Disable some interactions while player is in vehicle or dead.
Change keybind mapping from X to Z due to interference with game functions.
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@@ -116,7 +116,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:M")]
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public void KeyPressM(Player player)
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{
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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if (!player.IsLoggedIn()) return;
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using var dbContext = new DatabaseContext();
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User u = player.GetUser(dbContext);
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if (u == null) return;
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@@ -607,7 +607,6 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("inventoryShow");
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InventoryManager.SetBackpackItems(player);
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}
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[RemoteEvent("keyPress:J")]
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@@ -867,7 +866,7 @@ namespace ReallifeGamemode.Server.Events
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VehicleStreaming.SetEngineState(v, !state);
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}
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[RemoteEvent("keyPress:X")]
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[RemoteEvent("keyPress:Z")]
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public void KeyPressX(Player player)
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{
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if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;
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