fix bus and pilot ?
This commit is contained in:
@@ -564,9 +564,15 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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JobManager.playerTimersJobVehicleRespawn[player].Stop();
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JobManager.playerTimersJobVehicleRespawn[player].Stop();
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}
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}
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PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
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PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
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playerTimer.Elapsed += JobTimerElapsed;
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playerTimer.Elapsed += JobTimerElapsed;
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JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
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if (!JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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JobManager.playerTimersJobVehicleRespawn.Add(player, playerTimer);
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else
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JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
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player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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}
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}
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@@ -62,7 +62,7 @@ namespace ReallifeGamemode.Server.Job
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private readonly Dictionary<int, List<Vector3>> ROUTE_BEGINNER = new Dictionary<int, List<Vector3>>//Bus_Skill_1_Route_1
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private readonly Dictionary<int, List<Vector3>> ROUTE_BEGINNER = new Dictionary<int, List<Vector3>>//Bus_Skill_1_Route_1
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{
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{
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{ 1,
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{ 0,
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new List<Vector3>()
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new List<Vector3>()
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{
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{
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//new Vector3(-601.733, -2049.285, 6.090),
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//new Vector3(-601.733, -2049.285, 6.090),
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@@ -77,7 +77,7 @@ namespace ReallifeGamemode.Server.Job
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new Vector3(1610.4461669921875, 3225.36376953125, 41.05073928833008),
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new Vector3(1610.4461669921875, 3225.36376953125, 41.05073928833008),
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}
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}
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},
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},
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{ 2,
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{ 1,
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new List<Vector3>()
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new List<Vector3>()
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{
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{
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//new Vector3(-601.733, -2049.285, 6.090),
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//new Vector3(-601.733, -2049.285, 6.090),
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@@ -96,7 +96,7 @@ namespace ReallifeGamemode.Server.Job
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private readonly Dictionary<int, List<Vector3>> ROUTE_INTERMEDIATE = new Dictionary<int, List<Vector3>>
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private readonly Dictionary<int, List<Vector3>> ROUTE_INTERMEDIATE = new Dictionary<int, List<Vector3>>
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{
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{
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{ 1,
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{ 0,
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new List<Vector3>()
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new List<Vector3>()
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{
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{
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new Vector3(-1534.98828125, -3028.916748046875, 14.451109886169434),
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new Vector3(-1534.98828125, -3028.916748046875, 14.451109886169434),
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@@ -118,7 +118,7 @@ namespace ReallifeGamemode.Server.Job
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new Vector3(-1617.498291015625, -2982.41259765625, 14.883989334106445),
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new Vector3(-1617.498291015625, -2982.41259765625, 14.883989334106445),
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}
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}
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},
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},
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{ 2,
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{ 1,
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new List<Vector3>()
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new List<Vector3>()
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{
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{
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new Vector3(-1463.965576171875, -2875.571533203125, 14.882678031921387),
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new Vector3(-1463.965576171875, -2875.571533203125, 14.882678031921387),
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@@ -291,7 +291,12 @@ namespace ReallifeGamemode.Server.Job
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}
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}
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PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
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PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
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playerTimer.Elapsed += JobTimerElapsed;
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playerTimer.Elapsed += JobTimerElapsed;
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JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
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if (!JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
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JobManager.playerTimersJobVehicleRespawn.Add(player, playerTimer);
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else
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JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
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player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
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}
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}
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