This commit is contained in:
@@ -1,5 +1,6 @@
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export default function animationSync() {
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let blockInput = false;
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let animationBreakTimer;
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mp.events.add("SERVER:LoadAnimations", () => {
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animationSyncData.register("Cuffed", "mp_arresting", "idle", -1, true, 50);
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@@ -11,6 +12,10 @@
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animationSyncData.register("carryBox", "anim@heists@box_carry@", "idle", -1, true, 50);
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});
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const animationBreakMessage = [
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{ animName: "Cuffed", msg: "Handschellen gebrochen." }
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];
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const animationSyncData =
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{
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animations: [],
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@@ -76,11 +81,16 @@
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});
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}, 100);
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mp.events.addDataHandler("AnimationData", (entity: PlayerMp, string) => {
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mp.events.addDataHandler("AnimationData", (entity, string) => {
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entity.clearTasksImmediately();
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if (animationBreakTimer) {
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clearInterval(animationBreakTimer);
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animationBreakTimer = null;
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}
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if (string == null) {
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blockInput = false;
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return;
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}
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@@ -96,12 +106,9 @@
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mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
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});
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let b = setInterval(function () {
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mp.events.callRemote("CLIENT:ClearAnimationData", entity);
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if (name == "Cuffed" || name == "cuffed")
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mp.events.call("renderTextOnScreen", "Handschellen gebrochen.");
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clearInterval(b);
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}, 120000);
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if (mp.players.local == entity && loop) {
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animationBreakTimer = setInterval(() => breakAnimation(entity, id), 120000);
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}
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if (!loop) {
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let a = setInterval(function () {
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@@ -113,6 +120,17 @@
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}
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});
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function breakAnimation(entity, id) {
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mp.events.callRemote("CLIENT:ClearAnimationData", entity);
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let { animName, msg } = animationBreakMessage.find(c => mp.game.joaat(c.animName) == id)
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if (msg)
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mp.events.call("renderTextOnScreen", msg);
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clearInterval(animationBreakTimer);
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animationBreakTimer = null;
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}
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mp.events.add("render", () => {
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if (blockInput) {
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mp.game.controls.disableControlAction(32, 25, true);
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@@ -1205,7 +1205,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("respawnvehicle", "~m~Benutzung: ~s~/respawnvehicle (Db ID)", Alias = "rveh")]
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public void CmdAdminRespawnVehicle(Player player, int id = -1)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true) //change back to Admin
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{
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ChatService.NotAuthorized(player);
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return;
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@@ -426,21 +426,7 @@ namespace ReallifeGamemode.Server.Commands
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if (nearestCuffPlayer is null)
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return;
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nearestCuffPlayer.SetInFrontOf(player);
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nearestCuffPlayer.Heading = player.Heading;
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if (!nearestCuffPlayer.HasAnimation("Cuffed"))
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{
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player.SyncAnimation("doArrest");
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nearestCuffPlayer.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
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player.AddAttachment("handcuffs", false);
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}
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else
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{
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player.AddAttachment("handcuffs", true);
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player.SyncAnimation("doUncuff");
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nearestCuffPlayer.SyncAnimation("getUncuff");
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}
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player.CuffPlayer(nearestCuffPlayer);
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}
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[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Spieler] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
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@@ -510,21 +510,7 @@ namespace ReallifeGamemode.Server.Events
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}
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if (nearestCuffPlayer != null)
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{
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nearestCuffPlayer.SetInFrontOf(player);
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nearestCuffPlayer.Heading = player.Heading;
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if (!nearestCuffPlayer.HasAnimation("Cuffed"))
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{
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player.SyncAnimation("doArrest");
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nearestCuffPlayer.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
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player.AddAttachment("handcuffs", false);
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}
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else
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{
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player.AddAttachment("handcuffs", true);
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player.SyncAnimation("doUncuff");
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nearestCuffPlayer.SyncAnimation("getUncuff");
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}
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player.CuffPlayer(nearestCuffPlayer);
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}
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}
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if (nearestElevatorPoint != null)
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@@ -8,6 +8,7 @@ using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Player Extension (PlayerExtension.cs)
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@@ -322,9 +323,24 @@ namespace ReallifeGamemode.Server.Extensions
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player.TriggerEvent("SERVER:SetInFrontPosition", entity);
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}
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public static void SetCuffable(this Player player, bool isCuffable)
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public static void CuffPlayer(this Player player, Player nearestCuffPlayer)
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{
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player.SetSharedData("Cuffable", isCuffable);
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nearestCuffPlayer.SetInFrontOf(player);
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nearestCuffPlayer.Heading = player.Heading;
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if (!nearestCuffPlayer.HasAnimation("Cuffed"))
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{
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player.SyncAnimation("doArrest");
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nearestCuffPlayer.SyncAnimation(new List<string>() { "getArrest", "Cuffed" });
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nearestCuffPlayer.AddAttachment("handcuffs", false);
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nearestCuffPlayer.RemoveAllWeapons();
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}
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else
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{
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nearestCuffPlayer.AddAttachment("handcuffs", true);
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player.SyncAnimation("doUncuff");
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nearestCuffPlayer.SyncAnimation("getUncuff");
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}
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}
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}
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}
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