@@ -2,9 +2,11 @@
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using System.Linq;
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using System.Numerics;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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/**
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* @overview Life of German Reallife - Managers ATMManager (ATMManager.cs)
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@@ -18,6 +20,8 @@ namespace ReallifeGamemode.Server.Managers
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{
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public static List<ColShape> ATMColShapes = new List<ColShape>();
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private static readonly ILogger logger = LogManager.GetLogger<ATMManager>();
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public static void InitATMs()
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{
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var addedATMs = 0;
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@@ -112,15 +116,16 @@ namespace ReallifeGamemode.Server.Managers
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//client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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client.SendNotification("~r~Nicht genügend Geld auf der Hand!");
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}
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else if(inputField1 < 0)
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else if (inputField1 < 0)
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{
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client.SendNotification("~r~Ungültiger Betrag!");
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}
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else
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}
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else
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{
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var updateBankMoneyIn = user.BankAccount;
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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user.Handmoney -= inputField1;
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logger.LogInformation("Player {0} did a deposit of {1} dollars at atm {2}", client.Name, inputField1, nearATM);
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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@@ -149,6 +154,7 @@ namespace ReallifeGamemode.Server.Managers
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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user.BankAccount.Balance -= inputField1;
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logger.LogInformation("Player {0} did a withdraw of {1} dollars at atm {2}", client.Name, inputField1, nearATM);
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updateATMBalanceOut.Balance -= inputField1;
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//client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyOut.Handmoney);
|
||||
}
|
||||
|
||||
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