Fixed js errors / warnings

This commit is contained in:
hydrant
2018-10-29 22:29:12 +01:00
parent 4b37067497
commit 705b4d38da

View File

@@ -49,7 +49,7 @@ mp.events.add("respawnDeathPlayer", () => {
});
mp.events.add("updateDutyMedics", (count) => {
if (count == true)
if (count === true)
{
dutyMedics++;
}
@@ -70,11 +70,11 @@ mp.events.add("render", () => {
if (dutyMedics > 0) {
medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
} else {
medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst."
medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst.";
}
deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
var alpha = fade + (Math.floor((currentDate.getTime() / 1000) - (deathDate.getTime() / 1000)));
var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
if (deathSeconds >= 0) {
mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
@@ -83,14 +83,14 @@ mp.events.add("render", () => {
color: [255, 255, 255, 255],
scale: [0.8, 0.8],
outline: true
})
});
mp.game.graphics.drawText(medicString, [0.5, 0.975],
{
font: 4,
color: [255, 255, 255, 255],
scale: [0.4, 0.4],
outline: true
})
});
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
} else {