Fixed js errors / warnings
This commit is contained in:
@@ -49,7 +49,7 @@ mp.events.add("respawnDeathPlayer", () => {
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});
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});
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mp.events.add("updateDutyMedics", (count) => {
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mp.events.add("updateDutyMedics", (count) => {
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if (count == true)
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if (count === true)
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{
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{
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dutyMedics++;
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dutyMedics++;
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}
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}
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@@ -70,11 +70,11 @@ mp.events.add("render", () => {
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if (dutyMedics > 0) {
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if (dutyMedics > 0) {
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medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
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medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
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} else {
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} else {
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medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst."
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medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst.";
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}
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}
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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var alpha = fade + (Math.floor((currentDate.getTime() / 1000) - (deathDate.getTime() / 1000)));
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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if (deathSeconds >= 0) {
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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@@ -83,14 +83,14 @@ mp.events.add("render", () => {
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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scale: [0.8, 0.8],
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scale: [0.8, 0.8],
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outline: true
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outline: true
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})
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});
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mp.game.graphics.drawText(medicString, [0.5, 0.975],
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mp.game.graphics.drawText(medicString, [0.5, 0.975],
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{
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{
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font: 4,
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font: 4,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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scale: [0.4, 0.4],
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outline: true
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outline: true
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})
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});
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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} else {
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} else {
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