haus-konto geld abheben (30% steuern)
alten hausmanager entfernt
interiormanager in core verschoben
This commit is contained in:
hydrant
2020-03-30 22:25:09 +02:00
parent 4159043348
commit 73bd04b84f
21 changed files with 1930 additions and 753 deletions

View File

@@ -987,7 +987,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("clothes", "~m~Benutzung: ~s~/clothes [Spieler] [Component ID] [Drawable] (Textur)")]
public void CmdAdminClothes(Player player, string name, int? component = null, int? drawable = null, int texture = 0)
public void CmdAdminClothes(Player player, string name, int? component = null, int? drawable = null, int texture = 0)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
{
@@ -2680,105 +2680,17 @@ namespace ReallifeGamemode.Server.Commands
BankManager.SetMoney(player, business, amount, "Admin");
}
[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnter / SetExit] [Name / ID]")]
public void CmdAdminInterior(Player player, string option1, string option2)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
//[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnter / SetExit] [Name / ID]")]
//public void CmdAdminInterior(Player player, string option1, string option2)
//{
// if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
// {
// ChatService.NotAuthorized(player);
// return;
// }
option1 = option1.ToString();
if (option1 != "add" && option1 != "remove" && option1 != "setenter" && option1 != "setexit")
{
ChatService.SendMessage(player, "~m~Benutzung: ~s~/interior [Add / Remove / SetEnter / SetExit] [Name / ID]");
return;
}
switch (option1)
{
case "add":
using (var dbContext = new DatabaseContext())
{
Interior interiorAdd = new Interior
{
Name = option2
};
dbContext.Interiors.Add(interiorAdd);
dbContext.SaveChanges();
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Das Interior ~y~" + option2 + "~s~ wurde erstellt. ~m~ID: " + interiorAdd.Id);
}
break;
case "remove":
using (var dbContext = new DatabaseContext())
{
if (!int.TryParse(option2, out int intId))
{
ChatService.ErrorMessage(player, "Es muss eine Nummer angegeben werden");
return;
}
Interior interiorRemove = InteriorManager.GetInteriorById(intId, dbContext);
if (interiorRemove == null)
{
ChatService.ErrorMessage(player, "Dieses Interior existiert nicht");
return;
}
InteriorManager.DeleteInterior(interiorRemove);
dbContext.Interiors.Remove(interiorRemove);
dbContext.SaveChanges();
}
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Das Interior wurde gelöscht.");
break;
case "setenter":
using (var dbContext = new DatabaseContext())
{
if (!int.TryParse(option2, out int intIdEnter))
{
ChatService.ErrorMessage(player, "Es muss eine Nummer angegeben werden");
return;
}
Interior interior = InteriorManager.GetInteriorById(intIdEnter, dbContext);
if (interior == null)
{
ChatService.ErrorMessage(player, "Dieses Interior existiert nicht");
return;
}
interior.EnterPosition = player.Position;
dbContext.SaveChanges();
InteriorManager.DeleteInterior(interior);
InteriorManager.LoadInterior(interior);
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + interior.Name + "~s~ wurde gesetzt.");
InteriorManager.LoadInteriors();
}
break;
case "setexit":
using (var dbContext = new DatabaseContext())
{
if (!int.TryParse(option2, out int intIdExit))
{
ChatService.ErrorMessage(player, "Es muss eine Nummer angegeben werden");
return;
}
Interior interior = InteriorManager.GetInteriorById(intIdExit, dbContext);
if (interior == null)
{
ChatService.ErrorMessage(player, "Dieses Interior existiert nicht");
return;
}
interior.ExitPosition = player.Position;
dbContext.SaveChanges();
InteriorManager.DeleteInterior(interior);
InteriorManager.LoadInterior(interior);
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + interior.Name + "~s~ wurde gesetzt.");
InteriorManager.LoadInteriors();
}
break;
}
}
//}
[Command("reloaddoors", "~m~Benutzung: ~s~/reloaddoors")]
public void CmdAdminReloaddoors(Player player)

View File

@@ -44,6 +44,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
player.SetSharedData("isLoggedIn", true);
player.SetData("isDead", false);
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");

View File

@@ -97,8 +97,20 @@ namespace ReallifeGamemode.Server.Finance
{
using (var dbContext = new DatabaseContext())
{
client.GetUser(dbContext).BankAccount.Balance += paycheck.Amount;
client.GetUser(dbContext).Wage = 0;
User u = client.GetUser(dbContext);
u.BankAccount.Balance += paycheck.Amount;
u.Wage = 0;
var rentals = dbContext.HouseRentals
.Include(hR => hR.House)
.ThenInclude(h => h.BankAccount)
.Where(hR => hR.UserId == u.Id);
foreach (var rental in rentals)
{
rental.House.BankAccount.Balance += (int)(rental.House.RentalFee * 0.7);
}
dbContext.SaveChanges();
}
if (paycheck.Amount > 0)

View File

@@ -90,7 +90,7 @@ namespace ReallifeGamemode.Server
FactionHelper.CheckFactionBankAccounts();
BusinessManager.LoadBusinesses();
InteriorManager.LoadInteriors();
//InteriorManager.LoadInteriors();
DoorManager.LoadDoors();
ATMManager.InitATMs();
CityHallManager.LoadCityHall();

View File

@@ -1,443 +0,0 @@
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
//public class HouseManager : Script
//{
// private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseBlips = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, List<Player>> playerInColShape = new Dictionary<int, List<Player>>();
// public static async void LoadHouses()
// {
// }
// public static async void ReloadAllHouses()
// {
// using (var dbContext = new DatabaseContext())
// {
// foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
// {
// RemoveHouse(house);
// LoadHouse(house, false);
// }
// }
// }
// public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
// {
// if (dbContext == null)
// {
// using (dbContext = new DatabaseContext())
// {
// return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
// }
// }
// else
// {
// return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
// }
// }
// public void AddHouse(string type, int price, Vector3 position)
// {
// using (var dbContext = new DatabaseContext())
// {
// var house = new House()
// {
// Price = price,
// Type = type,
// X = position.X,
// Y = position.Y,
// Z = position.Z
// };
// dbContext.Houses.Add(house);
// dbContext.SaveChanges();
// LoadHouse(house);
// }
// }
// public static House GetHouseById(int id, DatabaseContext dbContext = null)
// {
// if (dbContext == null)
// {
// using (dbContext = new DatabaseContext())
// {
// return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
// }
// }
// else
// {
// return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
// }
// }
// public static void LoadHouse(House house, bool loadUser = true)
// {
// if (loadUser) house = house.Refresh();
// playerInColShape[house.Id] = new List<Player>();
// houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)).Handle;
// string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
// if (house.OwnerId != null)
// {
// text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
// if (house.RentalFee != 0)
// {
// text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
// }
// }
// else
// {
// //houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
// }
// houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
// if (house.Price != 0)
// {
// houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
// houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
// houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
// }
// }
// private static void HouseManager_OnEntityExitColShape(ColShape colShape, Player client)
// {
// if (!client.IsLoggedIn() || client.IsInVehicle) return;
// if (!houseColShapes.ContainsValue(colShape.Handle))
// {
// return;
// }
// int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
// playerInColShape[houseId].Remove(client);
// client.TriggerEvent("SERVER:CloseHouseMenu");
// }
// private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Player client)
// {
// if (!client.IsLoggedIn() || client.IsInVehicle) return;
// if (!houseColShapes.ContainsValue(colShape.Handle))
// {
// return;
// }
// int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
// playerInColShape[houseId].Add(client);
// House house = GetHouseById(houseId);
// User user = client.GetUser();
// client.TriggerEvent("SERVER:ShowHouseMenu");
// SendPlayerHouseData(client, house);
// }
// private static void SendPlayerHouseData(Player player, House house)
// {
// User user = player.GetUser();
// var userHouseStatus = -1;
// using (var dbContext = new DatabaseContext())
// {
// if (house.OwnerId == null) userHouseStatus = 0;
// else if (house.OwnerId == user?.Id) userHouseStatus = 1;
// else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
// var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
// var newHouse = new
// {
// OwnerName = house.Owner?.Name,
// house.RentalFee,
// house.Price,
// house.Type,
// Rentals = rentals
// };
// player.TriggerEvent("SERVER:SetHouseData", JsonConvert.SerializeObject(newHouse), userHouseStatus);
// }
// }
// public static void RemoveHouse(House house)
// {
// if (houseMarkers.ContainsKey(house.Id))
// {
// houseMarkers[house.Id].Entity<Marker>().Delete();
// houseMarkers.Remove(house.Id);
// }
// if (houseLabels.ContainsKey(house.Id))
// {
// houseLabels[house.Id].Entity<TextLabel>().Delete();
// houseLabels.Remove(house.Id);
// }
// if (houseColShapes.ContainsKey(house.Id))
// {
// houseColShapes[house.Id].Entity<ColShape>().Delete();
// houseColShapes.Remove(house.Id);
// }
// if (houseBlips.ContainsKey(house.Id))
// {
// houseBlips[house.Id].Entity<Blip>().Delete();
// houseBlips.Remove(house.Id);
// }
// foreach (Player client in playerInColShape[house.Id])
// {
// client.TriggerEvent("SERVER:CloseHouseMenu");
// }
// }
// [RemoteEvent("CLIENT:House_BuyHouse")]
// public void HouseManagerBuyHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId != null)
// {
// ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
// return;
// }
// House house = GetNearHouse(player.Position, dbContext);
// var userBank = user.BankAccount;
// if (userBank.Balance < house.Price)
// {
// ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
// return;
// }
// house.Owner = user;
// user.House = house;
// userBank.Balance -= house.Price;
// dbContext.SaveChanges();
// RemoveHouse(house);
// LoadHouse(house);
// }
// }
// [RemoteEvent("CLIENT:House_SetRentalFee")]
// public void HouseManagerSetRentalFeeEvent(Player player, int rentalFee)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
// {
// DateTime newPossibility = house.LastRentSetTime.AddDays(7);
// string dateStr = newPossibility.ToLongDateString();
// string timeStr = newPossibility.ToShortTimeString();
// player.SendNotification(
// $"~r~Die Miete wurde in den letzten 7 Tagen schon verändert. Die nächste Änderung kann am {dateStr} um {timeStr} Uhr geändert werden.");
// return;
// }
// if (rentalFee < 0)
// {
// player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
// return;
// }
// if (rentalFee > 5000)
// {
// player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
// return;
// }
// house.LastRentSetTime = DateTime.Now;
// house.RentalFee = rentalFee;
// dbContext.SaveChanges();
// player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
// RemoveHouse(house);
// LoadHouse(house);
// }
// }
// [RemoteEvent("CLIENT:House_CancelUserRental")]
// public void HouseManagerCancelUserRentalEvent(Player player, string userName)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
// if (target == null)
// {
// player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
// if (rental == null)
// {
// player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
// return;
// }
// dbContext.HouseRentals.Remove(rental);
// dbContext.SaveChanges();
// target.Player?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
// player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_RentInHouse")]
// public void HouseManagerRentInHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// House house = GetNearHouse(player.Position, dbContext);
// if (house == null)
// {
// ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
// return;
// }
// if (house.RentalFee == 0)
// {
// player.SendChatMessage("~r~Dieses Haus hat keinen Platz für Mieter!");
// return;
// }
// HouseRental newRental = new HouseRental
// {
// HouseId = house.Id,
// UserId = user.Id
// };
// dbContext.HouseRentals.Add(newRental);
// dbContext.SaveChanges();
// player.SendNotification("~g~Du hast dich in das Haus eingemietet");
// house.User?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_CancelOwnRental")]
// public void HouseManagerCancelOwnRentalEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// House house = GetNearHouse(player.Position, dbContext);
// if (house == null)
// {
// ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
// return;
// }
// HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
// if (rental == null)
// {
// player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
// return;
// }
// dbContext.HouseRentals.Remove(rental);
// dbContext.SaveChanges();
// player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
// house.User?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
// RemoveHouse(house);
// LoadHouse(house);
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_SellHouse")]
// public void HouseManagerSellHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// house.OwnerId = null;
// user.HouseId = null;
// var backMoney = (int)(house.Price * 0.4);
// ChatService.SendMessage(player, "Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
// user.BankAccount.Balance += backMoney;
// dbContext.SaveChanges();
// player.SendChatMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
// RemoveHouse(house);
// LoadHouse(house);
// SendPlayerHouseData(player, house);
// }
// }
//}
}

View File

@@ -1,145 +0,0 @@
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using System.Collections.Generic;
using System.Linq;
namespace ReallifeGamemode.Server.Managers
{
public class InteriorManager : Script
{
public static Dictionary<int, NetHandle> _interiorEnterTextLabels = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorExitTextLabels = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorEnterMarkers = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorExitMarkers = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorEnterColShapes = new Dictionary<int, NetHandle>();
public static Dictionary<int, NetHandle> _interiorExitColShapes = new Dictionary<int, NetHandle>();
public static Interior GetInteriorByName(string name, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Interiors.Where(i => i.Name.ToLower() == name.ToLower()).FirstOrDefault();
}
}
else
{
return dbContext.Interiors.Where(i => i.Name.ToLower() == name.ToLower()).FirstOrDefault();
}
}
public static Interior GetInteriorById(int id, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Interiors.Where(i => i.Id == id).FirstOrDefault();
}
}
else
{
return dbContext.Interiors.Where(i => i.Id == id).FirstOrDefault();
}
}
public static void LoadInteriors()
{
using (var dbContext = new DatabaseContext())
{
foreach (Interior interior in dbContext.Interiors)
{
LoadInterior(interior);
}
}
}
public static void LoadInterior(Interior interior)
{
if (interior.EnterPosition != null)
{
_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
}
if (interior.ExitPosition != null)
{
_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.5f);
}
}
public static void DeleteInterior(Interior interior)
{
TextLabel enT = GetInteriorEnterTextLabel(interior);
TextLabel exT = GetInteriorExitTextLabel(interior);
Marker enM = GetInteriorEnterMarker(interior);
Marker exM = GetInteriorExitMarkers(interior);
ColShape enC = GetInteriorEnterColShape(interior);
ColShape exC = GetInteriorExitColShape(interior);
if (enT != null) enT.Delete();
if (exT != null) exT.Delete();
if (enM != null) enM.Delete();
if (exM != null) exM.Delete();
if (enC != null) enC.Delete();
if (exC != null) exC.Delete();
_interiorEnterTextLabels.Remove(interior.Id);
_interiorExitTextLabels.Remove(interior.Id);
_interiorEnterMarkers.Remove(interior.Id);
_interiorExitMarkers.Remove(interior.Id);
_interiorEnterColShapes.Remove(interior.Id);
_interiorExitColShapes.Remove(interior.Id);
}
public static TextLabel GetInteriorEnterTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorEnterTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static TextLabel GetInteriorExitTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorExitTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static Marker GetInteriorEnterMarker(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorEnterMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static Marker GetInteriorExitMarkers(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorExitMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static ColShape GetInteriorEnterColShape(Interior interior) => NAPI.Pools.GetAllColShapes().Find(t => t.Handle.Value == _interiorEnterColShapes.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static ColShape GetInteriorExitColShape(Interior interior) => NAPI.Pools.GetAllColShapes().Find(t => t.Handle.Value == _interiorExitColShapes.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
public static int GetInteriorIdFromEnterColShape(NetHandle handle) => _interiorEnterColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
public static int GetInteriorIdFromExitColShape(NetHandle handle) => _interiorExitColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
[ServerEvent(Event.PlayerEnterColshape)]
public void InteriorManagerPlayerEnterColshapeEvent(ColShape colShape, Player player)
{
int enterId = GetInteriorIdFromEnterColShape(colShape);
int exitId = GetInteriorIdFromExitColShape(colShape);
if (enterId != 0)
{
Interior interior = GetInteriorById(enterId);
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 0);
}
else if (exitId != 0)
{
Interior interior = GetInteriorById(exitId);
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 1);
}
}
[ServerEvent(Event.PlayerExitColshape)]
public void InteriorManagerPlayerExitColshapeEvent(ColShape colShape, Player player)
{
if (GetInteriorIdFromEnterColShape(colShape) != 0 || GetInteriorIdFromExitColShape(colShape) != 0)
{
player.TriggerEvent("InteriorManager_ClearHelpText");
}
}
[RemoteEvent("InteriorManager_UseTeleport")]
public void InteriorManagerUseTeleportEvent(Player player, int id, int enterExit)
{
Interior interior = GetInteriorById(id);
player.Position = enterExit == 0 ? interior.ExitPosition : interior.EnterPosition;
}
}
}