code formatiert
This commit is contained in:
@@ -186,13 +186,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
player.SetData("Route", "Skill1Route2");
|
||||
break;
|
||||
}
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill1Route3");
|
||||
break;
|
||||
}*/
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill1Route3");
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
|
||||
@@ -215,13 +215,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
player.SetData("Route", "Skill2Route2");
|
||||
break;
|
||||
}
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill2Route3");
|
||||
break;
|
||||
}*/
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill2Route3");
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user