Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -35,7 +35,7 @@ export default function (globalData: IGlobalData) {
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|||||||
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taxiCallsMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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taxiCallsMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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mp.events.callRemote("CLIENT:JobManager_TaxiJob_AcceptCall", item.Text);
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mp.events.callRemote("CLIENT:JobManager_TaxiJob_AcceptCall", item.Text);
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menu.Close();
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menu.Close(true);
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});
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});
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}
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}
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} else if (status === 1) { // Spieler hat aktiven Auftrag
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} else if (status === 1) { // Spieler hat aktiven Auftrag
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@@ -55,7 +55,7 @@ export default function (globalData: IGlobalData) {
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} else {
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} else {
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return;
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return;
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}
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}
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menu.Close();
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menu.Close(true);
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});
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});
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menu.MenuClose.on(() => {
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menu.MenuClose.on(() => {
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@@ -1,4 +1,4 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="de" >
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<html lang="de" >
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<!-- Header -->
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<!-- Header -->
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<head>
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<head>
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@@ -39,7 +39,7 @@
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<div class="bg-box4">Kontostand</div>
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<div class="bg-box4">Kontostand</div>
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<div class="bg-box5">Informationen</div>
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<div class="bg-box5">Informationen</div>
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<div class="bg-box6">Verlauf</div>
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<div class="bg-box6">Verlauf</div>
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<div class="bg-box7">Karte Auswerfen</div>
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<div class="bg-box7">Karte auswerfen</div>
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<div class="bg-box8"></div>
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<div class="bg-box8"></div>
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</div>
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</div>
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</div>
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</div>
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@@ -16,6 +16,11 @@ export default function attachmentManager(game: IGame) {
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attachments: {},
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attachments: {},
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addFor: function (entityRage, id) {
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addFor: function (entityRage, id) {
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if (!entityRage) {
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return;
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}
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let entity;
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let entity;
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if (entityRage.type === "player") {
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if (entityRage.type === "player") {
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entity = game.players.at(entityRage.remoteId);
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entity = game.players.at(entityRage.remoteId);
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -35,7 +35,7 @@ namespace ReallifeGamemode.Server.Commands
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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ChatService.BroadcastFaction(broadcastMessage, f);
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}
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}
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@@ -52,7 +52,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{FF0000}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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string broadcastMessage = "!{FF0000}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " **";
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned));
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned));
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@@ -203,13 +203,13 @@ namespace ReallifeGamemode.Server.Job
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case 1:
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case 1:
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{
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{
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StartBusRoute(player, "Route1");
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StartBusRoute(player, "Route1");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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break;
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break;
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}
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}
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case 2:
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case 2:
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{
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{
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StartBusRoute(player, "Route2");
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StartBusRoute(player, "Route2");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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break;
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break;
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}
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}
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}
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}
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@@ -223,13 +223,13 @@ namespace ReallifeGamemode.Server.Job
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case 1:
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case 1:
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{
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{
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StartBusRoute(player, "Route3");
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StartBusRoute(player, "Route3");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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break;
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break;
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}
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}
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case 2:
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case 2:
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{
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{
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StartBusRoute(player, "Route4");
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StartBusRoute(player, "Route4");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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break;
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break;
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}
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}
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}
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}
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@@ -237,7 +237,7 @@ namespace ReallifeGamemode.Server.Job
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if (player.GetUser().BusSkill >= 800)
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if (player.GetUser().BusSkill >= 800)
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{
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{
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StartBusRoute(player, "Route5");
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StartBusRoute(player, "Route5");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 5");
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}*/
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}*/
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}
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}
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@@ -258,28 +258,28 @@ namespace ReallifeGamemode.Server.Job
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case 1:
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case 1:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill1Route1");
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player.SetData("Route", "Skill1Route1");
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break;
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break;
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}
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}
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case 2:
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case 2:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill1Route2");
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player.SetData("Route", "Skill1Route2");
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break;
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break;
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}
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}
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case 3:
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case 3:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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player.SetData("Route", "Skill1Route3");
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break;
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break;
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}
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}
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case 4:
|
case 4:
|
||||||
{
|
{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
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player.SetData("Route", "Skill1Route4");
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player.SetData("Route", "Skill1Route4");
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break;
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break;
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}
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}
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@@ -302,28 +302,28 @@ namespace ReallifeGamemode.Server.Job
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|||||||
case 1:
|
case 1:
|
||||||
{
|
{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
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player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill2Route1");
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player.SetData("Route", "Skill2Route1");
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break;
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break;
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||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
|
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player.SetData("Route", "Skill2Route2");
|
player.SetData("Route", "Skill2Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill2Route3");
|
player.SetData("Route", "Skill2Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
|
||||||
player.SetData("Route", "Skill2Route3");
|
player.SetData("Route", "Skill2Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -340,28 +340,28 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill3Route1");
|
player.SetData("Route", "Skill3Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill3Route2");
|
player.SetData("Route", "Skill3Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill3Route3");
|
player.SetData("Route", "Skill3Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
|
||||||
player.SetData("Route", "Skill3Route4");
|
player.SetData("Route", "Skill3Route4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -436,13 +436,13 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
if (jobber.GetUser(dbContext).BusSkill == 300)
|
if (jobber.GetUser(dbContext).BusSkill == 300)
|
||||||
{
|
{
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Coach-Bus fahren!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt auch mit dem Coach fahren!");
|
||||||
}
|
}
|
||||||
if (jobber.GetUser(dbContext).BusSkill == 800)
|
if (jobber.GetUser(dbContext).BusSkill == 800)
|
||||||
{
|
{
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt mit dem Coach, und dem Tourbus fahren!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt mit dem Coach und dem Tourbus fahren!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -450,7 +450,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
||||||
job.StopJob(jobber);
|
job.StopJob(jobber);
|
||||||
CheckPointHandle.DeleteCheckpoints(jobber);
|
CheckPointHandle.DeleteCheckpoints(jobber);
|
||||||
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(jobber, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
}
|
}
|
||||||
//BusLetzterCheckpoint(jobber);
|
//BusLetzterCheckpoint(jobber);
|
||||||
//BusDriverJob rt = null;
|
//BusDriverJob rt = null;
|
||||||
@@ -463,7 +463,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
BusDriverJob c = new BusDriverJob();
|
BusDriverJob c = new BusDriverJob();
|
||||||
Vehicle v = player.Vehicle;
|
Vehicle v = player.Vehicle;
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
player.SendChatMessage("~y~Job: ~w~Die neue Route lädt. Bitte warten...");
|
||||||
NAPI.Task.Run(() =>
|
NAPI.Task.Run(() =>
|
||||||
{
|
{
|
||||||
if (player.VehicleSeat == 0)
|
if (player.VehicleSeat == 0)
|
||||||
@@ -487,7 +487,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
||||||
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
||||||
job.StopJob(player);
|
job.StopJob(player);
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
CheckPointHandle.DeleteCheckpoints(player);
|
CheckPointHandle.DeleteCheckpoints(player);
|
||||||
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
|
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
|
||||||
{
|
{
|
||||||
@@ -533,25 +533,25 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route1");
|
c.StartBusRoute(player, "Skill1Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route2");
|
c.StartBusRoute(player, "Skill1Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route3");
|
c.StartBusRoute(player, "Skill1Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route4");
|
c.StartBusRoute(player, "Skill1Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -566,25 +566,25 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route1");
|
c.StartBusRoute(player, "Skill2Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route2");
|
c.StartBusRoute(player, "Skill2Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route3");
|
c.StartBusRoute(player, "Skill2Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route4");
|
c.StartBusRoute(player, "Skill2Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -599,25 +599,25 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route1");
|
c.StartBusRoute(player, "Skill3Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route2");
|
c.StartBusRoute(player, "Skill3Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route3");
|
c.StartBusRoute(player, "Skill3Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route4");
|
c.StartBusRoute(player, "Skill3Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
_inJob.Add(player);
|
_inJob.Add(player);
|
||||||
jobPlayer.Add(player);
|
jobPlayer.Add(player);
|
||||||
|
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
|
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
|
||||||
|
|
||||||
JobStart?.Invoke(player);
|
JobStart?.Invoke(player);
|
||||||
}
|
}
|
||||||
@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
if (quit)
|
if (quit)
|
||||||
{
|
{
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
|
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
@@ -173,21 +173,21 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill1Route1");
|
player.SetData("Route", "Skill1Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill1Route2");
|
player.SetData("Route", "Skill1Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
/*case 3:
|
/*case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill1Route3");
|
player.SetData("Route", "Skill1Route3");
|
||||||
break;
|
break;
|
||||||
}*/
|
}*/
|
||||||
@@ -202,21 +202,21 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill2Route1");
|
player.SetData("Route", "Skill2Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill2Route2");
|
player.SetData("Route", "Skill2Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
/*case 3:
|
/*case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill2Route3");
|
player.SetData("Route", "Skill2Route3");
|
||||||
break;
|
break;
|
||||||
}*/
|
}*/
|
||||||
@@ -261,8 +261,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
||||||
{
|
{
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
jobber.SendChatMessage($"~y~Job: ~s~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
|
jobber.SendChatMessage($"~y~Job: ~s~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -270,7 +270,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
||||||
job.StopJob(jobber);
|
job.StopJob(jobber);
|
||||||
CheckPointHandle.DeleteCheckpoints(jobber);
|
CheckPointHandle.DeleteCheckpoints(jobber);
|
||||||
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(jobber, $"~y~Job: ~s~Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -289,19 +289,19 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 1");
|
c.StartPilotRoute(player, "Route 1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 2");
|
c.StartPilotRoute(player, "Route 2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 3");
|
c.StartPilotRoute(player, "Route 3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -315,19 +315,19 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 4");
|
c.StartPilotRoute(player, "Route 4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 5");
|
c.StartPilotRoute(player, "Route 5");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 5");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 6");
|
c.StartPilotRoute(player, "Route 6");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 6");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 6");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
@@ -7,6 +7,7 @@ using ReallifeGamemode.Server.Extensions;
|
|||||||
using ReallifeGamemode.Server.Services;
|
using ReallifeGamemode.Server.Services;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
|
using ReallifeGamemode.Server.Managers;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Job
|
namespace ReallifeGamemode.Server.Job
|
||||||
{
|
{
|
||||||
@@ -166,7 +167,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
veh = data.vehicle;
|
veh = data.vehicle;
|
||||||
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job gestartet!");
|
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
|
||||||
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
|
||||||
player.TriggerEvent("SERVER:MuellmannStatusTrue");
|
player.TriggerEvent("SERVER:MuellmannStatusTrue");
|
||||||
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
|
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
|
||||||
return;
|
return;
|
||||||
@@ -176,7 +178,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
public void MuellmannJobBeenden(Player player)
|
public void MuellmannJobBeenden(Player player)
|
||||||
{
|
{
|
||||||
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job beendet!");
|
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
|
||||||
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
player.TriggerEvent("SERVER:MuellmannStatusFalse");
|
player.TriggerEvent("SERVER:MuellmannStatusFalse");
|
||||||
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
|
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
|
||||||
|
|
||||||
@@ -199,12 +202,17 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
[RemoteEvent("CLIENT:MuellmannImShape")]
|
[RemoteEvent("CLIENT:MuellmannImShape")]
|
||||||
public void MuellmannImShape(Player player, int colshapeIndex)
|
public void MuellmannImShape(Player player, int colshapeIndex)
|
||||||
{
|
{
|
||||||
|
if (player.IsInVehicle)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var data in muellmanData)
|
foreach (var data in muellmanData)
|
||||||
{
|
{
|
||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
Player target = data.getPartnerClient(player);
|
Player target = data.getPartnerClient(player);
|
||||||
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
|
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
|
||||||
ChatService.SendMessage((Player)player, "Wirf den müllsack in den Müllwagen.");
|
player.TriggerEvent("renderTextOnScreen", "Wirf den Müllsack in den Müllwagen.");
|
||||||
player.AddAttachment("binbag", false);
|
player.AddAttachment("binbag", false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -213,6 +221,11 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
[RemoteEvent("CLIENT:MuellmannAddSack")]
|
[RemoteEvent("CLIENT:MuellmannAddSack")]
|
||||||
public void MuellmannAddSack(Player player)
|
public void MuellmannAddSack(Player player)
|
||||||
{
|
{
|
||||||
|
if (player.IsInVehicle)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
foreach (var data in muellmanData)
|
foreach (var data in muellmanData)
|
||||||
{
|
{
|
||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
@@ -235,8 +248,35 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (target != null)
|
if (target != null)
|
||||||
if (player.GetUser().trashcount >= 20)
|
if (player.GetUser().trashcount >= 20)
|
||||||
{
|
{
|
||||||
ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
|
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
|
||||||
if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
|
if (target != null) {
|
||||||
|
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
|
||||||
|
target.TriggerEvent("SERVER:MuellmannZuBase");
|
||||||
|
}
|
||||||
|
player.TriggerEvent("SERVER:MuellmannZuBase");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
user1 = player.GetUser(dbContext);
|
||||||
|
user2 = target.GetUser(dbContext);
|
||||||
|
user1.trashcount += 1;
|
||||||
|
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
|
||||||
|
user2.trashcount += 1;
|
||||||
|
}
|
||||||
|
dbContext.SaveChanges();
|
||||||
|
}
|
||||||
|
player.AddAttachment("binbag", true);
|
||||||
|
if (target != null)
|
||||||
|
if (player.GetUser().trashcount >= 20)
|
||||||
|
{
|
||||||
|
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
|
||||||
|
if (target != null) {
|
||||||
|
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss entleert werden.");
|
||||||
|
target.TriggerEvent("SERVER:MuellmannZuBase");
|
||||||
|
}
|
||||||
player.TriggerEvent("SERVER:MuellmannZuBase");
|
player.TriggerEvent("SERVER:MuellmannZuBase");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -266,8 +306,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
|
|
||||||
Player target = data.getPartnerClient(player);
|
Player target = data.getPartnerClient(player);
|
||||||
if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
|
if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
|
||||||
ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
|
||||||
//bonus pro sack
|
//bonus pro sack
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
@@ -379,8 +419,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (target == null)
|
if (target == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Dein Partner ist {target.Name}!");
|
||||||
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
|
ChatService.SendMessage((Player)target, $"~y~Job: ~s~Dein Partner ist {player.Name}!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -396,8 +436,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (target == null)
|
if (target == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Dein Partner ist {target.Name}!");
|
||||||
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
|
ChatService.SendMessage((Player)target, $"~y~Job: ~s~Dein Partner ist {player.Name}!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(u.DriverLicenseVehicle == false)
|
if (u.DriverLicenseVehicle == false)
|
||||||
{
|
{
|
||||||
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen.");
|
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen.");
|
||||||
return;
|
return;
|
||||||
@@ -265,6 +265,11 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
|
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
|
||||||
Vehicle LastVehicle = veh;
|
Vehicle LastVehicle = veh;
|
||||||
JobBase job = GetJob(player.GetUser().JobId ?? -1);
|
JobBase job = GetJob(player.GetUser().JobId ?? -1);
|
||||||
|
if (LastVehicle == null || job == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
|
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
|
||||||
{
|
{
|
||||||
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||||
|
|||||||
Reference in New Issue
Block a user