.AddForeignKey(
name: "FK_ChatLogs_Factions_FactionId",
table: "ChatLogs",
column: "FactionId",
principalTable: "Factions",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
migrationBuilder.AddForeignKey(
name: "FK_ChatLogs_Groups_GroupId",
table: "ChatLogs",
column: "GroupId",
principalTable: "Groups",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
}
}
}

View File

@@ -1453,6 +1453,9 @@ namespace ReallifeGamemode.Database.Migrations
b.Property<bool>("FlyingLicensePlane") b.Property<bool>("FlyingLicensePlane")
.HasColumnType("tinyint(1)"); .HasColumnType("tinyint(1)");
b.Property<bool>("FreeSurgery")
.HasColumnType("tinyint(1)");
b.Property<int?>("GroupId") b.Property<int?>("GroupId")
.HasColumnType("int"); .HasColumnType("int");

View File

@@ -132,6 +132,11 @@ namespace ReallifeGamemode.Server.Bank
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
if (player.GetUser().PlayedMinutes < 180)
{
player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben");
return;
}
if (player.GetUser(dbContext) == target.GetUser(dbContext)) if (player.GetUser(dbContext) == target.GetUser(dbContext))
{ {
player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen."); player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");

View File

@@ -314,6 +314,12 @@ namespace ReallifeGamemode.Server.Commands
player.TriggerEvent("toggleTSupportMode", false); player.TriggerEvent("toggleTSupportMode", false);
player.SetData("SAdminduty", false); player.SetData("SAdminduty", false);
ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support"); ChatService.SendMessage(player, "!{#ee4d2e}** " + "Du befindest dich nicht mehr im T-Support");
if (user.GetData<bool>("adminUnshow") == true)
{
user.SetData("adminUnshow", false);
player.TriggerEvent("toggleAdminUnshowMode", false);
}
} }
user.SetBlipAndNametagColor(); user.SetBlipAndNametagColor();
} }

View File

@@ -371,22 +371,22 @@ namespace ReallifeGamemode.Server.Events
//Stadthalle //Stadthalle
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[1].Position) <= 1.5) else if (player.Position.DistanceTo(PositionManager.rentcarPoints[1].Position) <= 1.5)
{ {
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.stadthalleVehicleProperties), "stadthalle"); player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.stadthalleVehicleProperties), "lamesa");
} }
//Knast //Knast
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[2].Position) <= 1.5) else if (player.Position.DistanceTo(PositionManager.rentcarPoints[2].Position) <= 1.5)
{ {
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.knastVehicleProperties), "knast"); player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.knastVehicleProperties), "stadthalle");
} }
//Paleto //Paleto
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[3].Position) <= 1.5) else if (player.Position.DistanceTo(PositionManager.rentcarPoints[3].Position) <= 1.5)
{ {
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "paleto"); player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "knast");
} }
//Lamesa //Lamesa
else if (player.Position.DistanceTo(PositionManager.rentcarPoints[4].Position) <= 1.5) else if (player.Position.DistanceTo(PositionManager.rentcarPoints[4].Position) <= 1.5)
{ {
player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "lamesa"); player.TriggerEvent("showRentcarMenu", JsonConvert.SerializeObject(Rentcar.paletoVehicleProperties), "paleto");
} }
} }
@@ -583,6 +583,34 @@ namespace ReallifeGamemode.Server.Events
nearestAmmunationPoint.Ammunation.LoadShopNUI(player); nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
} }
} }
if (CharacterCreator.surgeryPoint.DistanceTo(player.Position) <= 1.5)
{
var freeSurgery = player.GetUser().FreeSurgery;
if(freeSurgery == false && player.GetUser().BankAccount.Balance < 15000)
{
ChatService.ErrorMessage(player, "Du benötigst $15.000 auf dem Bankkonto um die Operation durchzuführen");
return;
}
ChatService.SendMessage(player, "~r~ACHTUNG! Dadurch wird dein alter Charakter gelöscht. Du kannst dir hiermit einen neuen erstellen.");
ChatService.SendMessage(player, "Beim Wechsel des Geschlechts verlierst du ebenfalls deine gekaufte Kleidung");
if (freeSurgery == true)
{
ChatService.SendMessage(player, "Du kannst deinen Charakter dieses mal kostenlos erstellen");
}
else
{
ChatService.SendMessage(player, "Die Änderung des Charakters kostet ~g~$15.000");
}
ChatService.SendMessage(player, "Du kannst die Charaktererstellung wieder verlassen und behältst deinen alten Charakter!");
ChatService.SendMessage(player, "Bitte starte mit ~g~J");
player.SetData<bool>("charSurgery", true);
NAPI.Task.Run(() =>
{
if (player.GetData<bool>("charSurgery") == true) player.ResetData("charSurgery");
player.SendNotification("~r~Chirurg-Angebot abgebrochen.");
}, 30000);
}
if (user.FactionLeader) if (user.FactionLeader)
{ {
player.TriggerEvent("CLIENT:StartGangwar"); player.TriggerEvent("CLIENT:StartGangwar");
@@ -667,6 +695,12 @@ namespace ReallifeGamemode.Server.Events
return; return;
} }
if(player.GetData<bool>("charSurgery") == true)
{
CharacterCreator.StartSurgery(player);
player.SetData("charSurgery",false);
}
User u = player.GetUser(); User u = player.GetUser();
if (u.JobId == null) return; if (u.JobId == null) return;

View File

@@ -79,7 +79,7 @@ namespace ReallifeGamemode.Server.Events
currentPlayerCreatorDimension++; currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension); NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension"); player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.TriggerEvent("toggleCreator"); player.TriggerEvent("toggleCreator",false);
player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027)); player.SafeTeleport(new Vector3(402.8664, -996.4108, -99.00027));
//player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ); //player.Position = new Vector3(user.PositionX, user.PositionY, user.PositionZ);

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Services;
namespace ReallifeGamemode.Server.Events
{
class Waypoint : Script
{
[RemoteEvent("SERVER:waypointToDriver")]
public void setWaypointToDriver(Player player, float x, float y)
{
if (!player.IsInVehicle)
{
return;
}
if (player.VehicleSeat == 0)
{
return;
}
Entity entity = NAPI.Vehicle.GetVehicleDriver(player.Vehicle);
Player driver = PlayerService.GetPlayerByNameOrId(entity.Value.ToString());
if (driver == null || entity == null)
{
return;
}
driver.TriggerEvent("SERVER:Util_setWaypoint", x, y);
driver.SendNotification(player.Name + " hat dir eine Markierung auf der Karte gesetzt");
player.SendNotification("Du hast " + driver.Name + " eine Markierung auf der Karte gesetzt");
}
}
}

View File

@@ -1,13 +1,27 @@
using System.Linq; using System.Linq;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models; using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Events;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Managers namespace ReallifeGamemode.Server.Managers
{ {
public class CharacterCreator : Script public class CharacterCreator : Script
{ {
public static Vector3 surgeryPoint = new Vector3(258.581, -1345.1406, 24.5378);
public CharacterCreator()
{
var point = surgeryPoint;
NAPI.Marker.CreateMarker(1, new Vector3(point.X, point.Y, point.Z - 2), new Vector3(point.X, point.Y, point.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Chirurg - Dr\u00fccke ~y~E", point, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
[RemoteEvent("creator_GenderChange")] [RemoteEvent("creator_GenderChange")]
public void changeGender(Player player, int gender) public void changeGender(Player player, int gender)
{ {
@@ -50,27 +64,27 @@ namespace ReallifeGamemode.Server.Managers
float neckWidth = jFeatureData.Value<float>(19); float neckWidth = jFeatureData.Value<float>(19);
byte blemishes = jAppearanceData[0].Value<byte>("Value"); byte blemishes = jAppearanceData[0].Value<byte>("Value");
float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity"); float blemishesOpacity = jAppearanceData[0].Value<float>("Opacity");
byte facialHair = jAppearanceData[1].Value<byte>("Value"); byte facialHair = jAppearanceData[1].Value<byte>("Value");
float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity"); float facialHairOpacity = jAppearanceData[1].Value<float>("Opacity");
byte eyebrows = jAppearanceData[2].Value<byte>("Value"); byte eyebrows = jAppearanceData[2].Value<byte>("Value");
float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity"); float eyebrowsOpacity = jAppearanceData[2].Value<float>("Opacity");
byte ageing = jAppearanceData[3].Value<byte>("Value"); byte ageing = jAppearanceData[3].Value<byte>("Value");
float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity"); float ageingOpacity = jAppearanceData[3].Value<float>("Opacity");
byte makeup = jAppearanceData[4].Value<byte>("Value"); byte makeup = jAppearanceData[4].Value<byte>("Value");
float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity"); float makeupOpacity = jAppearanceData[4].Value<float>("Opacity");
byte blush = jAppearanceData[5].Value<byte>("Value"); byte blush = jAppearanceData[5].Value<byte>("Value");
float blushOpacity = jAppearanceData[5].Value<byte>("Opacity"); float blushOpacity = jAppearanceData[5].Value<float>("Opacity");
byte complexion = jAppearanceData[6].Value<byte>("Value"); byte complexion = jAppearanceData[6].Value<byte>("Value");
float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity"); float complexionOpacity = jAppearanceData[6].Value<float>("Opacity");
byte sunDamage = jAppearanceData[7].Value<byte>("Value"); byte sunDamage = jAppearanceData[7].Value<byte>("Value");
float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity"); float sunDamageOpacity = jAppearanceData[7].Value<float>("Opacity");
byte lipstick = jAppearanceData[8].Value<byte>("Value"); byte lipstick = jAppearanceData[8].Value<byte>("Value");
float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity"); float lipstickOpacity = jAppearanceData[8].Value<float>("Opacity");
byte freckles = jAppearanceData[9].Value<byte>("Value"); byte freckles = jAppearanceData[9].Value<byte>("Value");
float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity"); float frecklesOpacity = jAppearanceData[9].Value<float>("Opacity");
byte chestHair = jAppearanceData[10].Value<byte>("Value"); byte chestHair = jAppearanceData[10].Value<byte>("Value");
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity"); float chestHairOpacity = jAppearanceData[10].Value<float>("Opacity");
byte hair = jHairAndColorData.Value<byte>(0); byte hair = jHairAndColorData.Value<byte>(0);
byte hairColor = jHairAndColorData.Value<byte>(1); byte hairColor = jHairAndColorData.Value<byte>(1);
@@ -82,8 +96,26 @@ namespace ReallifeGamemode.Server.Managers
byte lipstickColor = jHairAndColorData.Value<byte>(7); byte lipstickColor = jHairAndColorData.Value<byte>(7);
byte chestHairColor = jHairAndColorData.Value<byte>(8); byte chestHairColor = jHairAndColorData.Value<byte>(8);
var charExists = false;
var genderSwap = false;
using (var saveCharacter = new DatabaseContext()) using (var saveCharacter = new DatabaseContext())
{ {
var userId = player.GetUser(saveCharacter).Id;
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
var oldChar = saveCharacter.Characters.FirstOrDefault(c => c.UserId == user.Id);
if (user.CharacterId != null)
{
charExists = true;
if (oldChar.Gender != gender)
{
genderSwap = true;
}
}
var character = new Database.Entities.Character var character = new Database.Entities.Character
{ {
UserId = player.GetUser().Id, UserId = player.GetUser().Id,
@@ -148,14 +180,21 @@ namespace ReallifeGamemode.Server.Managers
ChestHairColor = chestHairColor ChestHairColor = chestHairColor
}; };
saveCharacter.Characters.Add(character); saveCharacter.Characters.Add(character);
saveCharacter.SaveChanges(); saveCharacter.SaveChanges();
var userId = player.GetUser().Id;
var user = saveCharacter.Users.SingleOrDefault(u => u.Id == userId);
user.CharacterId = character.Id; user.CharacterId = character.Id;
if (genderSwap)
{
var charClothes = saveCharacter.CharacterClothes.Where(c => c.UserId == user.Id);
saveCharacter.RemoveRange(charClothes);
saveCharacter.SaveChanges();
}
for (var x = 1; x <= 11; x++) for (var x = 1; x <= 11; x++)
{ {
var s = 0; var s = 0;
@@ -219,6 +258,8 @@ namespace ReallifeGamemode.Server.Managers
break; break;
}; };
} }
if (!charExists || genderSwap)
{
var createClothes = new Database.Entities.CharacterCloth() var createClothes = new Database.Entities.CharacterCloth()
{ {
UserId = userId, UserId = userId,
@@ -230,12 +271,25 @@ namespace ReallifeGamemode.Server.Managers
}; };
saveCharacter.CharacterClothes.Add(createClothes); saveCharacter.CharacterClothes.Add(createClothes);
} }
}
else else
{ {
continue; continue;
} }
} }
if (charExists)
{
if (user.FreeSurgery == true)
{
user.FreeSurgery = false;
}
else
{
user.BankAccount.Balance -= 15000;
}
saveCharacter.Remove(oldChar);
}
saveCharacter.SaveChanges(); saveCharacter.SaveChanges();
} }
//HeadOverlay makeupHo = new HeadOverlay() //HeadOverlay makeupHo = new HeadOverlay()
@@ -254,10 +308,17 @@ namespace ReallifeGamemode.Server.Managers
//}; //};
//player.SetHeadOverlay(4, makeupHo); //player.SetHeadOverlay(4, makeupHo);
//player.SetHeadOverlay(5, blushHo); //player.SetHeadOverlay(5, blushHo);
if (charExists)
{
LeaveSurgery(player);
}
else
{
player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true); player.SafeTeleport(Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING, true);
player.TriggerEvent("draw", player.Name, player.Handle.Value); player.TriggerEvent("draw", player.Name, player.Handle.Value);
player.Dimension = 0; player.Dimension = 0;
} }
}
/// <summary> /// <summary>
/// Wendet den Character eines Spielers auf diesen an /// Wendet den Character eines Spielers auf diesen an
@@ -409,5 +470,224 @@ namespace ReallifeGamemode.Server.Managers
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor); NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
} }
} }
public static void StartSurgery(Player player)
{
/*
Character c = player.GetUser().GetCharacter();
var PlayerCharacterData = new
{
Gender = c.Gender,
Father = c.Father,
Mother = c.Mother,
Similarity = c.Similarity,
SkinSimilarity = c.SkinSimilarity,
NoseWidth = c.NoseWidth,
NoseBottomHeight = c.NoseBottomHeight,
NoseTipLength = c.NoseTipLength,
NoseBridgeDepth = c.NoseBridgeDepth,
NoseTipHeight = c.NoseTipHeight,
NoseBroken = c.NoseBroken,
BrowHeight = c.BrowHeight,
BrowDepth = c.BrowDepth,
CheekboneHeight = c.CheekboneHeight,
CheekboneWidth = c.CheekboneWidth,
CheekDepth = c.CheekDepth,
EyeSize = c.EyeSize,
LipThickness = c.LipThickness,
JawWidth = c.JawWidth,
JawShape = c.JawShape,
ChinHeight = c.ChinHeight,
ChinDepth = c.ChinDepth,
ChinWidth = c.ChinWidth,
ChinIndent = c.ChinIndent,
NeckWidth = c.NeckWidth,
Blemishes = c.Blemishes,
BlemishesOpacity = c.BlemishesOpacity,
FacialHair = c.FacialHair,
FacialHairOpacity = c.FacialHairOpacity,
Eyebrows = c.Eyebrows,
EyebrowsOpacity = c.EyebrowsOpacity,
Ageing = c.Ageing,
AgeingOpacity = c.AgeingOpacity,
Makeup = c.Makeup,
MakeupOpacity = c.MakeupOpacity,
Blush = c.Blush,
BlushOpacity = c.BlushOpacity,
Complexion = c.Complexion,
ComplexionOpacity = c.ComplexionOpacity,
SunDamage = c.SunDamage,
SunDamageOpacity = c.SunDamageOpacity,
Lipstick = c.Lipstick,
LipstickOpacity = c.LipstickOpacity,
Freckles = c.Freckles,
FrecklesOpacity = c.FrecklesOpacity,
ChestHair = c.ChestHair,
ChestHairOpacity = c.ChestHairOpacity,
Hair = c.Hair,
HairColor = c.HairColor,
HairHighlightColor = c.HairHighlightColor,
EyebrowColor = c.EyebrowColor,
BeardColor = c.BeardColor,
EyeColor = c.EyeColor,
BlushColor = c.BlushColor,
LipstickColor = c.LipstickColor,
ChestHairColor = c.ChestHairColor
};*/
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378));
player.Heading = 146.35101f;
player.TriggerEvent("toggleCreator", true);
}
[RemoteEvent("surgeryLeave")]
public static void LeaveSurgery(Player player)
{
player.Dimension = 0;
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
[RemoteEvent("SaveSurgery")]
public static void SaveSurgery(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
{
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
var jParentData = JObject.Parse(parentData);
var jFeatureData = JArray.Parse(featureData);
var jAppearanceData = JArray.Parse(appearanceData);
var jHairAndColorData = JArray.Parse(hairAndColorData);
byte father = jParentData.Value<byte>("Father");
byte mother = jParentData.Value<byte>("Mother");
float similarity = jParentData.Value<float>("Similarity");
float skinSimilarity = jParentData.Value<float>("SkinSimilarity");
float noseWidth = jFeatureData.Value<float>(0);
float noseBottomHeight = jFeatureData.Value<float>(1);
float noseTipLength = jFeatureData.Value<float>(2);
float noseBridgeDepth = jFeatureData.Value<float>(3);
float noseTipHeight = jFeatureData.Value<float>(4);
float noseBroken = jFeatureData.Value<float>(5);
float browHeight = jFeatureData.Value<float>(6);
float browDepth = jFeatureData.Value<float>(7);
float cheekboneHeight = jFeatureData.Value<float>(8);
float cheekboneWidth = jFeatureData.Value<float>(9);
float cheekDepth = jFeatureData.Value<float>(10);
float eyeSize = jFeatureData.Value<float>(11);
float lipThickness = jFeatureData.Value<float>(12);
float jawWidth = jFeatureData.Value<float>(13);
float jawShape = jFeatureData.Value<float>(14);
float chinHeight = jFeatureData.Value<float>(15);
float chinDepth = jFeatureData.Value<float>(16);
float chinWidth = jFeatureData.Value<float>(17);
float chinIndent = jFeatureData.Value<float>(18);
float neckWidth = jFeatureData.Value<float>(19);
byte blemishes = jAppearanceData[0].Value<byte>("Value");
float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity");
byte facialHair = jAppearanceData[1].Value<byte>("Value");
float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity");
byte eyebrows = jAppearanceData[2].Value<byte>("Value");
float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity");
byte ageing = jAppearanceData[3].Value<byte>("Value");
float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity");
byte makeup = jAppearanceData[4].Value<byte>("Value");
float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity");
byte blush = jAppearanceData[5].Value<byte>("Value");
float blushOpacity = jAppearanceData[5].Value<byte>("Opacity");
byte complexion = jAppearanceData[6].Value<byte>("Value");
float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity");
byte sunDamage = jAppearanceData[7].Value<byte>("Value");
float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity");
byte lipstick = jAppearanceData[8].Value<byte>("Value");
float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity");
byte freckles = jAppearanceData[9].Value<byte>("Value");
float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity");
byte chestHair = jAppearanceData[10].Value<byte>("Value");
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity");
//byte hair = jHairAndColorData.Value<byte>(0);
//byte hairColor = jHairAndColorData.Value<byte>(1);
//byte hairHighlightColor = jHairAndColorData.Value<byte>(2);
byte eyebrowColor = jHairAndColorData.Value<byte>(0);
byte beardColor = jHairAndColorData.Value<byte>(1);
byte eyeColor = jHairAndColorData.Value<byte>(2);
byte blushColor = jHairAndColorData.Value<byte>(3);
byte lipstickColor = jHairAndColorData.Value<byte>(4);
byte chestHairColor = jHairAndColorData.Value<byte>(5);
using (var saveCharacter = new DatabaseContext())
{
var character = new Database.Entities.Character
{
UserId = player.GetUser().Id,
Gender = gender,
Father = father,
Mother = mother,
Similarity = similarity,
SkinSimilarity = skinSimilarity,
NoseWidth = noseWidth,
NoseBottomHeight = noseBottomHeight,
NoseTipLength = noseTipLength,
NoseBridgeDepth = noseBridgeDepth,
NoseTipHeight = noseTipHeight,
NoseBroken = noseBroken,
BrowHeight = browHeight,
BrowDepth = browDepth,
CheekboneHeight = cheekboneHeight,
CheekboneWidth = cheekboneWidth,
CheekDepth = cheekDepth,
EyeSize = eyeSize,
LipThickness = lipThickness,
JawWidth = jawWidth,
JawShape = jawShape,
ChinHeight = chinHeight,
ChinDepth = chinDepth,
ChinWidth = chinWidth,
ChinIndent = chinIndent,
NeckWidth = neckWidth,
Blemishes = blemishes,
BlemishesOpacity = blemishesOpacity,
FacialHair = facialHair,
FacialHairOpacity = facialHairOpacity,
Eyebrows = eyebrows,
EyebrowsOpacity = eyebrowsOpacity,
Ageing = ageing,
AgeingOpacity = ageingOpacity,
Makeup = makeup,
MakeupOpacity = makeupOpacity,
Blush = blush,
BlushOpacity = blushOpacity,
Complexion = complexion,
ComplexionOpacity = complexionOpacity,
SunDamage = sunDamage,
SunDamageOpacity = sunDamageOpacity,
Lipstick = lipstick,
LipstickOpacity = lipstickOpacity,
Freckles = freckles,
FrecklesOpacity = frecklesOpacity,
ChestHair = chestHair,
ChestHairOpacity = chestHairOpacity,
EyebrowColor = eyebrowColor,
BeardColor = beardColor,
EyeColor = eyeColor,
BlushColor = blushColor,
LipstickColor = lipstickColor,
ChestHairColor = chestHairColor
};
}
ApplyCharacter(player);
}
} }
} }

View File

@@ -752,6 +752,12 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("CLIENT:InteractionMenu_Pay")] [RemoteEvent("CLIENT:InteractionMenu_Pay")]
public void InteractionMenu_Pay(Player player, string jsonNameOrId, string stringAmount) public void InteractionMenu_Pay(Player player, string jsonNameOrId, string stringAmount)
{ {
if (player.GetUser().PlayedMinutes < 180)
{
player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben");
return;
}
string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId); string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
int amount; int amount;
try try

View File

@@ -776,6 +776,8 @@ namespace ReallifeGamemode.Server.Managers
"vicechee", //mod "vicechee", //mod
"sheriffcoqm", //mod "sheriffcoqm", //mod
"polcoquette", //mod "polcoquette", //mod
"pdrafter", //mod
"pdrafter2", //mod
}; };
private static readonly Dictionary<int, ushort> _serverVehicles = new Dictionary<int, ushort>(); private static readonly Dictionary<int, ushort> _serverVehicles = new Dictionary<int, ushort>();