Feature/character creator
This commit is contained in:
@@ -5,6 +5,7 @@ using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Entities;
|
||||
using reallife_gamemode.Server.Managers;
|
||||
using reallife_gamemode.Server.Util;
|
||||
|
||||
/**
|
||||
@@ -19,7 +20,7 @@ namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
[RemoteEvent("OnPlayerLogin")]
|
||||
public void OnPlayerLogin(Client player, string password)
|
||||
{
|
||||
{
|
||||
using (var loginUser = new Model.DatabaseContext())
|
||||
{
|
||||
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
|
||||
@@ -39,16 +40,17 @@ namespace reallife_gamemode.Server.Events
|
||||
if (user.Password != NAPI.Util.GetHashSha256(password))
|
||||
{
|
||||
player.TriggerEvent("loginFail", "Passwort inkorrekt!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.TriggerEvent("loginSuccess");
|
||||
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
|
||||
|
||||
player.TriggerEvent("loginSuccess");
|
||||
player.SetData("isLoggedIn", true);
|
||||
player.SetData("spec", true);
|
||||
player.SetData("duty", false);
|
||||
|
||||
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
|
||||
userBankAccount.Balance = userBankAccount.Balance;
|
||||
|
||||
if (user.Dead == true)
|
||||
{
|
||||
if (user.IsAdmin(AdminLevel.ADMIN) == true)
|
||||
@@ -65,12 +67,7 @@ namespace reallife_gamemode.Server.Events
|
||||
else
|
||||
{
|
||||
player.SetData("isDead", false);
|
||||
}
|
||||
|
||||
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
|
||||
userBankAccount.Balance = userBankAccount.Balance;
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
|
||||
}
|
||||
if (user.Dead == true)
|
||||
{
|
||||
//player.TriggerEvent("startDeathTimer");
|
||||
@@ -82,6 +79,21 @@ namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
player.SetData("isDead", false);
|
||||
}
|
||||
if (user.CharacterId == null)
|
||||
{
|
||||
var currentPlayerCreatorDimension = (uint) NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
currentPlayerCreatorDimension++;
|
||||
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
|
||||
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
player.Position = new Vector3(402.8664, -996.4108, -99.00027);
|
||||
player.TriggerEvent("toggleCreator");
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterCreator.ApplyCharacter(player);
|
||||
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using reallife_gamemode.Model;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Register (Register.cs)
|
||||
@@ -41,11 +43,17 @@ namespace reallife_gamemode.Server.Events
|
||||
dbContext.UserBankAccounts.Add(userBankAccount);
|
||||
dbContext.SaveChanges();
|
||||
|
||||
player.TriggerEvent("registerSuccess");
|
||||
NAPI.Player.SpawnPlayer(player, Main.DEFAULT_SPAWN_POSITION, Main.DEFAULT_SPAWN_HEADING);
|
||||
player.TriggerEvent("registerSuccess");
|
||||
player.SetData("isLoggedIn", true);
|
||||
player.TriggerEvent("draw", player.Name, player.Handle.Value);
|
||||
player.SetData("isDead", false);
|
||||
|
||||
var currentPlayerCreatorDimension = (uint) NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
currentPlayerCreatorDimension++;
|
||||
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
|
||||
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||
player.TriggerEvent("toggleCreator");
|
||||
}
|
||||
|
||||
else if (player.SocialClubName == checkedUser.SocialClubName)
|
||||
{
|
||||
player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
|
||||
|
||||
Reference in New Issue
Block a user