Squashed commit of the following:
commit b720ffd4ac4866d603fb32aa9de8d0c19d94f51d Author: Luke <luke@life-of-german.org> Date: Mon Jul 5 09:56:17 2021 +0200 label wird bei shopvehicles aktualisiert commit 0fd3c80ecdfa5476f858b8d4a73f2b0b81d12002 Author: Luke <luke@life-of-german.org> Date: Sun Jul 4 23:27:29 2021 +0200 add svbp label update funktioniert bloß nicht ^^^
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@@ -27,7 +27,6 @@ export default function carDealer(globalData: IGlobalData) {
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mp.events.addDataHandler("shopVehicleTextLabel", (entity: EntityMp, labelId: number) => {
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var label = mp.labels.atRemoteId(labelId);
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var veh = entity as VehicleMp;
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setShopVehicleTextLabel(entity as VehicleMp, label);
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});
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@@ -42,6 +41,15 @@ export default function carDealer(globalData: IGlobalData) {
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entity.freezePosition(true);
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}
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mp.events.add('ShopVehicle_UpdatePrice', (entity: EntityMp, price: number) => {
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var labelId = entity.getVariable("shopVehicleTextLabel");
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if (labelId === undefined) return;
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var label: TextLabelMp = mp.labels.atRemoteId(labelId);
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var vehicle: VehicleMp = entity as VehicleMp;
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var vehicleDisplayName: string = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(vehicle.model));
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label.text = vehicleDisplayName + "\n~g~$" + moneyFormat(price);
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});
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mp.events.add('ShopVehicle_OpenMenu', (businessName, price, availableOptions: string[]) => {
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var veh = mp.players.local.vehicle;
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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@@ -3943,20 +3942,25 @@ namespace ReallifeGamemode.Server.Commands
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{
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oldPrice = shopVehicle.Price;
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shopVehicle.Price = price;
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Vehicle vehicleFromServerVehicle = VehicleManager.GetVehicleFromServerVehicle(shopVehicle);
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NAPI.Player.GetPlayersInRadiusOfPosition(500, shopVehicle.Position)
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.ForEach(playerInRange => {
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playerInRange.TriggerEvent("ShopVehicle_UpdatePrice", vehicleFromServerVehicle, price);
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});
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}
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else
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{
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ChatService.ErrorMessage(player, "Dieses Fahrzeug ist weder ein User- noch ein Fraktionsfahrzeug");
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ChatService.ErrorMessage(player, $"Der Preis dieses Fahrzeugs kann nicht angepasst werden (Typ: {serverVehicle.GetType()})");
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return;
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}
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logger.LogInformation("{0} set the buyprice of vehicle {1} to {2}", user.Name, serverVehicle.Id, price);
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dbContext.SaveChanges();
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string oldPriceStr = oldPrice == null ? "nicht gesetzt" : oldPrice.ToMoneyString();
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logger.LogInformation("{0} set the buyprice of vehicle {1} to {2}", user.Name, serverVehicle.Id, price);
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ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Der Kaufpreis des Fahrzeugs ~y~{serverVehicle.Id}~s~ wurde auf ~g~{price.ToMoneyString()} gesetzt. Alter Preis: {oldPriceStr}");
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string oldPriceStr = oldPrice == null ? "nicht gesetzt" : oldPrice.ToMoneyString();
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ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Der Kaufpreis des Fahrzeugs ~b~#{serverVehicle.Id} ~s~wurde auf ~b~{price.ToMoneyString()} ~s~gesetzt (Bisher: {oldPriceStr}).");
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}
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[Command("setclothes", "~m~Benutzung: ~s~/setclothes [Spieler] [Component ID] [Drawable] (Textur)")]
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