Add Faction Ranks
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@@ -1,4 +1,5 @@
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using System;
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using Microsoft.EntityFrameworkCore;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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30
Server/Entities/FactionRank.cs
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30
Server/Entities/FactionRank.cs
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@@ -0,0 +1,30 @@
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using reallife_gamemode.Model;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class FactionRank
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{
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[Key]
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public int Id { get; set; }
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public string RankName { get; set; }
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public int Order { get; set; }
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public Faction GetFaction()
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{
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using (var context = new DatabaseContext())
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{
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return context.Factions.FirstOrDefault(f => f.Id == FactionId);
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}
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}
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}
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}
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@@ -36,21 +36,26 @@ namespace reallife_gamemode.Server.Entities
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public int? FactionId { get; set; }
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public Faction Faction { get; set; }
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public int? FactionRankId { get; set; }
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public FactionRank FactionRank { get;set; }
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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public Faction GetFaction(DatabaseContext context = null)
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public Faction GetFaction()
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{
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if(context == null)
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{
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using(context = new DatabaseContext())
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{
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return context.Factions.FirstOrDefault(f => f.Id == FactionId);
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}
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}
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else
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using(var context = new DatabaseContext())
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{
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return context.Factions.FirstOrDefault(f => f.Id == FactionId);
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}
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}
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public FactionRank GetFactionRank()
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{
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using (var context = new DatabaseContext())
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{
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return context.FactionRanks.FirstOrDefault(fR => fR.Id == FactionRankId);
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}
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}
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public bool IsAdmin(AdminLevel level) => AdminLevel >= level;
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}
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}
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