code formatiert
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Remove(player);
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jobPlayer.Remove(player);
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User user = player.GetUser();
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@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Job
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
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}
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JobStop?.Invoke(player);
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}
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@@ -186,13 +186,13 @@ namespace ReallifeGamemode.Server.Job
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player.SetData("Route", "Skill1Route2");
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break;
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}
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/*case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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break;
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}*/
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/*case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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break;
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}*/
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}
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}
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if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
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@@ -215,13 +215,13 @@ namespace ReallifeGamemode.Server.Job
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player.SetData("Route", "Skill2Route2");
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break;
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}
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/*case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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break;
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}*/
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/*case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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break;
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}*/
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}
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}
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}
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@@ -83,12 +83,13 @@ namespace ReallifeGamemode.Server.Job
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if (targetId == 0) return;
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using (var dbContext = new DatabaseContext())
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{
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if(player.HasData("hasPassager")){
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User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
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target.Handmoney -= amount;
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player.GetUser(dbContext).Wage += amount;
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dbContext.SaveChanges();
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//target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
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if (player.HasData("hasPassager"))
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{
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User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
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target.Handmoney -= amount;
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player.GetUser(dbContext).Wage += amount;
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dbContext.SaveChanges();
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//target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
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}
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}
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}
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@@ -111,19 +112,19 @@ namespace ReallifeGamemode.Server.Job
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if (!player.HasData("hasPassager")) { player.SetData<bool>("hasPassager", false); continue; }
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int playerId = player.GetUser().Id;
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if (player.IsInVehicle)
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{
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Vehicle v = player.Vehicle;
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Vector3 lastPosition = v.Position;
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if (lastPositions.ContainsKey(v.Handle)) lastPosition = lastPositions[v.Handle];
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lastPositions[v.Handle] = v.Position;
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double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
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if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", AdminLevel.MAPPING); continue; }
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if (!player.GetData<bool>("hasPassager")) continue;
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foreach (Player occupant in v.Occupants)
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{
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occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
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}
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Vehicle v = player.Vehicle;
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Vector3 lastPosition = v.Position;
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if (lastPositions.ContainsKey(v.Handle)) lastPosition = lastPositions[v.Handle];
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lastPositions[v.Handle] = v.Position;
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double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
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if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", AdminLevel.MAPPING); continue; }
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if (!player.GetData<bool>("hasPassager")) continue;
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foreach (Player occupant in v.Occupants)
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{
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occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
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}
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}
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}
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}
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