Begin faction system
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@@ -35,5 +35,6 @@ namespace reallife_gamemode.Model
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}
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}
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.Faction> Factions { get; set; }
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}
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}
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}
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}
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19
Server/Entities/Faction.cs
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19
Server/Entities/Faction.cs
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@@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class Faction
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(32)]
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public string Name { get; set; }
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public int BankAccount { get; set; }
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public bool StateOwned { get; set; }
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}
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}
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@@ -31,6 +31,7 @@ namespace reallife_gamemode.Server.Entities
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[StringLength(64)]
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[StringLength(64)]
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public string Email { get; set; }
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public string Email { get; set; }
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public AdminLevel AdminLevel { get; set; }
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public AdminLevel AdminLevel { get; set; }
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public Faction Faction { get; set; }
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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}
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}
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