code formatiert
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BIN
ReallifeGamemode.Client/assets/sound/fun/bitcoinnect.mp3
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BIN
ReallifeGamemode.Client/assets/sound/fun/bitcoinnect.mp3
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@@ -132,7 +132,8 @@ namespace ReallifeGamemode.Server.Bank
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{
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player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
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return;
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}else if(!target.IsLoggedIn())
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}
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else if (!target.IsLoggedIn())
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{
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player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
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@@ -467,6 +467,25 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("bitcoin", "~m~/bitcoin [ID]")]
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public void CmdAdminBitcoin(Player player, string name)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.TriggerEvent("CLIENT:PlaySound", "fun/bitcoinnect", "mp3", 50);
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}
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#endregion Support
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#region ALevel1
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@@ -1,4 +1,4 @@
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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@@ -41,7 +41,8 @@ namespace ReallifeGamemode.Server.Commands
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if (player.IsInVehicle)
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{
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pVeh = player.Vehicle;
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} else
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}
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else
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{
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pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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}
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@@ -1,4 +1,4 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.DrivingSchool
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{
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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@@ -1,4 +1,4 @@
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Services;
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Events
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Events
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Event Voice (Voice.cs)
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@@ -1,4 +1,4 @@
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Types;
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using static ReallifeGamemode.Server.Types.AdminLevel;
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namespace ReallifeGamemode.Server.Extensions
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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@@ -1,4 +1,4 @@
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namespace ReallifeGamemode.Server.Extensions
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namespace ReallifeGamemode.Server.Extensions
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{
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public static class IntegerExtension
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{
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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@@ -83,7 +83,8 @@ namespace ReallifeGamemode.Server.Job
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if (targetId == 0) return;
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using (var dbContext = new DatabaseContext())
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{
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if(player.HasData("hasPassager")){
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if (player.HasData("hasPassager"))
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{
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User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
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target.Handmoney -= amount;
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player.GetUser(dbContext).Wage += amount;
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@@ -134,7 +134,8 @@ namespace ReallifeGamemode.Server.Managers
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else if (checkATM.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
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} else if (inputField1 < 0)
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}
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else if (inputField1 < 0)
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{
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client.SendNotification("~r~Du kannst keine negativen Beträge abheben!");
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}
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@@ -115,7 +115,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
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{
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fac.WeaponDealTime = 180;
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context.SaveChanges();
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}else {
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}
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else
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{
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fac.WeaponDealTime = 60;
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context.SaveChanges();
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}
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@@ -186,7 +188,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
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InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
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int oMembers = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() && p.GetUser(context).FactionId == user.FactionId).Count();
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if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7)){
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if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7))
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{
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VehicleItem item = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //pistol50
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InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
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VehicleItem item3 = new VehicleItem() { ItemId = 9, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //PumpShotgun
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@@ -196,7 +199,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
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VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
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InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
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}
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else if(factionVehicle.GetOwners().Contains(1)) {
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else if (factionVehicle.GetOwners().Contains(1))
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{
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VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol
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InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
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VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Pistol50
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@@ -209,7 +213,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
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InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
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VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
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InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
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}else if (factionVehicle.GetOwners().Contains(3)) {
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}
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else if (factionVehicle.GetOwners().Contains(3))
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{
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VehicleItem item = new VehicleItem() { ItemId = 3, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol_mk2
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InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
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VehicleItem item2 = new VehicleItem() { ItemId = 4, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Combatpistol
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