safesethealth bei vendingmachines

This commit is contained in:
Luke
2021-07-03 23:12:00 +02:00
parent 097e96c38b
commit 6cf2ee2f4b

View File

@@ -1,19 +1,20 @@
using GTANetworkAPI;
using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions;
public class vMachnesRemote : Script
{
//IMPORTANT: THIS EVENT IS REQUIRED!
[RemoteEvent("vendingMachine.Remote.SharedData")]
public void UpdatePlayerData(Player player, string key, object data)
{
player.SetSharedData(key, data);
}
//IMPORTANT: THIS EVENT IS REQUIRED!
[RemoteEvent("vendingMachine.Remote.SharedData")]
public void UpdatePlayerData(Player player, string key, object data)
{
player.SetSharedData(key, data);
}
//This event gets fired once the Animation finished playing. You can for example use it, to give a Player Health etc.
[RemoteEvent("vendingMachines.Remote.Finish")]
public void OnVendingMachineInteractionFinish(Player player)
{
var health = (player.Health + 25 < 100 ? player.Health + 25 : 100);
NAPI.Player.SetPlayerHealth(player, health);
}
}
//This event gets fired once the Animation finished playing. You can for example use it, to give a Player Health etc.
[RemoteEvent("vendingMachines.Remote.Finish")]
public void OnVendingMachineInteractionFinish(Player player)
{
var health = (player.Health + 25 < 100 ? player.Health + 25 : 100);
player.SafeSetHealth(health);
}
}