Added server build mode for webpack
This commit is contained in:
@@ -1,18 +1,22 @@
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stages:
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- build
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cache:
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key: ${CI_COMMIT_REF_SLUG}
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paths:
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- ReallifeGamemode.Client/node_modules/
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before_script:
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- "dotnet restore"
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- "git lfs install"
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- "git lfs pull"
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variables:
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GIT_STRATEGY: clone
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build:
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stage: build
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only:
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- develop@log-gtav/reallife-gamemode
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script:
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- "../gm_database_password.sh"
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- "dotnet build -c ServerBuild"
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- "dotnet build -c ServerBuild"
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- "cd ReallifeGamemode.Client/"
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- "yarn install"
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- "yarn run build:server"
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@@ -17,6 +17,7 @@
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"webpack-cli": "^3.2.3"
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},
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"scripts": {
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"run": "webpack --watch"
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"watch": "webpack --watch --config webpack.config.development.js",
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"build:server": "webpack --config webpack.config.build.js"
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}
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}
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30
ReallifeGamemode.Client/webpack.config.build.js
Normal file
30
ReallifeGamemode.Client/webpack.config.build.js
Normal file
@@ -0,0 +1,30 @@
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const path = require('path');
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module.exports = {
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mode: 'production',
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entry: './index.ts',
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output: {
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path: path.resolve(__dirname),
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filename: 'index.js'
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},
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module: {
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rules: [
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{
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test: /\.js$/,
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use: { loader: 'babel-loader' }
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},
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{
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test: /\.ts$/,
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use: {
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loader: 'ts-loader',
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options: {
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allowTsInNodeModules: true
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}
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}
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}
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]
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},
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resolve: {
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extensions: ['.ts', '.js', '.json']
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}
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};
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@@ -2,7 +2,7 @@
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const CopyPlugin = require('copy-webpack-plugin');
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module.exports = {
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mode: 'production',
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mode: 'development',
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entry: './index.ts',
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output: {
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path: path.resolve(__dirname, '..', '..', 'client_packages'),
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