Merge branch 'develop' into 'feature/atm-system'
# Conflicts: # ReallifeGamemode.Server/Migrations/DatabaseContextModelSnapshot.cs
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@@ -10,6 +10,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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public class SaveManager : Script
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{
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[RemoteEvent("OnSaveBlipData")]
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public static void OnSaveBlipData(Client player, string blipSprite, string blipName, string blipScale, string blipColor,
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string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)
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@@ -148,16 +149,6 @@ namespace ReallifeGamemode.Server.Managers
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// Alle Fahrzeuge
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using (var saveAll = new DatabaseContext())
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{
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foreach(ServerVehicle veh in saveAll.ServerVehicles)
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{
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Vehicle v = VehicleManager.GetVehicleFromServerVehicle(veh);
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veh.PositionX = v.Position.X;
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veh.PositionY = v.Position.Y;
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veh.PositionZ = v.Position.Z;
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veh.Heading = v.Heading;
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}
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//Alle Spieler
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foreach (Client player in NAPI.Pools.GetAllPlayers())
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{
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@@ -168,6 +159,16 @@ namespace ReallifeGamemode.Server.Managers
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user.PositionZ = pos.Z;
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}
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foreach (ServerVehicle veh in saveAll.ServerVehicles)
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{
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Vehicle v = VehicleManager.GetVehicleFromServerVehicle(veh);
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veh.PositionX = v.Position.X;
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veh.PositionY = v.Position.Y;
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veh.PositionZ = v.Position.Z;
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veh.Heading = v.Heading;
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}
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saveAll.SaveChanges();
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}
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}
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