Adjust item drop
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@@ -66,5 +66,17 @@ namespace reallife_gamemode.Server.Extensions
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{
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return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
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}
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public static Vector3 GetPositionFromPlayer(Client player, float distance, int offset = 0)
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{
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var pos = player.Position;
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var a = player.Heading + offset;
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var rad = a * Math.PI / 180;
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var newpos = new Vector3(pos.X + (distance * Math.Sin(-rad)),
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pos.Y + (distance * Math.Cos(-rad)),
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pos.Z);
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return newpos;
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}
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}
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}
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@@ -304,7 +304,9 @@ namespace reallife_gamemode.Server.Managers
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if (iItem is IDroppableItem usableItemObj2)
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{
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Vector3 dropPosition = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Vector3 dropPosition = ClientExtension.GetPositionFromPlayer(player, 0.6f, 0);
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dropPosition.Z -= 0.8f;
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition};
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