Add UserBankAccount
This commit is contained in:
@@ -38,6 +38,7 @@ namespace reallife_gamemode.Model
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; }
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public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; }
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public DbSet<Server.Entities.UserBankAccount> BankAccounts { get; set; }
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public DbSet<Server.Saves.SavedBlip> Blips { get; set; }
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public DbSet<Server.Saves.SavedBlip> Blips { get; set; }
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public DbSet<Server.Saves.SavedMarker> Markers { get; set; }
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public DbSet<Server.Saves.SavedMarker> Markers { get; set; }
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@@ -303,7 +303,7 @@ namespace reallife_gamemode.Server.Commands
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{
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{
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var dataSet = new Entities.UserVehicle
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var dataSet = new Entities.UserVehicle
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{
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{
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UserId = ClientExtension.GetUser(player).Id,
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UserId = player.GetUser().Id,
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Model = (VehicleHash) playerVehicle.Model,
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Model = (VehicleHash) playerVehicle.Model,
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PositionX = playerVehicle.Position.X,
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PositionX = playerVehicle.Position.X,
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PositionY = playerVehicle.Position.Y,
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PositionY = playerVehicle.Position.Y,
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@@ -350,6 +350,7 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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}
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}
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}
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}
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/*
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/*
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[Command("restart")]
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[Command("restart")]
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public void CmdAdminRestart(Client player)
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public void CmdAdminRestart(Client player)
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32
Server/Entities/UserBankAccount.cs
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32
Server/Entities/UserBankAccount.cs
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@@ -0,0 +1,32 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Entities
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{
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public class UserBankAccount
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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[StringLength(12)]
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public string bic { get; set; }
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[StringLength(32)]
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public string Iban { get; set; }
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public float Money { get; set; }
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public bool Active { get; set; }
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}
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}
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@@ -8,7 +8,7 @@ using System.Text;
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/**
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/**
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* @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs)
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* @overview Life of German Reallife - Entities UserVehicle (UserVehicle.cs)
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* @author VegaZ, hydrant
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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* @copyright (c) 2008 - 2018 Life of German
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*/
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*/
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@@ -21,6 +21,8 @@ namespace reallife_gamemode.Server.Entities
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public int Id { get; set; }
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public int Id { get; set; }
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[ForeignKey("User")]
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[ForeignKey("User")]
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public int UserId { get; set; }
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public int UserId { get; set; }
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public User User { get; set; }
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public VehicleHash Model { get; set; }
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public VehicleHash Model { get; set; }
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public float PositionX { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionY { get; set; }
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