add /save jvehicle [job id]
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@@ -1570,7 +1570,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~] (Beschreibung) = (X)")]
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle (X)~s~, ~g~JVehicle (X)~s~] (Weitere Angaben) = (X)")]
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public void CmdAdminSave(Client player, string typ, string option1 = null, string option2 = null)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1633,13 +1633,38 @@ namespace ReallifeGamemode.Server.Commands
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Vehicle vehicle = player.Vehicle;
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId);
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId.Value);
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player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, playerSeat);
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "jvehicle":
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if (player.IsInVehicle)
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{
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if (option1 == null)
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{
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ChatService.Error(player, "Du musst eine JobID als Parameter angeben");
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return;
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}
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else
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{
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if(!int.TryParse(option1, out int jobId))
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{
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ChatService.Error(player, "Du musst eine gültige Zahl als JobID angeben");
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return;
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}
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Vehicle vehicle = player.Vehicle;
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vehicle = SaveManager.SaveJobVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, jobId);
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player.SendNotification("Jobfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, -1);
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "svehicle":
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if (player.IsInVehicle)
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{
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@@ -73,6 +73,11 @@ namespace ReallifeGamemode.Server.Entities
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numberplate = $"G{gV.GroupId} " + numberplate;
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}
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if(this is JobVehicle jV)
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{
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numberplate = $"J{jV.JobId} " + numberplate;
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}
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veh.NumberPlate = numberplate;
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return veh;
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@@ -77,8 +77,35 @@ namespace ReallifeGamemode.Server.Managers
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return dataSet.Spawn(veh);
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}
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}
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public static Vehicle SaveJobVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int jobId)
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{
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using (var saveData = new DatabaseContext())
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{
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var dataSet = new JobVehicle
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{
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Model = vehicleModel,
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JobId = jobId,
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PositionX = vehiclePosition.X,
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PositionY = vehiclePosition.Y,
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PositionZ = vehiclePosition.Z,
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Heading = vehicleHeading,
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NumberPlate = vehicleNumberPlate,
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Active = true
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};
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saveData.JobVehicles.Add(dataSet);
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saveData.SaveChanges();
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return dataSet.Spawn(veh);
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}
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}
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public static Vehicle SaveFactionVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int? factionId)
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int factionId)
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{
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using (var saveData = new DatabaseContext())
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{
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@@ -102,6 +129,7 @@ namespace ReallifeGamemode.Server.Managers
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return dataSet.Spawn(veh);
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}
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}
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public static Vehicle SaveShopVehicleData(Vehicle veh, VehicleHash vehicleModel, string vehicleModelName, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, BusinessBase business, int price)
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{
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@@ -132,7 +160,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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using (var saveData = new DatabaseContext())
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{
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var dataSet = new Entities.GotoPoint
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var dataSet = new GotoPoint
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{
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Description = description,
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X = player.Position.X,
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@@ -144,9 +172,9 @@ namespace ReallifeGamemode.Server.Managers
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saveData.SaveChanges();
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}
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}
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public static void SaveAllOnSave()
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{
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// Alle Fahrzeuge
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using (var saveAll = new DatabaseContext())
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{
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//Alle Spieler
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