@@ -1,11 +1,13 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Events;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Log;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
@@ -14,6 +16,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
public static Vector3 surgeryPoint = new Vector3(342.30032, -1397.7542, 32.50923);
|
||||
public const int SURGERY_PRICE = 15000;
|
||||
|
||||
private static readonly ILogger logger = LogManager.GetLogger<CharacterCreator>();
|
||||
|
||||
public CharacterCreator()
|
||||
{
|
||||
//LoadSurgery();
|
||||
@@ -273,6 +277,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
}
|
||||
else
|
||||
{
|
||||
logger.LogInformation("Player {0} bought a surgery for {1} dollars", player.Name, SURGERY_PRICE);
|
||||
user.BankAccount.Balance -= SURGERY_PRICE;
|
||||
}
|
||||
saveCharacter.Remove(oldChar);
|
||||
|
||||
Reference in New Issue
Block a user