diff --git a/Client/Login/login.js b/Client/Login/login.js index 8ef7bf0c..fa38798c 100644 --- a/Client/Login/login.js +++ b/Client/Login/login.js @@ -6,8 +6,8 @@ function registerPlayer() { - var password = document.getElementById("passwordInputRegister"); - var passwordRepeat = document.getElementById("passwordRepeatInputRegister"); + var password = document.getElementById("passwordInputRegister").value; + var passwordRepeat = document.getElementById("passwordRepeatInputRegister").value; if(password === "" || passwordRepeat === "") { showError("Mindestens ein Passwort Feld ist leer!"); @@ -29,7 +29,7 @@ function registerPlayer() { function loginPlayer() { - let password = document.getElementById("passwordInputLogin"); + let password = document.getElementById("passwordInputLogin").value; if (password === "") { showError("Du musst ein Passwort angeben!"); diff --git a/Server/Events/Login.cs b/Server/Events/Login.cs index ec749d05..0400150f 100644 --- a/Server/Events/Login.cs +++ b/Server/Events/Login.cs @@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events [RemoteEvent("OnPlayerLogin")] public void OnPlayerLogin(Client player, string password) { - var checkPassword = ""; + string checkPassword = null; using (var loginContext = new Model.DatabaseContext()) { var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);