safesethealth bei vendingmachines
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@@ -1,19 +1,20 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Extensions;
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public class vMachnesRemote : Script
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{
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//IMPORTANT: THIS EVENT IS REQUIRED!
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[RemoteEvent("vendingMachine.Remote.SharedData")]
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public void UpdatePlayerData(Player player, string key, object data)
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{
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player.SetSharedData(key, data);
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}
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//IMPORTANT: THIS EVENT IS REQUIRED!
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[RemoteEvent("vendingMachine.Remote.SharedData")]
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public void UpdatePlayerData(Player player, string key, object data)
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{
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player.SetSharedData(key, data);
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}
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//This event gets fired once the Animation finished playing. You can for example use it, to give a Player Health etc.
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[RemoteEvent("vendingMachines.Remote.Finish")]
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public void OnVendingMachineInteractionFinish(Player player)
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{
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var health = (player.Health + 25 < 100 ? player.Health + 25 : 100);
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NAPI.Player.SetPlayerHealth(player, health);
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}
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//This event gets fired once the Animation finished playing. You can for example use it, to give a Player Health etc.
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[RemoteEvent("vendingMachines.Remote.Finish")]
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public void OnVendingMachineInteractionFinish(Player player)
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{
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var health = (player.Health + 25 < 100 ? player.Health + 25 : 100);
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player.SafeSetHealth(health);
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}
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}
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