try fix crash when tot
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@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Events
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player.SetData("isDead", true);
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player.SetData("isDead", true);
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//TODO: Zum Full Release entfernen
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//TODO: Zum Full Release entfernen
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ChatService.SendMessage(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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ChatService.SendMessage(player, "Du bist durch " + killer?.Name ?? "Niemanden" + " gestorben: " + reason.ToString());
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int? killerId;
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int? killerId;
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float killerPosX;
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float killerPosX;
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@@ -35,7 +35,7 @@ namespace ReallifeGamemode.Server.Events
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float killerPosZ;
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float killerPosZ;
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float killerHeading;
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float killerHeading;
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if (killer.IsNull)
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if (killer == null || killer.IsNull)
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{
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{
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killerId = null;
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killerId = null;
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killerPosX = -1;
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killerPosX = -1;
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