Committing for merge

This commit is contained in:
VegaZ
2019-01-08 14:43:54 +01:00
parent 5c84dc177d
commit 6d2ccceb53
5 changed files with 91 additions and 18 deletions

View File

@@ -1,4 +1,5 @@
let screenRes = mp.game.graphics.getScreenResolution(0, 0); let screenRes = mp.game.graphics.getScreenResolution(0, 0);
const player = mp.players.local;
const NativeUI = require("nativeui"); const NativeUI = require("nativeui");
const Menu = NativeUI.Menu; const Menu = NativeUI.Menu;
@@ -15,6 +16,9 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
mp.gui.chat.activate(false); mp.gui.chat.activate(false);
globalData.Interaction = true; globalData.Interaction = true;
var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2)); let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
@@ -23,24 +27,27 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
leaderMenu.SetRightBadge(BadgeStyle.Star); leaderMenu.SetRightBadge(BadgeStyle.Star);
factionInteractionMenu.AddItem(leaderMenu); factionInteractionMenu.AddItem(leaderMenu);
} }
let reviveTaskMenu;
let healTaskMenu;
let fireTaskMenu;
switch (userFactionId) { switch (userFactionId) {
case 2: case 2:
let reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge"); reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(reviveTaskCount.toString()) reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
factionInteractionMenu.AddItem(reviveTaskMenu); factionInteractionMenu.AddItem(reviveTaskMenu);
let healTaskMenu = new UIMenuItem("Healauftr\u00e4ge"); healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(healTaskCount.toString()) healTaskMenu.SetRightLabel(hP + healTaskCount)
factionInteractionMenu.AddItem(healTaskMenu); factionInteractionMenu.AddItem(healTaskMenu);
let fireTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge"); fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(fireTaskCount.toString()) fireTaskMenu.SetRightLabel(fP + fireTaskCount)
factionInteractionMenu.AddItem(fireTaskMenu); factionInteractionMenu.AddItem(fireTaskMenu);
break; break;
} }
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Spielerinteraktion"); let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
cancelItem.BackColor = new Color(213, 0, 0); cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53); cancelItem.HighlightedBackColor = new Color(229, 57, 53);
factionInteractionMenu.AddItem(cancelItem); factionInteractionMenu.AddItem(cancelItem);
@@ -48,10 +55,18 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
factionInteractionMenu.Visible = true; factionInteractionMenu.Visible = true;
factionInteractionMenu.ItemSelect.on((item) => { factionInteractionMenu.ItemSelect.on((item) => {
if (item.Text === "Schlie\u00dfen") { switch (item) {
case cancelItem:
factionInteractionMenu.Visible = false; factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true); mp.gui.chat.activate(true);
globalData.Interaction = false; globalData.Interaction = false;
break;
case reviveTaskMenu:
mp.events.callRemote("loadMedicTasks", 0)
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
} }
}); });
@@ -60,3 +75,44 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
globalData.Interaction = false; globalData.Interaction = false;
}); });
}); });
mp.events.add("showMedicTaskMenu", (type, taskList) => {
var tasks = JSON.parse(taskList);
mp.gui.chat.activate(false);
globalData.Interaction = true;
switch (type) {
case 0:
let reviveTaskMenu = new Menu("Revives", "", new Point(0, screenRes.y / 2));
for (task in tasks) {
let aTask = new UIMenuItem(task.Victim);
//aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.X, player.position.Y, player.position.Z, task.position.x, task.position.y, task.position.z, true).toString() + "m");
reviveTaskMenu.AddItem(aTask);
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
reviveTaskMenu.AddItem(cancelItem);
reviveTaskMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
reviveTaskMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
}
});
reviveTaskMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
});
break;
case 1:
break;
case 2:
break;
}
});

View File

@@ -80,10 +80,10 @@ namespace reallife_gamemode.Server.Events
//MEDIC AUFTRAG //MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask() MedicTask reviveTask = new MedicTask()
{ {
Victim = player, Victim = player.Name,
Position = player.Position, Position = player.Position,
CauseOfDeath = reason.ToString(), CauseOfDeath = reason.ToString(),
Caller = player, Caller = null,
Description = "Gestorben", Description = "Gestorben",
Time = DateTime.Now, Time = DateTime.Now,
Type = 0 Type = 0

View File

@@ -71,7 +71,7 @@ namespace reallife_gamemode.Server.Events
{ {
//LSFD //LSFD
case 2: case 2:
player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count, Medic.HealTasks.Count, Medic.FireTasks.Count); player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break; break;
} }
} }

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json;
/** /**
* @overview Life of German Reallife - Server Factions Medic Medic.cs * @overview Life of German Reallife - Server Factions Medic Medic.cs
@@ -49,5 +50,21 @@ namespace reallife_gamemode.Server.Factions.Medic
break; break;
} }
} }
[RemoteEvent("loadMedicTasks")]
public void LoadMedicTasks(Client player, int type)
{
switch (type)
{
case 0:
player.TriggerEvent("showMedicTaskMenu", 0, JsonConvert.SerializeObject(ReviveTasks.ToArray()));
break;
case 1:
player.TriggerEvent("showMedicTaskMenu", 1, JsonConvert.SerializeObject(HealTasks.ToArray()));
break;
case 2:
player.TriggerEvent("showMedicTaskMenu", 2, JsonConvert.SerializeObject(FireTasks.ToArray()));
break;
}
}
} }
} }

View File

@@ -14,12 +14,12 @@ namespace reallife_gamemode.Server.Factions.Medic
{ {
public class MedicTask public class MedicTask
{ {
public Client Victim { get; set; } public string Victim { get; set; }
public Vector3 Position { get; set; } public Vector3 Position { get; set; }
public byte Type { get; set; } public int Type { get; set; }
public string CauseOfDeath { get; set; } public string CauseOfDeath { get; set; }
public string Description { get; set; } public string Description { get; set; }
public Client Caller { get; set; } public string Caller { get; set; }
public DateTime Time { get; set; } public DateTime Time { get; set; }
} }
} }