code formatiert
This commit is contained in:
BIN
ReallifeGamemode.Client/assets/sound/fun/bitcoinnect.mp3
Normal file
BIN
ReallifeGamemode.Client/assets/sound/fun/bitcoinnect.mp3
Normal file
Binary file not shown.
@@ -132,7 +132,8 @@ namespace ReallifeGamemode.Server.Bank
|
|||||||
{
|
{
|
||||||
player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
|
player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
|
||||||
return;
|
return;
|
||||||
}else if(!target.IsLoggedIn())
|
}
|
||||||
|
else if (!target.IsLoggedIn())
|
||||||
{
|
{
|
||||||
player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
|
player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
|
||||||
|
|
||||||
|
|||||||
@@ -467,6 +467,25 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Command("bitcoin", "~m~/bitcoin [ID]")]
|
||||||
|
public void CmdAdminBitcoin(Player player, string name)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Player target = PlayerService.GetPlayerByNameOrId(name);
|
||||||
|
if (target == null || !target.IsLoggedIn())
|
||||||
|
{
|
||||||
|
ChatService.PlayerNotFound(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
target.TriggerEvent("CLIENT:PlaySound", "fun/bitcoinnect", "mp3", 50);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion Support
|
#endregion Support
|
||||||
|
|
||||||
#region ALevel1
|
#region ALevel1
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Server.Extensions;
|
using ReallifeGamemode.Server.Extensions;
|
||||||
using ReallifeGamemode.Server.Services;
|
using ReallifeGamemode.Server.Services;
|
||||||
|
|||||||
@@ -41,7 +41,8 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
if (player.IsInVehicle)
|
if (player.IsInVehicle)
|
||||||
{
|
{
|
||||||
pVeh = player.Vehicle;
|
pVeh = player.Vehicle;
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
|
pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.DrivingSchool
|
namespace ReallifeGamemode.Server.DrivingSchool
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Server.Services;
|
using ReallifeGamemode.Server.Services;
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Events
|
namespace ReallifeGamemode.Server.Events
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Server.Managers;
|
using ReallifeGamemode.Server.Managers;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Events
|
namespace ReallifeGamemode.Server.Events
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @overview Life of German Reallife - Event Voice (Voice.cs)
|
* @overview Life of German Reallife - Event Voice (Voice.cs)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using ReallifeGamemode.Server.Types;
|
using ReallifeGamemode.Server.Types;
|
||||||
using static ReallifeGamemode.Server.Types.AdminLevel;
|
using static ReallifeGamemode.Server.Types.AdminLevel;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Extensions
|
namespace ReallifeGamemode.Server.Extensions
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Microsoft.EntityFrameworkCore;
|
using Microsoft.EntityFrameworkCore;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace ReallifeGamemode.Server.Extensions
|
namespace ReallifeGamemode.Server.Extensions
|
||||||
{
|
{
|
||||||
public static class IntegerExtension
|
public static class IntegerExtension
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|||||||
@@ -83,7 +83,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (targetId == 0) return;
|
if (targetId == 0) return;
|
||||||
using (var dbContext = new DatabaseContext())
|
using (var dbContext = new DatabaseContext())
|
||||||
{
|
{
|
||||||
if(player.HasData("hasPassager")){
|
if (player.HasData("hasPassager"))
|
||||||
|
{
|
||||||
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
|
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
|
||||||
target.Handmoney -= amount;
|
target.Handmoney -= amount;
|
||||||
player.GetUser(dbContext).Wage += amount;
|
player.GetUser(dbContext).Wage += amount;
|
||||||
|
|||||||
@@ -134,7 +134,8 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
else if (checkATM.Balance < inputField1)
|
else if (checkATM.Balance < inputField1)
|
||||||
{
|
{
|
||||||
client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
|
client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
|
||||||
} else if (inputField1 < 0)
|
}
|
||||||
|
else if (inputField1 < 0)
|
||||||
{
|
{
|
||||||
client.SendNotification("~r~Du kannst keine negativen Beträge abheben!");
|
client.SendNotification("~r~Du kannst keine negativen Beträge abheben!");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -115,7 +115,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
{
|
{
|
||||||
fac.WeaponDealTime = 180;
|
fac.WeaponDealTime = 180;
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
}else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
fac.WeaponDealTime = 60;
|
fac.WeaponDealTime = 60;
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
}
|
}
|
||||||
@@ -186,7 +188,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
|
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
|
||||||
int oMembers = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() && p.GetUser(context).FactionId == user.FactionId).Count();
|
int oMembers = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() && p.GetUser(context).FactionId == user.FactionId).Count();
|
||||||
|
|
||||||
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7)){
|
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7))
|
||||||
|
{
|
||||||
VehicleItem item = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //pistol50
|
VehicleItem item = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //pistol50
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
||||||
VehicleItem item3 = new VehicleItem() { ItemId = 9, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //PumpShotgun
|
VehicleItem item3 = new VehicleItem() { ItemId = 9, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //PumpShotgun
|
||||||
@@ -196,7 +199,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
|
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
|
||||||
}
|
}
|
||||||
else if(factionVehicle.GetOwners().Contains(1)) {
|
else if (factionVehicle.GetOwners().Contains(1))
|
||||||
|
{
|
||||||
VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol
|
VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
||||||
VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Pistol50
|
VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Pistol50
|
||||||
@@ -209,7 +213,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
|
||||||
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
|
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
|
||||||
}else if (factionVehicle.GetOwners().Contains(3)) {
|
}
|
||||||
|
else if (factionVehicle.GetOwners().Contains(3))
|
||||||
|
{
|
||||||
VehicleItem item = new VehicleItem() { ItemId = 3, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol_mk2
|
VehicleItem item = new VehicleItem() { ItemId = 3, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol_mk2
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
||||||
VehicleItem item2 = new VehicleItem() { ItemId = 4, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Combatpistol
|
VehicleItem item2 = new VehicleItem() { ItemId = 4, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Combatpistol
|
||||||
|
|||||||
Reference in New Issue
Block a user