Feature/save system
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@@ -17,10 +17,9 @@ namespace reallife_gamemode.Server.Managers
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{
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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{
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using (var loadData = new DatabaseContext())
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{
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//LOAD ALL BLIPS
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foreach (Saves.SavedBlip b in loadData.Blips)
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{
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if(b.Active == true)
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@@ -29,8 +28,10 @@ namespace reallife_gamemode.Server.Managers
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b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
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}
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}
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//LOAD ALL VEHICLES
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foreach (Saves.SavedVehicle v in loadData.Vehicles)
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}
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using (var loadVehicles = new DatabaseContext())
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{
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foreach (Saves.SavedVehicle v in loadVehicles.Vehicles)
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{
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if (v.Active == true)
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{
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@@ -39,6 +40,17 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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}
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using (var loadFVehicles = new DatabaseContext())
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{
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foreach (FactionVehicle v in loadFVehicles.FactionVehicles)
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{
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if (v.Active == true)
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{
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NAPI.Vehicle.CreateVehicle((uint)v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (v.PrimaryColor),
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v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
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}
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}
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}
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}
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}
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}
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