fix tuning weg bei /respawnvehicle
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@@ -1171,8 +1171,8 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("respawnvehicle")]
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public void CmdAdminRespawnVehicle(Player player, int? id = null)
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[Command("respawnvehicle", "~m~Benutzung: ~s~/respawnvehicle (Db ID)", Alias = "rveh")]
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public void CmdAdminRespawnVehicle(Player player, int id = -1)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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@@ -1182,14 +1182,14 @@ namespace ReallifeGamemode.Server.Commands
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Vehicle veh = null;
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if (id == null)
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if (id == -1)
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{
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var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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veh = nearestVeh;
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}
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else
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{
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veh = VehicleManager.GetVehicleFromId(id.Value);
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veh = VehicleManager.GetVehicleFromId(id);
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}
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if (veh == null)
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Managers;
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@@ -74,6 +74,8 @@ namespace ReallifeGamemode.Server.Extensions
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NAPI.Vehicle.SetVehicleNumberPlate(newVeh, numberplate);
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veh.NumberPlate = numberplate;
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TuningManager.ApplyTuningToServerVehicle(veh);
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return newVeh;
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}
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}
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@@ -832,6 +832,11 @@ namespace ReallifeGamemode.Server.Managers
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public static Vehicle GetVehicleFromServerVehicle(ServerVehicle serverVehicle)
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{
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if (serverVehicle == null)
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{
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return null;
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}
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if (!_serverVehicles.ContainsKey(serverVehicle.Id))
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{
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return null;
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