code formatiert
This commit is contained in:
@@ -84,16 +84,16 @@ namespace ReallifeGamemode.Server.Events
|
||||
client.GiveWeapon((WeaponHash)primary, 300);
|
||||
client.GiveWeapon((WeaponHash)secondary, 100);
|
||||
client.GiveWeapon((WeaponHash)melee, 1);
|
||||
|
||||
|
||||
if (!uint.TryParse(specialModel, out uint special))
|
||||
{
|
||||
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
|
||||
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
|
||||
}
|
||||
client.GiveWeapon((WeaponHash)special, 30);
|
||||
|
||||
if(armor == "Schutzweste")
|
||||
|
||||
|
||||
if (!uint.TryParse(specialModel, out uint special))
|
||||
{
|
||||
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
|
||||
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
|
||||
}
|
||||
client.GiveWeapon((WeaponHash)special, 30);
|
||||
|
||||
if (armor == "Schutzweste")
|
||||
{
|
||||
client.Armor = 100;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user