diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg
deleted file mode 100644
index 4092e036..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg
+++ /dev/null
@@ -1 +0,0 @@
-
\ No newline at end of file
diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg
deleted file mode 100644
index c4b09473..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg
+++ /dev/null
@@ -1,60 +0,0 @@
-
-
-
diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg
deleted file mode 100644
index 4aa8a3e4..00000000
--- a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg
+++ /dev/null
@@ -1 +0,0 @@
-
\ No newline at end of file
diff --git a/ReallifeGamemode.Server/Inventory/Items/Apfel.cs b/ReallifeGamemode.Server/Inventory/Items/Apfel.cs
deleted file mode 100644
index 4b81d47f..00000000
--- a/ReallifeGamemode.Server/Inventory/Items/Apfel.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace ReallifeGamemode.Server.Inventory.Items
-{
- class Apfel : FoodItem
- {
- public override int Id => 101 ;
- public override string Name => "Apfel";
- public override string Description => "Ein Apfel";
- public override int Gewicht => 80;
- public override string Einheit => "g";
- public override int HpAmount => 10;
- public override uint Object => 2240524752;
- public override int Price => 20;
- }
-}
diff --git a/ReallifeGamemode.Server/Inventory/Items/Chips.cs b/ReallifeGamemode.Server/Inventory/Items/Chips.cs
deleted file mode 100644
index d8c4fd59..00000000
--- a/ReallifeGamemode.Server/Inventory/Items/Chips.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-namespace ReallifeGamemode.Server.Inventory.Items
-{
- class Chips : FoodItem
- {
- public override int Id => 100;
- public override string Name => "Chips";
- public override string Description => "Chips";
- public override int Gewicht => 100;
- public override string Einheit => "g";
- public override int HpAmount => 10;
- public override uint Object => 2240524752;
- public override int Price => 20;
- }
-}