Committing for merge
This commit is contained in:
@@ -1,4 +1,5 @@
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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const player = mp.players.local;
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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@@ -15,6 +16,9 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
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var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
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var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
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let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
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@@ -23,24 +27,27 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
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leaderMenu.SetRightBadge(BadgeStyle.Star);
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factionInteractionMenu.AddItem(leaderMenu);
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}
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let reviveTaskMenu;
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let healTaskMenu;
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let fireTaskMenu;
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switch (userFactionId) {
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case 2:
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let reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(reviveTaskCount.toString())
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reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
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factionInteractionMenu.AddItem(reviveTaskMenu);
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let healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(healTaskCount.toString())
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healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
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healTaskMenu.SetRightLabel(hP + healTaskCount)
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factionInteractionMenu.AddItem(healTaskMenu);
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let fireTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
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reviveTaskMenu.SetRightLabel(fireTaskCount.toString())
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fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
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fireTaskMenu.SetRightLabel(fP + fireTaskCount)
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factionInteractionMenu.AddItem(fireTaskMenu);
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break;
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}
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Spielerinteraktion");
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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factionInteractionMenu.AddItem(cancelItem);
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@@ -48,10 +55,18 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
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factionInteractionMenu.Visible = true;
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factionInteractionMenu.ItemSelect.on((item) => {
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if (item.Text === "Schlie\u00dfen") {
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switch (item) {
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case cancelItem:
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factionInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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break;
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case reviveTaskMenu:
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mp.events.callRemote("loadMedicTasks", 0)
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factionInteractionMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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break;
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}
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});
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@@ -60,3 +75,44 @@ mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFacti
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globalData.Interaction = false;
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});
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});
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mp.events.add("showMedicTaskMenu", (type, taskList) => {
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var tasks = JSON.parse(taskList);
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mp.gui.chat.activate(false);
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globalData.Interaction = true;
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switch (type) {
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case 0:
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let reviveTaskMenu = new Menu("Revives", "", new Point(0, screenRes.y / 2));
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for (task in tasks) {
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let aTask = new UIMenuItem(task.Victim);
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//aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.X, player.position.Y, player.position.Z, task.position.x, task.position.y, task.position.z, true).toString() + "m");
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reviveTaskMenu.AddItem(aTask);
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}
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let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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reviveTaskMenu.AddItem(cancelItem);
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reviveTaskMenu.ItemSelect.on((item) => {
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switch (item) {
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case cancelItem:
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reviveTaskMenu.Visible = false;
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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break;
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}
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});
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reviveTaskMenu.MenuClose.on(() => {
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mp.gui.chat.activate(true);
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globalData.Interaction = false;
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});
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break;
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case 1:
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break;
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case 2:
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break;
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}
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});
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@@ -80,10 +80,10 @@ namespace reallife_gamemode.Server.Events
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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Victim = player,
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Victim = player.Name,
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Position = player.Position,
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CauseOfDeath = reason.ToString(),
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Caller = player,
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Caller = null,
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Description = "Gestorben",
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Time = DateTime.Now,
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Type = 0
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@@ -71,7 +71,7 @@ namespace reallife_gamemode.Server.Events
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{
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//LSFD
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count, Medic.HealTasks.Count, Medic.FireTasks.Count);
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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}
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}
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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@@ -49,5 +50,21 @@ namespace reallife_gamemode.Server.Factions.Medic
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break;
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}
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}
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[RemoteEvent("loadMedicTasks")]
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public void LoadMedicTasks(Client player, int type)
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{
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switch (type)
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{
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case 0:
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player.TriggerEvent("showMedicTaskMenu", 0, JsonConvert.SerializeObject(ReviveTasks.ToArray()));
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break;
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case 1:
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player.TriggerEvent("showMedicTaskMenu", 1, JsonConvert.SerializeObject(HealTasks.ToArray()));
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break;
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case 2:
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player.TriggerEvent("showMedicTaskMenu", 2, JsonConvert.SerializeObject(FireTasks.ToArray()));
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break;
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}
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}
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}
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}
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@@ -14,12 +14,12 @@ namespace reallife_gamemode.Server.Factions.Medic
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{
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public class MedicTask
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{
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public Client Victim { get; set; }
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public string Victim { get; set; }
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public Vector3 Position { get; set; }
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public byte Type { get; set; }
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public int Type { get; set; }
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public string CauseOfDeath { get; set; }
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public string Description { get; set; }
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public Client Caller { get; set; }
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public string Caller { get; set; }
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public DateTime Time { get; set; }
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}
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}
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