Change some things on job wages users don't need to know
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@@ -24,8 +24,8 @@ namespace ReallifeGamemode.Server.Job
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public const string INTERMEDIATE = "Fortgeschrittener";
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public const string INTERMEDIATE = "Fortgeschrittener";
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public const string PROFESSIONAL = "Profi";
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public const string PROFESSIONAL = "Profi";
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public const int WAGE_BEGINNER = 300;
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public const int WAGE_BEGINNER = 350;
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public const int WAGE_INTERMEDIATE = 900;
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public const int WAGE_INTERMEDIATE = 950;
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public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800;
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public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800;
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public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2;
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public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Job
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public override bool NeedVehicleToStart => false;
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public override bool NeedVehicleToStart => false;
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private const int MAX_BAG = 40;
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private const int MAX_BAG = 40;
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private const int WAGE = 80;
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private const int WAGE = 50;
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private const int BONUS = 10;
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private const int BONUS = 10;
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public RefuseCollectorJob()
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public RefuseCollectorJob()
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@@ -273,8 +273,8 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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if (target != null)
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if (target != null)
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{
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{
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user1.Wage += WAGE / 2;
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user1.Wage += (int)(WAGE * 0.7);
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user2.Wage += WAGE / 2;
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user2.Wage += (int)(WAGE * 0.7);
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}
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}
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else
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else
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{
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{
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@@ -308,8 +308,8 @@ namespace ReallifeGamemode.Server.Job
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if (target != null)
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if (target != null)
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{
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{
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user1.Wage += (int)(bonus / 2);
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user1.Wage += bonus;
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user2.Wage += (int)(bonus / 2);
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user2.Wage += bonus;
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}
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}
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else
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else
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{
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{
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