code formatiert

This commit is contained in:
hydrant
2020-08-04 21:51:38 +02:00
parent c4d4b16006
commit 76d72eebdf
40 changed files with 237 additions and 208 deletions

View File

@@ -132,7 +132,8 @@ namespace ReallifeGamemode.Server.Bank
{
player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
return;
}else if(!target.IsLoggedIn())
}
else if (!target.IsLoggedIn())
{
player.SendNotification($"~r~Dieser Spieler ist nicht Online.");

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@@ -467,6 +467,25 @@ namespace ReallifeGamemode.Server.Commands
}
}
[Command("bitcoin", "~m~/bitcoin [ID]")]
public void CmdAdminBitcoin(Player player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
target.TriggerEvent("CLIENT:PlaySound", "fun/bitcoinnect", "mp3", 50);
}
#endregion Support
#region ALevel1

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@@ -1,4 +1,4 @@
using System.Text.RegularExpressions;
using System.Text.RegularExpressions;
using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;

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@@ -41,7 +41,8 @@ namespace ReallifeGamemode.Server.Commands
if (player.IsInVehicle)
{
pVeh = player.Vehicle;
} else
}
else
{
pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
}

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@@ -1,4 +1,4 @@
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace ReallifeGamemode.Server.DrivingSchool
{

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;

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@@ -1,4 +1,4 @@
using System.Text.RegularExpressions;
using System.Text.RegularExpressions;
using GTANetworkAPI;
using ReallifeGamemode.Server.Services;

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Events

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@@ -1,4 +1,4 @@
using GTANetworkAPI;
using GTANetworkAPI;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Events

View File

@@ -1,4 +1,4 @@
using GTANetworkAPI;
using GTANetworkAPI;
/**
* @overview Life of German Reallife - Event Voice (Voice.cs)

View File

@@ -1,4 +1,4 @@
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Types;
using static ReallifeGamemode.Server.Types.AdminLevel;
namespace ReallifeGamemode.Server.Extensions

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;

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@@ -1,4 +1,4 @@
namespace ReallifeGamemode.Server.Extensions
namespace ReallifeGamemode.Server.Extensions
{
public static class IntegerExtension
{

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using GTANetworkAPI;
using Newtonsoft.Json;

View File

@@ -83,7 +83,8 @@ namespace ReallifeGamemode.Server.Job
if (targetId == 0) return;
using (var dbContext = new DatabaseContext())
{
if(player.HasData("hasPassager")){
if (player.HasData("hasPassager"))
{
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
target.Handmoney -= amount;
player.GetUser(dbContext).Wage += amount;

View File

@@ -134,7 +134,8 @@ namespace ReallifeGamemode.Server.Managers
else if (checkATM.Balance < inputField1)
{
client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
} else if (inputField1 < 0)
}
else if (inputField1 < 0)
{
client.SendNotification("~r~Du kannst keine negativen Beträge abheben!");
}

View File

@@ -115,7 +115,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
{
fac.WeaponDealTime = 180;
context.SaveChanges();
}else {
}
else
{
fac.WeaponDealTime = 60;
context.SaveChanges();
}
@@ -186,7 +188,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
int oMembers = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() && p.GetUser(context).FactionId == user.FactionId).Count();
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7)){
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7))
{
VehicleItem item = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //pistol50
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
VehicleItem item3 = new VehicleItem() { ItemId = 9, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //PumpShotgun
@@ -196,7 +199,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
}
else if(factionVehicle.GetOwners().Contains(1)) {
else if (factionVehicle.GetOwners().Contains(1))
{
VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Pistol50
@@ -209,7 +213,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
}else if (factionVehicle.GetOwners().Contains(3)) {
}
else if (factionVehicle.GetOwners().Contains(3))
{
VehicleItem item = new VehicleItem() { ItemId = 3, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol_mk2
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
VehicleItem item2 = new VehicleItem() { ItemId = 4, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Combatpistol