Adjust item drop

This commit is contained in:
VegaZ
2018-12-24 15:18:22 +01:00
parent 202311ea40
commit 76c11152f2
2 changed files with 15 additions and 1 deletions

View File

@@ -66,5 +66,17 @@ namespace reallife_gamemode.Server.Extensions
{
return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
}
public static Vector3 GetPositionFromPlayer(Client player, float distance, int offset = 0)
{
var pos = player.Position;
var a = player.Heading + offset;
var rad = a * Math.PI / 180;
var newpos = new Vector3(pos.X + (distance * Math.Sin(-rad)),
pos.Y + (distance * Math.Cos(-rad)),
pos.Z);
return newpos;
}
}
}

View File

@@ -304,7 +304,9 @@ namespace reallife_gamemode.Server.Managers
if (iItem is IDroppableItem usableItemObj2)
{
Vector3 dropPosition = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Vector3 dropPosition = ClientExtension.GetPositionFromPlayer(player, 0.6f, 0);
dropPosition.Z -= 0.8f;
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition};