Fix NT 7
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@@ -13,11 +13,16 @@ export default function customNametags() {
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mp.events.addDataHandler("nameTagColor", (entity, value) => {
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if (entity.type === "player") {
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var color = JSON.parse(value);
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//entity.setVariable('nametagColor',value)
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mp.gui.chat.push(color);
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entity.setVariable('nametagColor',color)
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//mp.gui.chat.push(color);
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}
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});
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mp.events.add('setNameTag', (value) => {
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var color = JSON.parse(value);
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mp.gui.chat.push(color);
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});
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mp.events.add('render', (nametags) => {
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const graphics = mp.game.graphics;
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const screenRes = graphics.getScreenResolution(0, 0);
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@@ -40,8 +45,8 @@ export default function customNametags() {
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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{
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font: 4,
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//color: [player.data.nametagColor[0], player.data.nametagColor[1], player.data.nametagColor[2], 200], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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color: [255, 255, 255, 255],
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color: [player.data.nametagColor[0], player.data.nametagColor[1], player.data.nametagColor[2], 200], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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//color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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outline: true,
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centre: false
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@@ -279,13 +279,15 @@ namespace ReallifeGamemode.Server.Events
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//LSPD
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case 1:
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//nameTagColor = new Color(28, 134, 238);
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player.SetSharedData("nameTagColor", new int[] { 28, 134, 238});
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player.TriggerEvent("setNameTag", JsonConvert.SerializeObject(new int[] { 28, 134, 238 }))
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player.SetSharedData("nameTagColor", JsonConvert.SerializeObject(new int[] { 28, 134, 238}));
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player.SetSharedData("blipColor", 38);
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break;
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//Medic
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case 2:
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//nameTagColor = new Color(255, 0, 0);
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player.TriggerEvent("setNameTag", JsonConvert.SerializeObject(new int[] { 255, 0, 0 }));
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player.SetSharedData("nameTagColor", new int[] { 255, 0, 0});
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player.SetSharedData("blipColor", 79);
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break;
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