code formatiert
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ReallifeGamemode.Client/assets/sound/fun/bitcoinnect.mp3
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ReallifeGamemode.Client/assets/sound/fun/bitcoinnect.mp3
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@@ -2,22 +2,22 @@
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class UserTimePlayed : Migration
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public partial class UserTimePlayed : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "PlayedMinutes",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "PlayedMinutes",
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table: "Users");
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}
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migrationBuilder.AddColumn<int>(
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name: "PlayedMinutes",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "PlayedMinutes",
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table: "Users");
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}
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}
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}
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@@ -2,32 +2,32 @@
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class UserJobSkillBusPilot : Migration
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public partial class UserJobSkillBusPilot : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "BusSkill",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "BusSkill",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "PilotSkill",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "BusSkill",
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table: "Users");
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migrationBuilder.DropColumn(
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name: "PilotSkill",
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table: "Users");
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}
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migrationBuilder.AddColumn<int>(
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name: "PilotSkill",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "BusSkill",
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table: "Users");
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migrationBuilder.DropColumn(
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name: "PilotSkill",
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table: "Users");
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}
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}
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}
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@@ -2,21 +2,21 @@
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class FactionVehicleBuyPrice : Migration
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public partial class FactionVehicleBuyPrice : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "BuyPrice",
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table: "ServerVehicles",
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nullable: true);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "BuyPrice",
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table: "ServerVehicles");
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}
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migrationBuilder.AddColumn<int>(
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name: "BuyPrice",
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table: "ServerVehicles",
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nullable: true);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "BuyPrice",
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table: "ServerVehicles");
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}
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}
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}
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@@ -2,42 +2,42 @@
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class AddUserOtherAmount : Migration
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public partial class AddUserOtherAmount : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "otheramount",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "otheramount",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "trashcount",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "trashcount",
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table: "Users",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<bool>(
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name: "GangOwned",
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table: "Factions",
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nullable: false,
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defaultValue: false);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "otheramount",
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table: "Users");
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migrationBuilder.DropColumn(
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name: "trashcount",
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table: "Users");
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migrationBuilder.DropColumn(
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name: "GangOwned",
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table: "Factions");
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}
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migrationBuilder.AddColumn<bool>(
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name: "GangOwned",
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table: "Factions",
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nullable: false,
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defaultValue: false);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "otheramount",
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table: "Users");
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migrationBuilder.DropColumn(
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name: "trashcount",
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table: "Users");
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migrationBuilder.DropColumn(
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name: "GangOwned",
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table: "Factions");
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}
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}
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}
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@@ -128,16 +128,17 @@ namespace ReallifeGamemode.Server.Bank
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using (var dbContext = new DatabaseContext())
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{
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if(player.GetUser(dbContext) == target.GetUser(dbContext))
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if (player.GetUser(dbContext) == target.GetUser(dbContext))
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{
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player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
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return;
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}else if(!target.IsLoggedIn())
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}
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else if (!target.IsLoggedIn())
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{
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player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
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}
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else if (amount <= 0 || (int)(amount*1.05) > player.GetUser(dbContext).BankAccount.Balance)
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else if (amount <= 0 || (int)(amount * 1.05) > player.GetUser(dbContext).BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden.");
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return;
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@@ -145,7 +146,7 @@ namespace ReallifeGamemode.Server.Bank
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else
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{
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~Überwiesen.");
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player.GetUser(dbContext).BankAccount.Balance -= (int)(amount*1.05);
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player.GetUser(dbContext).BankAccount.Balance -= (int)(amount * 1.05);
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target.GetUser(dbContext).otheramount = amount;
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dbContext.SaveChanges();
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}
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@@ -467,6 +467,25 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("bitcoin", "~m~/bitcoin [ID]")]
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public void CmdAdminBitcoin(Player player, string name)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Player target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.TriggerEvent("CLIENT:PlaySound", "fun/bitcoinnect", "mp3", 50);
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}
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#endregion Support
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#region ALevel1
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@@ -1,4 +1,4 @@
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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@@ -41,7 +41,8 @@ namespace ReallifeGamemode.Server.Commands
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if (player.IsInVehicle)
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{
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pVeh = player.Vehicle;
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} else
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}
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else
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{
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pVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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}
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@@ -125,7 +125,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 2500;
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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@@ -221,7 +221,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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User payer = client.GetUser(dbContext);
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payer.Handmoney -= 3500;
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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// client.TriggerEvent("SERVER:SET_HANDMONEY", payer.Handmoney);
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dbContext.SaveChanges();
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}
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@@ -1,4 +1,4 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.DrivingSchool
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{
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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|
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@@ -1,4 +1,4 @@
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Services;
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@@ -63,12 +63,12 @@ namespace ReallifeGamemode.Server.Events
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{
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//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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//{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
|
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{
|
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player.Vehicle.ResetData("timerJobVehicleRespawn");
|
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
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ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
|
||||
}
|
||||
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
|
||||
{
|
||||
player.Vehicle.ResetData("timerJobVehicleRespawn");
|
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
||||
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
|
||||
}
|
||||
//}
|
||||
}
|
||||
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||
|
||||
@@ -50,13 +50,13 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
|
||||
return;
|
||||
}
|
||||
else if(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
|
||||
else if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((VehicleHash)vehicle.Model == VehicleHash.Velum && player.GetUser().PilotSkill < 300)
|
||||
{
|
||||
{
|
||||
player.SetData("JobVehicleFrei", true);
|
||||
player.StopAnimation();
|
||||
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skill Level(2)!");
|
||||
|
||||
@@ -88,10 +88,10 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
//if (!p.IsInVehicle)
|
||||
//{
|
||||
if (p.GetData<bool>("HatNoobSpawnVehicle") == true)
|
||||
{
|
||||
p.ResetData("HatNoobSpawnVehicle");
|
||||
}
|
||||
if (p.GetData<bool>("HatNoobSpawnVehicle") == true)
|
||||
{
|
||||
p.ResetData("HatNoobSpawnVehicle");
|
||||
}
|
||||
//}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
if (cloth.SlotType == 1)
|
||||
{
|
||||
if(cloth.ClothId != -1)
|
||||
if (cloth.ClothId != -1)
|
||||
{
|
||||
NAPI.Player.SetPlayerAccessory(player, cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
|
||||
@@ -86,14 +86,14 @@ namespace ReallifeGamemode.Server.Events
|
||||
client.GiveWeapon((WeaponHash)melee, 1);
|
||||
|
||||
|
||||
if (!uint.TryParse(specialModel, out uint special))
|
||||
{
|
||||
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
|
||||
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
|
||||
}
|
||||
client.GiveWeapon((WeaponHash)special, 30);
|
||||
if (!uint.TryParse(specialModel, out uint special))
|
||||
{
|
||||
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
|
||||
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
|
||||
}
|
||||
client.GiveWeapon((WeaponHash)special, 30);
|
||||
|
||||
if(armor == "Schutzweste")
|
||||
if (armor == "Schutzweste")
|
||||
{
|
||||
client.Armor = 100;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using GTANetworkAPI;
|
||||
using GTANetworkAPI;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Voice (Voice.cs)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using static ReallifeGamemode.Server.Types.AdminLevel;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
public static class IntegerExtension
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
@@ -186,13 +186,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
player.SetData("Route", "Skill1Route2");
|
||||
break;
|
||||
}
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill1Route3");
|
||||
break;
|
||||
}*/
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill1Route3");
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
|
||||
@@ -215,13 +215,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
player.SetData("Route", "Skill2Route2");
|
||||
break;
|
||||
}
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill2Route3");
|
||||
break;
|
||||
}*/
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill2Route3");
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,12 +83,13 @@ namespace ReallifeGamemode.Server.Job
|
||||
if (targetId == 0) return;
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
if(player.HasData("hasPassager")){
|
||||
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
|
||||
target.Handmoney -= amount;
|
||||
player.GetUser(dbContext).Wage += amount;
|
||||
dbContext.SaveChanges();
|
||||
//target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
|
||||
if (player.HasData("hasPassager"))
|
||||
{
|
||||
User target = dbContext.Users.Where(u => u.Id == targetId).FirstOrDefault();
|
||||
target.Handmoney -= amount;
|
||||
player.GetUser(dbContext).Wage += amount;
|
||||
dbContext.SaveChanges();
|
||||
//target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -112,18 +113,18 @@ namespace ReallifeGamemode.Server.Job
|
||||
int playerId = player.GetUser().Id;
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
Vehicle v = player.Vehicle;
|
||||
Vector3 lastPosition = v.Position;
|
||||
if (lastPositions.ContainsKey(v.Handle)) lastPosition = lastPositions[v.Handle];
|
||||
lastPositions[v.Handle] = v.Position;
|
||||
Vehicle v = player.Vehicle;
|
||||
Vector3 lastPosition = v.Position;
|
||||
if (lastPositions.ContainsKey(v.Handle)) lastPosition = lastPositions[v.Handle];
|
||||
lastPositions[v.Handle] = v.Position;
|
||||
|
||||
double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
|
||||
if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", AdminLevel.MAPPING); continue; }
|
||||
if (!player.GetData<bool>("hasPassager")) continue;
|
||||
foreach (Player occupant in v.Occupants)
|
||||
{
|
||||
occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
|
||||
}
|
||||
double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
|
||||
if (distance > 0.5) { ChatService.BroadcastAdmin($"Möglicher Cheater - {player.Name}", AdminLevel.MAPPING); continue; }
|
||||
if (!player.GetData<bool>("hasPassager")) continue;
|
||||
foreach (Player occupant in v.Occupants)
|
||||
{
|
||||
occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -134,7 +134,8 @@ namespace ReallifeGamemode.Server.Managers
|
||||
else if (checkATM.Balance < inputField1)
|
||||
{
|
||||
client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
|
||||
} else if (inputField1 < 0)
|
||||
}
|
||||
else if (inputField1 < 0)
|
||||
{
|
||||
client.SendNotification("~r~Du kannst keine negativen Beträge abheben!");
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
|
||||
WeaponDealPoints.factionWeaponDeal[user.FactionId.Value] = -1;
|
||||
Vector3 vector;
|
||||
vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
|
||||
vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
|
||||
if (vector == new Vector3())
|
||||
return;
|
||||
fVeh.SetData<Vector3>("weaponDealPoint", vector);
|
||||
@@ -115,9 +115,11 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
{
|
||||
fac.WeaponDealTime = 180;
|
||||
context.SaveChanges();
|
||||
}else {
|
||||
fac.WeaponDealTime = 60;
|
||||
context.SaveChanges();
|
||||
}
|
||||
else
|
||||
{
|
||||
fac.WeaponDealTime = 60;
|
||||
context.SaveChanges();
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -186,7 +188,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
|
||||
int oMembers = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() && p.GetUser(context).FactionId == user.FactionId).Count();
|
||||
|
||||
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7)){
|
||||
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7))
|
||||
{
|
||||
VehicleItem item = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //pistol50
|
||||
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
||||
VehicleItem item3 = new VehicleItem() { ItemId = 9, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //PumpShotgun
|
||||
@@ -196,7 +199,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
|
||||
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
|
||||
}
|
||||
else if(factionVehicle.GetOwners().Contains(1)) {
|
||||
else if (factionVehicle.GetOwners().Contains(1))
|
||||
{
|
||||
VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol
|
||||
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
||||
VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Pistol50
|
||||
@@ -209,7 +213,9 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
|
||||
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
|
||||
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
|
||||
}else if (factionVehicle.GetOwners().Contains(3)) {
|
||||
}
|
||||
else if (factionVehicle.GetOwners().Contains(3))
|
||||
{
|
||||
VehicleItem item = new VehicleItem() { ItemId = 3, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //pistol_mk2
|
||||
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
|
||||
VehicleItem item2 = new VehicleItem() { ItemId = 4, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //Combatpistol
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
if (!factionWeaponDeal.ContainsKey(factionID))
|
||||
return new Vector3();
|
||||
|
||||
if(factionID == 1 | factionID == 3)
|
||||
if (factionID == 1 | factionID == 3)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
factionWeaponDeal[factionID] = rnd.Next(0, StaatsFrakWT_Route.Count - 1);
|
||||
@@ -45,14 +45,14 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
||||
return WT_Route.ElementAt(factionWeaponDeal[factionID]);
|
||||
}
|
||||
|
||||
/* if (factionWeaponDeal[factionID] == -1)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1);
|
||||
}
|
||||
return WT_Route.ElementAt(factionWeaponDeal[factionID]);
|
||||
/* if (factionWeaponDeal[factionID] == -1)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1);
|
||||
}
|
||||
return WT_Route.ElementAt(factionWeaponDeal[factionID]);
|
||||
|
||||
*/
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user