diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg deleted file mode 100644 index 4092e036..00000000 --- a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/100.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg deleted file mode 100644 index c4b09473..00000000 --- a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/101.svg +++ /dev/null @@ -1,60 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg b/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg deleted file mode 100644 index 4aa8a3e4..00000000 --- a/ReallifeGamemode.Client/assets/html/inventory/img/inventory/200.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/ReallifeGamemode.Server/Inventory/Items/Apfel.cs b/ReallifeGamemode.Server/Inventory/Items/Apfel.cs deleted file mode 100644 index 4b81d47f..00000000 --- a/ReallifeGamemode.Server/Inventory/Items/Apfel.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace ReallifeGamemode.Server.Inventory.Items -{ - class Apfel : FoodItem - { - public override int Id => 101 ; - public override string Name => "Apfel"; - public override string Description => "Ein Apfel"; - public override int Gewicht => 80; - public override string Einheit => "g"; - public override int HpAmount => 10; - public override uint Object => 2240524752; - public override int Price => 20; - } -} diff --git a/ReallifeGamemode.Server/Inventory/Items/Chips.cs b/ReallifeGamemode.Server/Inventory/Items/Chips.cs deleted file mode 100644 index d8c4fd59..00000000 --- a/ReallifeGamemode.Server/Inventory/Items/Chips.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace ReallifeGamemode.Server.Inventory.Items -{ - class Chips : FoodItem - { - public override int Id => 100; - public override string Name => "Chips"; - public override string Description => "Chips"; - public override int Gewicht => 100; - public override string Einheit => "g"; - public override int HpAmount => 10; - public override uint Object => 2240524752; - public override int Price => 20; - } -}