Committing for merge
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@@ -80,10 +80,10 @@ namespace reallife_gamemode.Server.Events
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player,
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Victim = player.Name,
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Position = player.Position,
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CauseOfDeath = reason.ToString(),
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Caller = player,
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = 0
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@@ -71,7 +71,7 @@ namespace reallife_gamemode.Server.Events
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{
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//LSFD
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count, Medic.HealTasks.Count, Medic.FireTasks.Count);
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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}
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}
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