haus-konto geld abheben (30% steuern)
alten hausmanager entfernt
interiormanager in core verschoben
This commit is contained in:
hydrant
2020-03-30 22:25:09 +02:00
parent 4159043348
commit 73bd04b84f
21 changed files with 1930 additions and 753 deletions

View File

@@ -30,6 +30,7 @@ namespace ReallifeGamemode.Server.Core.Managers
EventHandler.RegisterClientEvent("House_RentInHouse", HouseManagerRentInHouseEvent);
EventHandler.RegisterClientEvent("House_CancelOwnRental", HouseManagerCancelOwnRentalEvent);
EventHandler.RegisterClientEvent("House_SellHouse", HouseManagerSellHouseEvent);
EventHandler.RegisterClientEvent("House_WithdrawMoney", HouseManagerWithdrawMoneyEvent);
LoadHouses();
}
@@ -37,11 +38,12 @@ namespace ReallifeGamemode.Server.Core.Managers
private void LoadHouses()
{
using var dbContext = GetDbContext();
var houses = dbContext.Houses.Include(h => h.Owner);
var houses = dbContext.Houses.Include(h => h.Owner).Include(h => h.BankAccount);
foreach (House house in houses)
{
LoadHouse(house);
}
dbContext.SaveChanges();
}
public void LoadHouse(House house)
@@ -69,13 +71,18 @@ namespace ReallifeGamemode.Server.Core.Managers
houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)
if (house.Price != 0 || house.RentalFee != 0)
{
houseColShapes[house.Id] = Api.ColShape.CreateCyclinder(housePos.Subtract(new Position(0, 0, 2)), 4.0f, 2f);
houseColShapes[house.Id].OnEntityEnter += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].OnEntityExit += HouseManager_OnEntityExitColShape;
}
if (house.BankAccount == null)
{
house.BankAccount = new HouseBankAccount();
}
}
private void HouseManager_OnEntityExitColShape(IColShape colShape, IPlayer client)
@@ -117,6 +124,7 @@ namespace ReallifeGamemode.Server.Core.Managers
.Include(h => h.Owner)
.Include(h => h.Rentals)
.ThenInclude(hR => hR.User)
.Include(h => h.BankAccount)
.FirstOrDefault();
}
@@ -138,7 +146,8 @@ namespace ReallifeGamemode.Server.Core.Managers
house.RentalFee,
house.Price,
house.Type,
Rentals = rentals.Select(r => r.User.Name)
Rentals = rentals.Select(r => r.User.Name),
house.BankAccount.Balance
};
player.TriggerEvent("SetHouseData", newHouse.SerializeJson(), userHouseStatus);
@@ -178,13 +187,18 @@ namespace ReallifeGamemode.Server.Core.Managers
public House GetNearHouse(Position position, DatabaseContext dbContext)
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f)
.Include(h => h.Owner)
.Include(h => h.BankAccount)
.Include(h => h.Rentals)
.OrderBy(h => h.Position.DistanceTo(position))
.FirstOrDefault();
}
public void ReloadAllHouses()
{
using var dbContext = GetDbContext();
foreach (House house in dbContext.Houses.Include(h => h.Owner).ToList())
foreach (House house in dbContext.Houses.Include(h => h.Owner).Include(h => h.BankAccount))
{
RemoveHouse(house);
LoadHouse(house);
@@ -377,7 +391,7 @@ namespace ReallifeGamemode.Server.Core.Managers
private void HouseManagerSellHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
@@ -403,5 +417,41 @@ namespace ReallifeGamemode.Server.Core.Managers
SendPlayerHouseData(player, house);
}
private void HouseManagerWithdrawMoneyEvent(IPlayer player, object[] args)
{
var amount = args[0].ToInt();
if (amount <= 0)
{
player.SendMessage("Du musst mindestens 1$ abheben", ChatPrefix.Error);
return;
}
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (house.BankAccount.Balance < amount)
{
player.SendMessage("Auf dem Konto deines Hauses ist nicht genug Geld", ChatPrefix.Error);
return;
}
user.BankAccount.Balance += amount;
house.BankAccount.Balance -= amount;
dbContext.SaveChanges();
player.SendMessage($"Du hast {amount.ToMoneyString()} von dem Konto deines Hauses abgehoben", ChatPrefix.Info);
SendPlayerHouseData(player, house);
}
}
}